the cutting room mirror

Unused Text

This is a sub-page of The Simpsons Game (PlayStation 2, PlayStation Portable, Wii).

Many of these unused text strings are leftovers from earlier builds of the New-Gen version.

As is the case with most Asura engine games, the 1st string in all of the .ASR/asrBE files has a placeholder string with text that shouldn't ever be seen.

String Label

String

DEFAULT

DEFAULT TEXT WHICH SHOULDN'T EVER BE SEEN...

Strings related to unlocking a Challenge Mode (which was the original name for the Time Challenges) for the episodes as well as unlocking Interiors from Springfield locations featured in the New-Gen version.

String Label

String

global_tut_04

You have unlocked a Challenge Mode!

global_tut_05

You have unlocked a Springfield Interior

Strings related to a feature where after selecting an episode, you could choose to either do the story or the time challenge, but since there are no time challenges, these go unused.

String Label

String

MENU_GAMETYPE_STORY_REPLAY

Story Replay

MENU_GAMETYPE_SPECIAL_CHALLENGE

Special Challenge

Although this version lacks a Springfield hub world, there were plans to allow players to explore interiors from various locations of Springfield featured in the New-Gen version.

String Label

String

MENU_EXTRAS_INTERIORS

Interiors

MENU_TITLE_INTERIORS

Interiors

MENU_INTERIOR_CHURCH

Church

MENU_INTERIOR_KRUSTY_BURGER

Krusty Burger

MENU_INTERIOR_QUIK_E_MART

Kwik-E-Mart

MENU_INTERIOR_MOES_TAVERN

Moe's Tavern

MENU_INTERIOR_POLICE_STATION

Police Station

Strings meant for a Stats screen in the Extras Menu.

String Label

String

MENU_EXTRAS_STATS

Stats

MENU_SUMMARY_LABEL_PLACEHOLDER

Stats Summary Screen

Text for the family's power meters.

String Label

String

global_tut_07

You've increased your family's Power Meters!

global_tut_08

Your family's Power Meters now have infinite power!

Strings intended for when you fail an Episode Time Challenge. However, since there are no Time Challenges in this version, they remain unused. This is used when you lose in an episode in the prototype.

String Label

String

MENU_EPISODE_FAILED_HEADLINE1

SIMPSON

MENU_EPISODE_FAILED_HEADLINE2

FAILS!

A string for a feature allowing players to save their game directly from the pause menu. This feature is used in the wii prototype.

String Label

String

MENU_PAUSE_SAVEGAME

Save Game

wii_choose_save_slot

Choose Save Slot

Text for if you want to switch characters mid-game. This can only be done on New-Gen.

String Label

String

MENU_PAUSE_SWITCH_CHARACTER

Switch Character

A string referencing a "Versus Mode" in the main menu, which is a leftover from the New-Gen version.

String Label

String

MENU_MAIN_VERSUS

Versus

Placeholder text for the cliché screen.

String Label

String

MENU_CLICHES_LABEL_PLACEHOLDER

Clichés Screen

Text used for the Debug Replay menu. This can be seen in-game using cheats.

String Label

String

MENU_MAIN_DEBUG_REPLAY

: Debug Replay :

Early text for setting the screen offsets in the options menu.

String Label

String

MENU_OFFSET_X

Screen X Offset

MENU_OFFSET_Y

Screen Y Offset

Text for a "Video" section in the options menu.

String Label

String

MENU_OPTIONS_VIDEO

Video

MENU_OPTIONS_VIDEO_BRIGHTNESS

Brightness

Text for if you want to play in single player or multiplayer. In the regular game, the second player can drop in or drop out.

String Label

String

MENU_PLAYER_ONE

Single Player

MENU_PLAYER_TWO

Two Player

Early text for the save slots. In the regular game, you can name them whatever you want.

String Label

String

wii_slot_1

Save 1

wii_slot_2

Save 2

wii_slot_3

Save 3

Test text.

String Label

String

test_str_1

This is a test for our db

A game title string, leftover from early versions of the New-Gen version.

String Label

String

TITLE

The Simpsons

Episodes#

The Land of Chocolate#

Originally, instead of the power moves, you would use "Berserk Mode" which would double your attack power while draining power.

