This is a sub-page of The Simpsons Game (PlayStation 2, PlayStation Portable, Wii).
Many of these unused text strings are leftovers from earlier builds of the New-Gen version.
Menus and Prompts#
As is the case with most Asura engine games, the 1st string in all of the .ASR/asrBE files has a placeholder string with text that shouldn't ever be seen.
String Label |
String |
|---|---|
DEFAULT |
DEFAULT TEXT WHICH SHOULDN'T EVER BE SEEN... |
Strings related to unlocking a Challenge Mode (which was the original name for the Time Challenges) for the episodes as well as unlocking Interiors from Springfield locations featured in the New-Gen version.
String Label |
String |
|---|---|
global_tut_04 |
You have unlocked a Challenge Mode! |
global_tut_05 |
You have unlocked a Springfield Interior |
Strings related to a feature where after selecting an episode, you could choose to either do the story or the time challenge, but since there are no time challenges, these go unused.
String Label |
String |
|---|---|
MENU_GAMETYPE_STORY_REPLAY |
Story Replay |
MENU_GAMETYPE_SPECIAL_CHALLENGE |
Special Challenge |
Although this version lacks a Springfield hub world, there were plans to allow players to explore interiors from various locations of Springfield featured in the New-Gen version.
String Label |
String |
|---|---|
MENU_EXTRAS_INTERIORS |
Interiors |
MENU_TITLE_INTERIORS |
Interiors |
MENU_INTERIOR_CHURCH |
Church |
MENU_INTERIOR_KRUSTY_BURGER |
Krusty Burger |
MENU_INTERIOR_QUIK_E_MART |
Kwik-E-Mart |
MENU_INTERIOR_MOES_TAVERN |
Moe's Tavern |
MENU_INTERIOR_POLICE_STATION |
Police Station |
Strings meant for a Stats screen in the Extras Menu.
String Label |
String |
|---|---|
MENU_EXTRAS_STATS |
Stats |
MENU_SUMMARY_LABEL_PLACEHOLDER |
Stats Summary Screen |
Text for the family's power meters.
String Label |
String |
|---|---|
global_tut_07 |
You've increased your family's Power Meters! |
global_tut_08 |
Your family's Power Meters now have infinite power! |
Strings intended for when you fail an Episode Time Challenge. However, since there are no Time Challenges in this version, they remain unused. This is used when you lose in an episode in the prototype.
String Label |
String |
|---|---|
MENU_EPISODE_FAILED_HEADLINE1 |
SIMPSON |
MENU_EPISODE_FAILED_HEADLINE2 |
FAILS! |
A string for a feature allowing players to save their game directly from the pause menu. This feature is used in the wii prototype.
String Label |
String |
|---|---|
MENU_PAUSE_SAVEGAME |
Save Game |
wii_choose_save_slot |
Choose Save Slot |
Text for if you want to switch characters mid-game. This can only be done on New-Gen.
String Label |
String |
|---|---|
MENU_PAUSE_SWITCH_CHARACTER |
Switch Character |
A string referencing a "Versus Mode" in the main menu, which is a leftover from the New-Gen version.
String Label |
String |
|---|---|
MENU_MAIN_VERSUS |
Versus |
Placeholder text for the cliché screen.
String Label |
String |
|---|---|
MENU_CLICHES_LABEL_PLACEHOLDER |
Clichés Screen |
Text used for the Debug Replay menu. This can be seen in-game using cheats.
String Label |
String |
|---|---|
MENU_MAIN_DEBUG_REPLAY |
: Debug Replay : |
Early text for setting the screen offsets in the options menu.
String Label |
String |
|---|---|
MENU_OFFSET_X |
Screen X Offset |
MENU_OFFSET_Y |
Screen Y Offset |
Text for a "Video" section in the options menu.
String Label |
String |
|---|---|
MENU_OPTIONS_VIDEO |
Video |
MENU_OPTIONS_VIDEO_BRIGHTNESS |
Brightness |
Text for if you want to play in single player or multiplayer. In the regular game, the second player can drop in or drop out.
String Label |
String |
|---|---|
MENU_PLAYER_ONE |
Single Player |
MENU_PLAYER_TWO |
Two Player |
Early text for the save slots. In the regular game, you can name them whatever you want.
String Label |
String |
|---|---|
wii_slot_1 |
Save 1 |
wii_slot_2 |
Save 2 |
wii_slot_3 |
Save 3 |
Test text.
String Label |
String |
|---|---|
test_str_1 |
This is a test for our db |
A game title string, leftover from early versions of the New-Gen version.
String Label |
String |
|---|---|
TITLE |
The Simpsons |
Episodes#
The Land of Chocolate#
Originally, instead of the power moves, you would use "Berserk Mode" which would double your attack power while draining power.
