It's like Slender but with a red leaf chasing you instead.
Sub-Pages#
"Settings" Menu#
A commented-out menu option named "Settings". When clicked on, it shows this message instead of an actual settings menu:
DUH! DOY! Any modification of this game from its current state would worsen it, obviously!
Unused Code#
Early Game Code#
maze.js contains code which appears to be leftovers from an early build of the game.
var game = Object.create (Game);
var gameContainer = frameManager.pushFrame (game);
game.init (frameManager, gameContainer);
game.start();
var tilePx = 60;
var timeSinceBoom = 0;
var petalImage = new Image();
petalImage.src = Settings.petal.imagePath;
Map.generate (Settings.map.width, Settings.map.height);
var player = {
x: 0.51 + Settings.player.startX,
y: 0.49 + Settings.player.startY,
vx: 0,
vy: 0,
tx: 0,
ty: 0,
ptx: 0,
pty: 0,
a: 1,
radius: 0.05 // 0.01 is the minimum before passing through walls
};
var keysDown = {
left: false,
right: false,
up: false,
down: false,
w: false,
a: false,
s: false,
d: false
};
var timer = 0;
var display = document.getElementById("display");
display.width = window.innerWidth;
display.height = window.innerHeight;
var c = display.getContext("2d");
Petal.rePathMap (Map, player.tx, player.ty);
document.addEventListener ("keydown", function (e) {
e.preventDefault();
switch (e.keyCode) {
case Settings.controls.keys.left:
keysDown.left = true;
break;
case Settings.controls.keys.right:
keysDown.right = true;
break;
case Settings.controls.keys.forward:
keysDown.up = true;
break;
case Settings.controls.keys.backward:
keysDown.down = true;
}
}, false);
document.addEventListener ("keyup", function (e) {
e.preventDefault();
switch (e.keyCode) {
case Settings.controls.keys.left:
keysDown.left = false;
break;
case Settings.controls.keys.right:
keysDown.right = false;
break;
case Settings.controls.keys.forward:
keysDown.up = false;
break;
case Settings.controls.keys.backward:
keysDown.down = false;
}
}, false);
var ptx = 0, pty = 0;
var forwardness = 0;
document.addEventListener ("touchstart", function (e) {
e.preventDefault();
var touch = e.changedTouches[0];
ptx = touch.screenX;
pty = touch.screenY;
}, false);
document.addEventListener ("touchmove", function (e) {
e.preventDefault();
var touch = e.changedTouches[0];
var dx = touch.screenX - ptx;
player.a += dx * 0.01;
forwardness = (touch.screenY / window.innerHeight) * -2 + 1;
forwardness *= 2;
forwardness = Math.max (-1, Math.min (1, forwardness));
ptx = touch.screenX;
pty = touch.screenY;
}, false);
document.addEventListener ("touchend", function (e) {
forwardness = 0;
}, false);
document.addEventListener ("mousemove", function (e) {
var dx = e.movementX ||
e.mozMovementX ||
e.webkitMovementX ||
0,
dy = e.movementY ||
e.mozMovementY ||
e.webkitMovementY ||
0;
player.a += dx * Settings.controls.mouseSensitivity;
}, false);
function change(e) {
}
c.canvas.addEventListener('pointerlockchange', change, false);
c.canvas.addEventListener('mozpointerlockchange', change, false);
c.canvas.addEventListener('webkitpointerlockchange', change, false);
c.canvas.addEventListener ("click", function (e) {
c.canvas.webkitRequestPointerLock();
}, false);
var raf = window.webkitRequestAnimationFrame;
function loop() {
raf (loop);
Painter.drawMap (Map, Petal, c);
};
loop();
Position Display#
Found in js\frames\Game.js which shows the player and Evil Leafy's position in the console log (with Evil Leafy being called "Petal").
Early Controls#
Found in js\Settings.js are different keyboard mappings which used left and right arrow keys to sidestep instead of A and D.
Other#
Graphics.js:
c.lineWidth = 10;
c.strokeStyle = "black";
// Player
c.beginPath();
c.arc (tilePx*player.x, tilePx*player.y, tilePx/2, 0, 2*Math.PI);
c.fillStyle = "blue";
c.fill();
// Petal
c.beginPath();
c.arc (tilePx*petal.tx+tilePx/2, tilePx*petal.ty+tilePx/2, tilePx/2, 0, 2*Math.PI);
c.fillStyle = "red";
c.fill();*/
var w = c.canvas.width,
h = c.canvas.height;
|
The Battle for Dream Island series | |
|---|---|
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Windows |
Woody's Incredible Journey to the Escape from Eternal Terror |
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Adobe Flash |
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HTML5 |
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