the cutting room mirror

Games Ending

This article has a talk page!
view on tcrf.net

This is a sub-page of The Stanley Parable: Ultra Deluxe/Unused Areas and Objects.

Unused Areas#

Firewatch#

Cabin#

Original Cabin

Unused Cabin

There's an unused and untextured version of the area that was probably used as a template when porting the Firewatch assets over.

Unused Lighting#

To do:
"Abandoned Office (playtest)" has some unused Reflection Probes, document them.

Firewatch#

Unused lights off

Unused lights on

Near where the brown jacket is hung is a box with buttons. The green one (that is visible) has an unused green glow light.

Unused Objects#

Baby Game (babygame)#

static world geo#

TSPUD_babygame_static_world_geo.png

Near the fence is an unused Player clip cube that the player camera can't see that's supposed to keep Stanley from jumping off the fence (if the player has jumping activated). Without this, Stanley can still jump over the fence at a precise angle.

Firewatch#

To do:
Document these objects:

  • Everything in optimised trees/High Res Killer (Seems a bit much to document).
  • Runtime Tools/Debug Buttons (Doesn't show up when enabled. [Maybe it's because it's an UI object.])
  • NO NEED TO EDIT SON/Editor Camera (should be off before entering playmode!) (Doesn't show up when enabled.)
  • Firewatch/Firewatch Assets/LookoutTowerInterior/Cabin/DeskDetails/RadioUseTargetDay1 (Doesn't show up when enabled.)
  • Unnecessary for Low Performance/Props/SpigotInteractable/cisternSpigot/spigot@water 1 (Doesn't show up when enabled.)
  • Unnecessary for Low Performance/Props/TrailSigns/TrailSignBase 3/TrailSignAtHenryTowerToHawksRest (Doesn't show up when enabled. Might be different than the used sign.)

Bulb#

Bulb_Lit (Used)

Bulb (Unused)

The ceiling lightbulb that's in the middle of the room has an unused unlit variant.

BulbOff#

TSPUD_Firewatch_BulbOff.png

The desk lamp has an unused lightblub.

Cinderblock(s)#

TSPUD_Firewatch_Cinderblocks.png

Near the bottom of the lookout tower is a pile of three cinder blocks, two of them are labelled as "Worn".

dustmoteCloud#

TSPUD_Firewatch_dustmoteCloud.png

Inside the interior is an unused set of untextured dust clouds.

FallenTreeBranches & FallenTreeBranchSpray(s)#

TSPUD_Firewatch_FallenTreeBranches_&_FallenTreeBranchSpray.png TSPUD_Firewatch_FallenTreeBranches_&_FallenTreeBranchSpray2.png TSPUD_Firewatch_FallenTreeBranches_&_FallenTreeBranchSpray3.png TSPUD_Firewatch_FallenTreeBranches_&_FallenTreeBranchSpray4.png Near some of the fallen trees are two unused sets of branches.

Fallen Log(s)#

TSPUD_Firewatch_Fallen_Logs.png

Near the bottom of the lookout tower is a pile of three fallen logs.

PineDeadA#

BranchesLOD2 (Used)

Everything Else (Unused)

Inside PineDeadA's object children is different sets of broken pine tree parts.

Postit#

TSPUD_Firewatch_Postit.png

The calendar has an unused blank white post-it note stuck on it.

RedGlow#

TSPUD_Firewatch_RedGlow.png

Under the jacket is some unseen buttons, the red button has an unused glow light that doesn't actually show any lighting adjusts, it only overlays a pink texture over the button.

ResearchSiteTerrain2_Mesh 1#

TSPUD_Firewatch_ResearchSiteTerrain2_Mesh_1.png

Out of bounds, there is an unused brown terrain ground object.

Rocks#

TSPUD_Firewatch_Rocks.png

Near the tower in the background is a set of twelve unused rocks.

Sky capture Camera#

TSPUD_Firewatch_Sky_capture_Camera.png

There is an unused camera that is placed underground that was probably meant for capturing the sky.

Spigot#

SpigotPivot (Used)

Spigot (Unused)

On the water spigot at the bottom of the lookout tower, there is an unused spigot that's smaller than the used one.

WaterSpigotBottomA & WaterSpigotTopA#

TSPUD_Firewatch_WaterSpigotBottomA_&_WaterSpigotTopA.png

Near the water spigot at the bottom of the lookout tower is some unused & untextured water animations.

wolfjaw#

TSPUD_Firewatch_wolfjaw.png

In the middle of the cabin, there's a cabinet with assorted items. On top of the box labelled "RAGS". there is an unused skeletal jaw from a wolf.

WoodFenceB 13-19 & 21-22#

TSPUD_Firewatch_WoodFenceB_13-22.png

Outside, there is a set of eight unused fence pieces.