String Label |
String |
|---|---|
loc_tut_10 |
Simultaneously gesture [Nunchuck up/down] and [Remote Up/Down] when Power Bar flashes to enter Berzerk Mode. |
Springfield#
Leftover text from the New-Gen version's Springfield hub.
String Label |
String |
|---|---|
MENU_TROPHY_SPRINGHUB |
Springfield Hub |
FE_Trophy_Homer_SPR_HUB_POP_XEN |
Giant Duff Keg Trophy |
FE_Trophy_Homer_SPR_HUB_XEN |
Giant Duff Keg |
FE_Trophy_Homer_SPR_POP_XEN |
Giant Duff Keg Trophy |
FE_Trophy_Bart_SPR_HUB_POP_XEN |
Giant Krusty Doll Trophy |
FE_Trophy_Bart_SPR_HUB_XEN |
Giant Krusty Doll |
FE_Trophy_Bart_SPR_POP_XEN |
Giant Krusty Doll Trophy |
FE_Trophy_Lisa_SPR_HUB_POP_XEN |
Malibu Stacy Dream House Trophy |
FE_Trophy_Lisa_SPR_HUB_XEN |
Malibu Stacy Dream House |
FE_Trophy_Lisa_SPR_POP_XEN |
Malibu Stacy Dream House Trophy |
FE_Trophy_Marge_SPR_HUB_POP_XEN |
Salon Chair Trophy |
FE_Trophy_Marge_SPR_HUB_XEN |
Salon Chair |
FE_Trophy_Marge_SPR_POP_XEN |
Salon Chair Trophy |
Bartman Begins#
Objective text for tracking down Kearney and Jimbo.
String Label |
String |
|---|---|
bmb_obj_03b |
Track down the next bully |
bmb_obj_04b |
Track down the final bully |
Around the World in 80 Bites#
Objectives for going to Italy and Mexico.
String Label |
String |
|---|---|
80b_obj_02b |
Find a way to open the gate to Italy |
80b_obj_05 |
Take Homer to Mexico |
Game Engine#
Early text for Bart and Marge's upgrades.
String Label |
String |
|---|---|
HUD_POWERUP_2_BARTMAN_2 |
You have unlocked Bartman level 2 |
HUD_POWERUP_3_SLINGSHOT_2 |
Bart's slingshot has been upgraded |
HUD_POWERUP_7_MOB |
Marge's bullhorn has been upgraded |
Big Super Happy Fun Fun Game#
Strings for the Sparklemons doing different attacks, which seems to imply the Sparklemon fights were originally going to be playable instead of being FMV cutscenes.
String Label |
String |
|---|---|
bsh_tut_06 |
Ratachu attack 1 |
bsh_tut_07 |
Ratachu attack 2 |
bsh_tut_08 |
Ratachu attack 3 |
bsh_tut_09 |
Dirty Donkey attack 1 |
bsh_tut_10 |
Dirty Donkey attack 2 |
bsh_tut_11 |
Dirty Donkey attack 3 |
bsh_tut_12 |
Turdle attack 1 |
bsh_tut_13 |
Turdle attack 2 |
bsh_tut_14 |
Turdle attack 3 |
Debug Text#
Inside of the game levels contain various "DebugMsgTrigger" entities which will display debug text.