String Label

String

loc_tut_10

Simultaneously gesture [Nunchuck up/down] and [Remote Up/Down] when Power Bar flashes to enter Berzerk Mode.

Springfield#

Leftover text from the New-Gen version's Springfield hub.

String Label

String

MENU_TROPHY_SPRINGHUB

Springfield Hub

FE_Trophy_Homer_SPR_HUB_POP_XEN

Giant Duff Keg Trophy

FE_Trophy_Homer_SPR_HUB_XEN

Giant Duff Keg

FE_Trophy_Homer_SPR_POP_XEN

Giant Duff Keg Trophy

FE_Trophy_Bart_SPR_HUB_POP_XEN

Giant Krusty Doll Trophy

FE_Trophy_Bart_SPR_HUB_XEN

Giant Krusty Doll

FE_Trophy_Bart_SPR_POP_XEN

Giant Krusty Doll Trophy

FE_Trophy_Lisa_SPR_HUB_POP_XEN

Malibu Stacy Dream House Trophy

FE_Trophy_Lisa_SPR_HUB_XEN

Malibu Stacy Dream House

FE_Trophy_Lisa_SPR_POP_XEN

Malibu Stacy Dream House Trophy

FE_Trophy_Marge_SPR_HUB_POP_XEN

Salon Chair Trophy

FE_Trophy_Marge_SPR_HUB_XEN

Salon Chair

FE_Trophy_Marge_SPR_POP_XEN

Salon Chair Trophy

Bartman Begins#

Objective text for tracking down Kearney and Jimbo.

String Label

String

bmb_obj_03b

Track down the next bully

bmb_obj_04b

Track down the final bully

Around the World in 80 Bites#

Objectives for going to Italy and Mexico.

String Label

String

80b_obj_02b

Find a way to open the gate to Italy

80b_obj_05

Take Homer to Mexico

Game Engine#

Early text for Bart and Marge's upgrades.

String Label

String

HUD_POWERUP_2_BARTMAN_2

You have unlocked Bartman level 2

HUD_POWERUP_3_SLINGSHOT_2

Bart's slingshot has been upgraded

HUD_POWERUP_7_MOB

Marge's bullhorn has been upgraded

Big Super Happy Fun Fun Game#

Strings for the Sparklemons doing different attacks, which seems to imply the Sparklemon fights were originally going to be playable instead of being FMV cutscenes.

String Label

String

bsh_tut_06

Ratachu attack 1

bsh_tut_07

Ratachu attack 2

bsh_tut_08

Ratachu attack 3

bsh_tut_09

Dirty Donkey attack 1

bsh_tut_10

Dirty Donkey attack 2

bsh_tut_11

Dirty Donkey attack 3

bsh_tut_12

Turdle attack 1

bsh_tut_13

Turdle attack 2

bsh_tut_14

Turdle attack 3

Debug Text#

Inside of the game levels contain various "DebugMsgTrigger" entities which will display debug text.

Bartman Begins#

Entity ID

Debug Text

0001883B

Checkpoint

Lisa the Treehugger#

Entity ID

Debug Text

00018A70

Destruct sequence active

00018813

Use Lisa's sax stun to stun your enemies.

00018815

Lisa can use Hand of Buddha to move large objects.

0001880D

cap hitting volume

Mob Rules#

Entity ID

Debug Text

00018B87

PLACEHOLDER - Marge can also command her mob to attack enemies. Press to target and to attack.

00018A46

PLACEHOLDER - Marge can command her mob to build objects

00018812

PLACEHOLDER - Marge can command her mob to wait in special areas

000188EE

PLACEHOLDER - Marge can use Maggie in small spaces

00018813

PLACEHOLDER - Remember: Marge can command her mob to build objects

00018C04

PLACEHOLDER - When mob members get knocked out, speed their recovery by approaching and pressing .

