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Toki Tori (WiiWare)

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The Wii version of Toki Tori is a remake of the Game Boy Color game.

Unused Sprites#

Present in the Forest Falls tileset are two unused sprites.

Most likely a placeholder for the flower sprites.

left

An X'd-out water droplet. Possibly had some development usage?

Tile Animation XMLs#

The game's programming consists primarily of XML files, one of which has some insights into development.

Creepy Castle#

This is the exact "tile_creepycastle.xml" file, found within \animdata\tilesets\, and the only .xml file to contain a comparison between early and final data. To read it, just follow the "Information Box" below and look at both the "Old" and "New" versions of "Lava" and "Ghost Trap".

<?xml version="1.0" encoding="iso-8859-1" ?>
<tileanimations pathprefix="../tiles/creepycastle/">
<!-- Tile animations for the Creepy Castle world.-->
<!-- Information for one tile animation:
tile : The zero-based index of the tile to animate.
image : The image to use for the tile animation.
framecount : The number of animation frames in the specified image.
timeout : The timeout for one animation frame, in frames. -->
<!-- Lava -->
<!-- OLD
<animation tile="237" image="lava_a.png" framecount="100" timeout="2" />
<animation tile="238" image="lava_b.png" framecount="100" timeout="2" />
<animation tile="239" image="lava_c.png" framecount="100" timeout="2" />
<animation tile="240" image="lava_d.png" framecount="100" timeout="2" />
<animation tile="241" image="lava_e.png" framecount="100" timeout="2" />
-->
<!-- Lava NEW -->
<animation tile="247" image="lava.png" framecount="100" start_frame="0" timeout="1" />
<animation tile="248" image="lava.png" framecount="100" start_frame="60" timeout="1" />
<animation tile="249" image="lava.png" framecount="100" start_frame="20" timeout="1" />
<animation tile="250" image="lava.png" framecount="100" start_frame="80" timeout="1" />
<animation tile="251" image="lava.png" framecount="100" start_frame="40" timeout="1" />
<!-- Ghost Trap -->
<!-- OLD
<animation tile="13" image="ghosttrap.png" framecount="32" timeout="2" />
-->
<!-- Ghost trap NEW -->
<animation tile="253" image="ghosttrap.png" framecount="32" timeout="2" />
</tileanimations>