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BFDIA 5b

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This page details one or more prototype versions of BFDIA 5b.

To do:

The source code for BFDIA 5b contains 3 prototype versions of the game named FSELAbackup, FSELAbackup2 and FSELAbackup3.

FSELAbackup.swf#

This prototype has all of the Freesmarts members spawn in the air and it lacks a background. The level data is read differently, it only reading the data as tilemap data at 32x18 canvas with different tile IDs, defaulting to right-facing spikes.

  • You can switch to other characters by pressing Q instead of Z.
  • In this prototype the spikes have no collision and don't hurt you.
  • A held character uses their jumping/falling pose and doesn't flip when changing directions.
  • Ice Cube can pick up objects despite not having arms.
  • Pressing up drops the held object instead of being thrown.
  • You can also walk off the map.

FSELAbackup2.swf#

Different menus#

1_5b.png Zrzut_ekranu_2022-09-09_182444.png Zrzut_ekranu_2022-09-09_182458.png

Different start menu and level selection presumably used in this prototype. Hovering over any button in the start menu makes it say "yayyyy", and clicking a button makes it say "clickccckc". The level selection is meant to show Freesmart traveling through Evil Leafy's body, with them (eventually) reaching the top as shown in BFDIA 5c.