Bartman Begins#
Entity ID |
Debug Text |
|---|---|
0001883B |
Checkpoint |
Lisa the Treehugger#
Entity ID |
Debug Text |
|---|---|
00018A70 |
Destruct sequence active |
00018813 |
Use Lisa's sax stun to stun your enemies. |
00018815 |
Lisa can use Hand of Buddha to move large objects. |
0001880D |
cap hitting volume |
Mob Rules#
Entity ID |
Debug Text |
|---|---|
00018B87 |
PLACEHOLDER - Marge can also command her mob to attack enemies. Press |
00018A46 |
PLACEHOLDER - Marge can command her mob to build objects |
00018812 |
PLACEHOLDER - Marge can command her mob to wait in special areas |
000188EE |
PLACEHOLDER - Marge can use Maggie in small spaces |
00018813 |
PLACEHOLDER - Remember: Marge can command her mob to build objects |
00018C04 |
PLACEHOLDER - When mob members get knocked out, speed their recovery by approaching and pressing |
0001877E |
Press (varies) to target objects with Marge, press (varies) while locked on to command them |
00018D02 |
Text |
00018B41 |
input on - liftgoingup |
00018B42 |
liftarrives |
00018B43 |
gatesclose |
00018B44 |
inputs off |
00018C3A |
placeholder - recruit mob |
000186E7 |
Awaiting FMV and geo following statue destruction |
Shadow of the Colossal Donut#
Entity ID |
Debug Text |
|---|---|
0001893F |
four |
0001883D |
four |
0001885D |
four |
0001893C |
one |
0001885A |
one |
0001883A |
one |
000189A1 |
target krusty |
0001893E |
three |
0001885C |
three |
0001883C |
three |
0001893D |
two |
0001885B |
two |
0001883B |
two |
Bargain Bin#
Entity ID |
Debug Text |
|---|---|
000186B6 |
security door open |
Game Engine#
Entity ID |
Debug Text |
|---|---|
00018749 |
Bart gained a new Bart Cape and the Wrist Rocket. He now flies further and shoots faster! |
0001870A |
Lisa has gained the Lighting attack! |
0001870B |
Homer upgrade |
0001874A |
Marge has gained a new megaphone. Her mob can now attack from a distance! |
00018719 |
Pick up the gummi ammo |
0001871A |
Press (button) for a gummi blast |
00018720 |
Talk to Proffessor Frink with Lisa |
NeverQuest#
Entity ID |
Debug Text |
|---|---|
0001889A |
speakh |
0001889B |
speakm |
00018714 |
and1 |
000186B3 |
and2 |
00018729 |
homer at attractor |
00018712 |
homeron |
00018713 |
homer_off |
00018C13 |
margeon |
00018C14 |
margeoff |
00018715 |
orand1 |
000186C2 |
up1 |
00018716 |
up2 |
00018718 |
up3 |
00018719 |
up4 |
00018C0F |
up5 |
00018C1C |
up6 |
000187A1 |
someone in trigger |
000187A2 |
selmatty in trigger |
Grand Theft Scratchy#
Entity ID |
Debug Text |
|---|---|
0001931B |
Island one true |
0001931C |
Island one false |
000192F4 |
Wave 1 |
000192F5 |
Wave 2 |
000192F6 |
Wave 3 |
000192FE |
Mini game complete! |
000192E6 |
marge on |
000192E7 |
marge off |
000192DC |
none |
000192DD |
one |
000192DE |
two |
00019482 |
top on |
Big Super Happy Fun Fun Game#
Entity ID |
Debug Text |
|---|---|
000189BB |
One engine down |
000189BC |
OMG! Two Engines Down |
000189CE |
Oh Noes! Another! 3 Engines Gone |
000189C5 |
All Engines "A-Ok" |
00018A3E |
4 Down, you really should be dead now |
00018A3F |
All Engines have gone down, and now so are you! |
Game Over#
Entity ID |
Debug Text |
|---|---|
00018710 |
It chose left column |
00018711 |
It chose right column |
00018712 |
It chose up column |
00018713 |
It chose down column |
00018819 |
ROUND 1 - PLAYER 1 UP |
0001881A |
ROUND 1 - WIN |
Unused Clichés#
Strings for unused Clichés. It's unknown what levels specifically these were used for, except for "Behold" which was used in NeverQuest as seen in the prototype.
String Label |
String |
|---|---|
FE_Cliché_32 |
Flower Power |
FE_ClichéDesc_32 |
The player can find allies in the most unlikely places |
FE_Cliché_33 |
Behold |
FE_ClichéDesc_33 |
Not all objects are as impressive as they are made to look |
FE_Cliché_34 |
Boxes |
FE_ClichéDesc_34 |
Some disguises are better than others |
FE_Cliché_35 |
Unfeasible Sword |
FE_ClichéDesc_35 |
Some weapons just don't make sense |
FE_Cliché_36 |
Hacker Crack |
FE_ClichéDesc_36 |
Not all hardware is easy to crack |
FE_Cliché_37 |
Ports Ahoy |
FE_ClichéDesc_37 |
Sometimes all you can find are ports |
In-Game Cutscene Names#
Internal text strings for the FMV names for the cutscenes that are played in-game on the New-Gen version. The "Airship to Sky Island" cutscene is played in-game on Old-Gen as well, however. The cutscene "Bullies conspire" is present in this version's cutscene selection as "The Bullies Scheme". "Climbing the Tower/Intro to heaven" is not in-game on either version, being an animated FMV. "Intro couch gag" is also only present on the New-Gen version and shows your current percentage after you complete the game.