0001877E

Press (varies) to target objects with Marge, press (varies) while locked on to command them

00018D02

Text

00018B41

input on - liftgoingup

00018B42

liftarrives

00018B43

gatesclose

00018B44

inputs off

00018C3A

placeholder - recruit mob

000186E7

Awaiting FMV and geo following statue destruction

Shadow of the Colossal Donut#

Entity ID

Debug Text

0001893F

four

0001883D

four

0001885D

four

0001893C

one

0001885A

one

0001883A

one

000189A1

target krusty

0001893E

three

0001885C

three

0001883C

three

0001893D

two

0001885B

two

0001883B

two

Bargain Bin#

Entity ID

Debug Text

000186B6

security door open

Game Engine#

Entity ID

Debug Text

00018749

Bart gained a new Bart Cape and the Wrist Rocket. He now flies further and shoots faster!

0001870A

Lisa has gained the Lighting attack!

0001870B

Homer upgrade

0001874A

Marge has gained a new megaphone. Her mob can now attack from a distance!

00018719

Pick up the gummi ammo

0001871A

Press (button) for a gummi blast

00018720

Talk to Proffessor Frink with Lisa

NeverQuest#

Entity ID

Debug Text

0001889A

speakh

0001889B

speakm

00018714

and1

000186B3

and2

00018729

homer at attractor

00018712

homeron

00018713

homer_off

00018C13

margeon

00018C14

margeoff

00018715

orand1

000186C2

up1

00018716

up2

00018718

up3

00018719

up4

00018C0F

up5

00018C1C

up6

000187A1

someone in trigger

000187A2

selmatty in trigger

Grand Theft Scratchy#

Entity ID

Debug Text

0001931B

Island one true

0001931C

Island one false

000192F4

Wave 1

000192F5

Wave 2

000192F6

Wave 3

000192FE

Mini game complete!

000192E6

marge on

000192E7

marge off

000192DC

none

000192DD

one

000192DE

two

00019482

top on

Big Super Happy Fun Fun Game#

Entity ID

Debug Text

000189BB

One engine down

000189BC

OMG! Two Engines Down

000189CE

Oh Noes! Another! 3 Engines Gone

000189C5

All Engines "A-Ok"

00018A3E

4 Down, you really should be dead now

00018A3F

All Engines have gone down, and now so are you!

Game Over#

Entity ID

Debug Text

00018710

It chose left column

00018711

It chose right column

00018712

It chose up column

00018713

It chose down column

00018819

ROUND 1 - PLAYER 1 UP

0001881A

ROUND 1 - WIN

Unused Clichés#

Strings for unused Clichés. It's unknown what levels specifically these were used for, except for "Behold" which was used in NeverQuest as seen in the prototype.

String Label

String

FE_Cliché_32

Flower Power

FE_ClichéDesc_32

The player can find allies in the most unlikely places

FE_Cliché_33

Behold

FE_ClichéDesc_33

Not all objects are as impressive as they are made to look

FE_Cliché_34

Boxes

FE_ClichéDesc_34

Some disguises are better than others

FE_Cliché_35

Unfeasible Sword

FE_ClichéDesc_35

Some weapons just don't make sense

FE_Cliché_36

Hacker Crack

FE_ClichéDesc_36

Not all hardware is easy to crack

FE_Cliché_37

Ports Ahoy

FE_ClichéDesc_37

Sometimes all you can find are ports

In-Game Cutscene Names#

Internal text strings for the FMV names for the cutscenes that are played in-game on the New-Gen version. The "Airship to Sky Island" cutscene is played in-game on Old-Gen as well, however. The cutscene "Bullies conspire" is present in this version's cutscene selection as "The Bullies Scheme". "Climbing the Tower/Intro to heaven" is not in-game on either version, being an animated FMV. "Intro couch gag" is also only present on the New-Gen version and shows your current percentage after you complete the game.

