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The Spirit Engine is a side-scrolling strategy game with a combat system more exciting than your run-of-the-mill Final Fantasy clone. Save the world with 3 abducted strangers to stop Evil Dorothy from completing a catalyst with the spirits!
Unused Text#
Level Start & End#
Travel to Smallville
Travel to Metropolis
The "Travel to Metropolis" line is still present within Grundlekrunk's Lair. If you hover your mouse way off the screen to the right, the text will be present. Smallville and Metropolis are placeholder text.
Unused Graphics#
Speech Icons#
Blue Spirit#
Sprites for the blue spirit are found within the game files. At one point, it looks like the spirit was intended to provide speech throughout the game, but was made a silent character for almost the entirety of the game.
Rifles#
Exorcist's Holy Steel#
An eccentric-looking rifle with a base damage of 12 and special attributes shared from the Wooden Talisman of Judgement. It rains 3 holy bolts every 31 (15.5 with Slower Battles off) seconds, and the attributes will only activate if the rifle is equipped on a priest character.
Tempered Dragon#
A green rifle with a base damage of 13 and a unique special attribute unlike any other item. It shoots SpeedFire every 30 (15 with Slower Battles off) seconds without taking any mana from the user, and the attribute will only activate if the rifle is equipped on a rifleman character.
Faerie's Enchanted Rifle#
A better version of the Pixie's Enchanted Arquebus, but Mark Pay simply forgot to put it in a shop.
The three rifles are fully functional, despite being unused. They can still be accessed by editing parameters within the w9xabc.ini file, which can be found in C:\Windows\ in operating systems Vista and lower; %localappdata%\VirtualStore\Windows\ for OSes 7 and higher.
91 = Inventory Slot 1: Item Type (0 for Rifle, 1 for Armour, 2 for Talisman)
92 = Inventory Slot 1: Item Array Index (14 for Tempered Dragon)
93 = Inventory Slot 1: Item Base Damage Bonus / Armour Reduction (13)
94 = Inventory Slot 2: Item Type (0 for Rifle, 1 for Armour, 2 for Talisman)
95 = Inventory Slot 2: Item Array Index (15 for Exorcist's Holy Steel)
96 = Inventory Slot 2: Item Base Damage Bonus / Armour Reduction (12)
Load Screens#
Travelling#
An unused "travelling" animation can be found in the same file that holds the graphics for saving a game.
Unused Music#
Bananas Funky#
An earlier version of the Gigliana boss battle in World 3. Mostly the same compared to the one used in the public releases, but uses a different instrument set.
Emerald Tension#
A short loop of the Sham Tikki Attack! leitmotif, similar in vein of Infernal Melody, which used the Trouble In Town leitmotif.
Seeds of Hope#
The original version of the Game Over music.
The Magi Retreat#
A much earlier version of The Magi Tidebreak. It is significantly different from the one used in the public releases.
The Mana Tidebreak#
Originally titled 'They Stole My Jellyfish'. It was originally written for a One Hour Competition, and was also going to be used for The Mana Tidebreak in World 4, but in the public releases, The Shifting Sands' music was used for the respective area instead.
The Spirit Engine#
An earlier version of the World 1 Overworld / World Evaluation Screen music. According to the .it file comments, it started off as a boss theme.
Unused Levels#
The Engine Build Level of Wonderment#
This is a test level that was used as a foundation for the entire battle system. To access this level, edit savegame.ini found in the same directory as w9xabc.ini (see Rifles) and change any respective save slot number you want to load's = value to 1 instead of the usual 9-digit number. For example, this snippet of code will render Save Slot 5 usable for access:
[Level Number 1]
=772091538
[Level Number 2]
=772091538
[Level Number 3]
=660139294
[Level Number 4]
=871224676
[Level Number 5]
=1
The Celestial Book Depository#
A level hub was originally going to be used within the game. However, it was cut from the final game almost entirely (it still exists within the latest build, but cannot be accessed), and no code for the level exists anymore. The level can be viewed within the game's original project file.
"The Celestial Book Depository - I think was originally meant to be a manual/lore/help section. In the end I didn't think it was very useful." -Mark Pay
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The Spirit Engine series | |
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