WoodFenceB 20 & 23-28#

TSPUD_Firewatch_WoodFenceB_20-28.png

Outside, there is a set of six unused fence pieces.

WoodFenceB 20 (1-5)#

TSPUD_Firewatch_WoodFenceB_20_(1-5).png

Outside, there is a set of three unused fence pieces.

WoodFenceB 31-33#

TSPUD_Firewatch_WoodFenceB_31-33.png

Outside, there is a set of three unused fence pieces.

WoodFenceB 35#

TSPUD_Firewatch_WoodFenceB_35.png

Outside, there is an unused fence piece.

Rocket League (RocketLeague)#

To do:
Dump the textures for the unused text objects and put in an unused graphics area.

[Skybox] gp_StaticMeshActor_103|StaticMeshActor_5|Dupli|129(Clone)#

Unused Skybox Off

Unused Skybox On

There is an unused skybox for the map that seems to be a higher than the used one.

[Terrain/Mountains] gp_StaticMeshActor_103|StaticMeshActor_101|Dupli|130(Clone)#

TSPUD_RocketLeague_-TerrainMountains-_gp_StaticMeshActor_103StaticMeshActor_101Dupli130(Clone).png

Outside the stadium is an unused and untextured terrain set for mountains.

[The all seeing eye] gp_StaticMeshActor_103|StaticMeshActor_408|Dupli|142#

TSPUD_RocketLeague_-The_all_seeing_eye-_gp_StaticMeshActor_103StaticMeshActor_408Dupli142.png

Way out of bounds, is an unused light blue hexagon.

Advanced FPS Counter#

TSPUD_RocketLeague_Advanced_FPS_Counter.png

By activating "Advanced FPS Counter" it sends itself to "DontDestroyOnLoad" and shows some debug statistics.

Cage In Parts [is setup wrong!]#

TSPUD_RocketLeague_Cage_In_Parts_-is_setup_wrong!-.png

On the walls for the stadium, there is four unused sets of black outlined hexagons. Oddly this object set is labelled with "[is setup wrong!]"

Cloud PS holder (0 & 1)#

TSPUD_RocketLeague_Cloud_PS_holder_(0).png TSPUD_RocketLeague_Cloud_PS_holder_(1).png Outside the stadium is two sets of unused clouds.

Crowds#

TSPUD_RocketLeague_Crowds.png

The stadium seats have an unused crowd.

Cube#

TSPUD_RocketLeague_Cube.png

Near the blue goal is an unused cube with a developer texture.

For now Unsorted Stadium Objects#

TSPUD_RocketLeague_For_now_Unsorted_Stadium_Objects.png

There is an unused set of untextured objects for the stadium & roof. These were probably set as template placeholders while porting.

Goal Safety (1 & 2)#

TSPUD_RocketLeague_Goal_Safety_(1).png TSPUD_RocketLeague_Goal_Safety_(2).png Both goal posts have their own safety walls.

gp_StaticMeshActor_103|StaticMeshActor_425|Dupli|58-60(Clone)#

TSPUD_RocketLeague_gp_StaticMeshActor_103StaticMeshActor_425Dupli58-59.png TSPUD_RocketLeague_gp_StaticMeshActor_103StaticMeshActor_425Dupli60.png Outside the stadium is three sets of unused cityscapes.

I think these are light details?#

TSPUD_RocketLeague_I_think_these_are_light_details.png

Outside the stadium, on top of the used skyscrapers, there is unused light details. Oddly this object set is labelled "I think these are light details?"

Lofts (what are lofts?)#

TSPUD_RocketLeague_Lofts_(what_are_lofts).png

On the walls for the stadium, there is four unused sets of black hexagons. Oddly this object set is labelled with "(what are lofts?)"

Text - Countdown 1-10#

TSPUD_RocketLeague_Text_-_Countdown_10.png TSPUD_RocketLeague_Text_-_Countdown_9.png TSPUD_RocketLeague_Text_-_Countdown_8.png TSPUD_RocketLeague_Text_-_Countdown_7.png TSPUD_RocketLeague_Text_-_Countdown_6.png TSPUD_RocketLeague_Text_-_Countdown_5.png TSPUD_RocketLeague_Text_-_Countdown_4.png TSPUD_RocketLeague_Text_-_Countdown_3.png TSPUD_RocketLeague_Text_-_Countdown_2.png TSPUD_RocketLeague_Text_-_Countdown_1.png Countdown overlays ported from the original go unused.

Text - Stanley Wins#

TSPUD_RocketLeague_Text_-_Stanley_Wins.png

A unique overlay showing that Stanley won goes unused. This probably was going to be used when Stanley kicked a ball into one of the goals.