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Tomb Raider (iOS)

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The iOS version of Tomb Raider is a port of the PC version of the original game, but with the bonus expansion Unfinished Business levels, snazzy HD textures (well, at least until Egypt), and some very, very dodgy touch controls. The strangest part about this game is probably that it costs $.99 USD, and it's a Square Enix game.

General Oddities#

In-game

Internal

Lara's Home

GYM

The training level in Lara's mansion is internally known as the Gym, which was the area's original name as seen in pre-release screenshots. "Gym" is still used in the game manual (not included with the iOS version), and also in the original Sega Saturn version, which was basically an unfinished beta.

There are anomalies with the internal level names that suggests things were moved around during development.

In-game

Internal

Lost Valley

LEVEL3A

Tomb of Qualopec

LEVEL3B

The Cistern

LEVEL7A

Tomb of Tihocan

LEVEL7B

City of Khamoon

LEVEL8A

Obelisk of Khamoon

LEVEL8B

Sanctuary of the Scion

LEVEL8C

Natla's Mines

LEVEL10A

Atlantis

LEVEL10B

The Great Pyramid

LEVEL10C

Several levels were split into smaller portions, probably due to technical constraints. This is also the reason why Lara "backtracks" in several levels (visiting the Lost Valley from the Tomb of Qualopec, and revisiting the City of Khamoon), and the reason why Lara's Passport does not show a stamp for every level. Furthermore, an entire area was cut from the game between Egypt and Atlantis- LEVEL9 is completely missing.

Dynamite#

Sprite

In pre-release video

The texture files for GYM_7 (Lara's Home) and LEVEL2_4 (City of Vilcabamba) contain a very old leftover: a 2D sprite of the Dynamite item seen in very early gameplay videos of the original 1996 game. It's unknown how it would have been used, other than being collectable in-game and selectable in the inventory. It was later replaced with a Grenade item, but the final game has no explosives.

iOS-specific Unused Content#

For one, the game's internal name is TombRaiderFree. Free does NOT mean $.99 (well, maybe it does to Square, but still...). Additional names are alternates between "Tomb Raider I", "Tomb Raider Classic", and "Tomb Raider Mobile". As far as the port job went, it was rather sloppy- HD textures only exist up to the Egypt levels.

iCloud support#

The game doesn't sync saves and settings over iCloud, but it does create its own folder in iCloud and does, in fact, back up saves and settings to there. There's no way to view them except in iCloud settings.

Updated Explosion Effect#

The iOS version still uses the old explosions, but this high-res version can be found in a few texture files.

Early Control image#

The touchscreen images went through quite a bit of revision before the game was released. This file is named "Help.png".

  • The "draw guns" and "roll" buttons are missing for some reason.
  • The two side-step buttons are mistakenly labeled "Turn".
  • There are graphical glitches with the seams in the area geometry, and the updated textures are not implemented.

PS1 Control Images#

The PS1 images aren't used on iOS for obvious reasons.

Unused save button#

In the final set of images, the save button (floppy disk) is not used. Presumably it would have acted like the PC version's Save hotkey; as it is, simply bringing up the Control Center or Notification Center will also save the game.

Unused Sounds#

This page or section needs more audio.
There's a whole lotta words here, but not enough audio. Please fix this.

"track018.caf" is a lower-pitched, slower version of the Secret jingle. It is never used in any version of the game.

Several tracks like this one are audio streams for cutscenes. These are used during the in-engine cutscenes, but not FMV's, as FMV's already have audio built in.

"track058.caf" and "track060.caf" are unused tutorial messages regarding the Safety Drop technique. Lara does teach the technique, but with different voice clips.