This page details one or more prototype versions of BFDIA 5b.
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To do:
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The source code for BFDIA 5b contains 3 prototype versions of the game named FSELAbackup, FSELAbackup2 and FSELAbackup3.
FSELAbackup.swf#
This prototype has all of the Freesmarts members spawn in the air and it lacks a background. The level data is read differently, it only reading the data as tilemap data at 32x18 canvas with different tile IDs, defaulting to right-facing spikes.
- You can switch to other characters by pressing Q instead of Z.
- In this prototype the spikes have no collision and don't hurt you.
- A held character uses their jumping/falling pose and doesn't flip when changing directions.
- Ice Cube can pick up objects despite not having arms.
- Pressing up drops the held object instead of being thrown.
- You can also walk off the map.
FSELAbackup2.swf#
Different menus#
Different start menu and level selection presumably used in this prototype. Hovering over any button in the start menu makes it say "yayyyy", and clicking a button makes it say "clickccckc". The level selection is meant to show Freesmart traveling through Evil Leafy's body, with them (eventually) reaching the top as shown in BFDIA 5c.
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The Battle for Dream Island series | |
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Windows |
Woody's Incredible Journey to the Escape from Eternal Terror |
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Adobe Flash |
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HTML5 |
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