String Label

String

MENU_MOVIE_38

Bullies conspire

MENU_MOVIE_39

Statue of Liberty reveal

MENU_MOVIE_40

Statue of Liberty Collapse

MENU_MOVIE_41

Lenny and Carl

MENU_MOVIE_42

Lenny and Carl log comes out of the factory building 1 and are on final approach toward death

MENU_MOVIE_43

Lenny and Carl are rescued

MENU_MOVIE_44

Show pinecone ammo racing toward core reactor in slow motion, ala Star Wars

MENU_MOVIE_45

Statue of I&S comes crashing down

MENU_MOVIE_46

Quimby in the hot tub

MENU_MOVIE_47

Ape is hit and reels backwards, falling into the goo

MENU_MOVIE_48

Lard Lad stumbling and falling down after final hatch

MENU_MOVIE_49

Freeing Cletus

MENU_MOVIE_50

Cartridge is saved after H&B close the gate to the masher

MENU_MOVIE_51

Show cartridge being ground up if player fails to rescue it in time

MENU_MOVIE_52

Selmatty dragon is chased off, entrance to dungeon

MENU_MOVIE_53

Poochie as kingpin

MENU_MOVIE_54

Medal of Homer fake loading screen

MENU_MOVIE_55

Grandpa buzzes the crows nest

MENU_MOVIE_56

Mr. Sparkle

MENU_MOVIE_57

Airship to Sky Island

MENU_MOVIE_58

Sparklemon 1 absorbed into Mr. Sparkle

MENU_MOVIE_59

Sparklemon 2 absorbed into Mr. Sparkle

MENU_MOVIE_60

Sparklemon 3 absorbed into Mr. Sparkle

MENU_MOVIE_61

Sparklemon battle 1

MENU_MOVIE_62

Sparklemon battle 2

MENU_MOVIE_63

Sparklemon battle 3

MENU_MOVIE_64

Say hello to my little friends

MENU_MOVIE_65

Climbing the Tower/Intro to heaven

MENU_MOVIE_66

Show defeat of Shakespeare

MENU_MOVIE_67

Confronting God

MENU_MOVIE_68

Ben Franklin

MENU_MOVIE_69

Intro couch gag

Wii Moments#

Text for unlocking a Wii Moment.

String Label

String

wii_glo_01

You have unlocked a Wii Moment!

Bite Night#

In both game modes of the Wii Moment, there was a scrapped mechanic where you could stun your opponent by filling part of the Gastro-Meter, rather than waiting to fully charge it and burp.

String Label

String

wii_bni_06

Your Gastro-Meter shows how much pressure is building up in your stomach

wii_bni_07

The higher the pressure, the more powerful the belch will be, but don't let it get too high!

wii_bni_13

Your Gastro-Meter shows how much pressure is building up in your stomach

wii_bni_14

The higher the pressure, the more powerful the belch will be, but don't let it get too high!

Bart Wings#

Originally, the instructions screen was supposed to show the plot instead of Grampa explaining in the intro to the Wii Moment.

String Label

String

wii_bwi_01

Grandpa Simpson tried to protect several expensive art pieces from Burns, but his Hellfish plane has been shot and he needs Bartman's help.

wii_bwi_02

The art pieces are in a crate attached to a parachute that is slowly falling to the ground. Bart must Bartcape down to try to recover the art pieces.

Heartburn#

Although the Heartburn Wii Moment was cut from the game, there are still many leftover text strings related to it.

Text strings for the Wii Moment when entering from the main menu or from a level.

String Label

String

wii_MENU_WM_PLAY_HB

Play Heartburn Wii Moment?

wii_MENU_WM_NAME_HB

Heartburn

These text strings were meant to serve as a tutorial before the Heartburn Wii Moment. Interestingly, while the text says the Nacho Squishee is found in the Kwik-E-Mart, the Wii prototype shows it actually taking place in Krusty Burger. It seems that the Krusty Burger would have been reskinned into the Kwik-E-Mart.

String Label

String

wii_hrt_01

Apu is unveiling a new squishy, the delicious Nacho flavour, and it has drawn a large crowd outside the Quik E Mart

wii_hrt_02

Since supplies are limited, Homer must get to the front of the queue by rolling through anyone or anything in his path

wii_hrt_03

Steer Homer with the toggle on the [Nunchuck]

wii_hrt_04

Activate Boost with the [A] button on the wii controller

wii_hrt_05

Get to the front of the queue at Apu's before the timer runs out

wii_hrt_06

Rolling through anyone or anything in your way to score

wii_hrt_07

Hitting the Bonus items will multiply your score