String Label |
String |
|---|---|
MENU_MOVIE_38 |
Bullies conspire |
MENU_MOVIE_39 |
Statue of Liberty reveal |
MENU_MOVIE_40 |
Statue of Liberty Collapse |
MENU_MOVIE_41 |
Lenny and Carl |
MENU_MOVIE_42 |
Lenny and Carl log comes out of the factory building 1 and are on final approach toward death |
MENU_MOVIE_43 |
Lenny and Carl are rescued |
MENU_MOVIE_44 |
Show pinecone ammo racing toward core reactor in slow motion, ala Star Wars |
MENU_MOVIE_45 |
Statue of I&S comes crashing down |
MENU_MOVIE_46 |
Quimby in the hot tub |
MENU_MOVIE_47 |
Ape is hit and reels backwards, falling into the goo |
MENU_MOVIE_48 |
Lard Lad stumbling and falling down after final hatch |
MENU_MOVIE_49 |
Freeing Cletus |
MENU_MOVIE_50 |
Cartridge is saved after H&B close the gate to the masher |
MENU_MOVIE_51 |
Show cartridge being ground up if player fails to rescue it in time |
MENU_MOVIE_52 |
Selmatty dragon is chased off, entrance to dungeon |
MENU_MOVIE_53 |
Poochie as kingpin |
MENU_MOVIE_54 |
Medal of Homer fake loading screen |
MENU_MOVIE_55 |
Grandpa buzzes the crows nest |
MENU_MOVIE_56 |
Mr. Sparkle |
MENU_MOVIE_57 |
Airship to Sky Island |
MENU_MOVIE_58 |
Sparklemon 1 absorbed into Mr. Sparkle |
MENU_MOVIE_59 |
Sparklemon 2 absorbed into Mr. Sparkle |
MENU_MOVIE_60 |
Sparklemon 3 absorbed into Mr. Sparkle |
MENU_MOVIE_61 |
Sparklemon battle 1 |
MENU_MOVIE_62 |
Sparklemon battle 2 |
MENU_MOVIE_63 |
Sparklemon battle 3 |
MENU_MOVIE_64 |
Say hello to my little friends |
MENU_MOVIE_65 |
Climbing the Tower/Intro to heaven |
MENU_MOVIE_66 |
Show defeat of Shakespeare |
MENU_MOVIE_67 |
Confronting God |
MENU_MOVIE_68 |
Ben Franklin |
MENU_MOVIE_69 |
Intro couch gag |
Wii Moments#
Text for unlocking a Wii Moment.
String Label |
String |
|---|---|
wii_glo_01 |
You have unlocked a Wii Moment! |
Bite Night#
In both game modes of the Wii Moment, there was a scrapped mechanic where you could stun your opponent by filling part of the Gastro-Meter, rather than waiting to fully charge it and burp.
String Label |
String |
|---|---|
wii_bni_06 |
Your Gastro-Meter shows how much pressure is building up in your stomach |
wii_bni_07 |
The higher the pressure, the more powerful the belch will be, but don't let it get too high! |
wii_bni_13 |
Your Gastro-Meter shows how much pressure is building up in your stomach |
wii_bni_14 |
The higher the pressure, the more powerful the belch will be, but don't let it get too high! |
Bart Wings#
Originally, the instructions screen was supposed to show the plot instead of Grampa explaining in the intro to the Wii Moment.
String Label |
String |
|---|---|
wii_bwi_01 |
Grandpa Simpson tried to protect several expensive art pieces from Burns, but his Hellfish plane has been shot and he needs Bartman's help. |
wii_bwi_02 |
The art pieces are in a crate attached to a parachute that is slowly falling to the ground. Bart must Bartcape down to try to recover the art pieces. |
Heartburn#
Although the Heartburn Wii Moment was cut from the game, there are still many leftover text strings related to it.
Text strings for the Wii Moment when entering from the main menu or from a level.
String Label |
String |
|---|---|
wii_MENU_WM_PLAY_HB |
Play Heartburn Wii Moment? |
wii_MENU_WM_NAME_HB |
Heartburn |
These text strings were meant to serve as a tutorial before the Heartburn Wii Moment. Interestingly, while the text says the Nacho Squishee is found in the Kwik-E-Mart, the Wii prototype shows it actually taking place in Krusty Burger. It seems that the Krusty Burger would have been reskinned into the Kwik-E-Mart.
String Label |
String |
|---|---|
wii_hrt_01 |
Apu is unveiling a new squishy, the delicious Nacho flavour, and it has drawn a large crowd outside the Quik E Mart |
wii_hrt_02 |
Since supplies are limited, Homer must get to the front of the queue by rolling through anyone or anything in his path |
wii_hrt_03 |
Steer Homer with the toggle on the [Nunchuck] |
wii_hrt_04 |
Activate Boost with the [A] button on the wii controller |
wii_hrt_05 |
Get to the front of the queue at Apu's before the timer runs out |
wii_hrt_06 |
Rolling through anyone or anything in your way to score |
wii_hrt_07 |
Hitting the Bonus items will multiply your score |