the cutting room mirror

The Dig

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Notes: This game probably has loads more unused content owing to its difficult development period. Someone should have a "dig", if you'll pardon the pun.

The Dig is a point-and-click adventure based on a story written by Steven Spielberg, with a troubled development history (this is actually the third iteration of The Dig). Unlike other LucasArts adventures of the time, it's not very funny at all.

Debug Mode#

Like many other games on the SCUMM Engine, The Dig has a built-in debug mode. However, the variable to enable it has been disabled.

It can be re-enabled by opening DIG.LA1 in a hex editor and changing the sequence of bytes starting at 0x236D from 44002F424F4F542E3030372F633A5C646967 to 590000000000000000000000000000000000. This bypasses the need for a debug password completely, and debug mode can be enabled after booting up the game simply by pressing Ctrl and D together. This edit has only been tested on the CD version of the game. It won't work in ScummVM, only in the original DOS (and possibly Windows 95) interpreter.

(Source: NeoDement)

At any time during gameplay, press one of the following keys/key combinations:

Key(s)

Action

Ctrl + E

Examine/Change a SCUMM variable. First specify the variable, then the value.

Ctrl + F

Fast mode.

Ctrl + G

Go to a room. First specify the room, then the X position.

Ctrl + O

Pick up an object. Just specify the object number.

Ctrl + L

Enter in a Boot Parameter. (There are no functional boot parameters in the finished game, although the demo had a few.)

Alt

Hold for fast mode.

(Source: Endy/Ender, bgbennyboy)

If you're curious what these debug options look like and don't want to crack open a hex editor to see them, here's a video showing them all:

Watch on YouTube

Error Handlers#

Some amusing error handlers found in some of the script files present in the game. C'mon Gary, sort it out.

icon-number ":var252:" is not an INVENTORY-ICON
real-set-cursor failed BUG!!! Show Gary!"
get-icon failed in real-set-cursor BUG!!! Show Gary!

Developer Text#

This is hidden inside the game's main executable. It's in the DOS executable (DIG.EXE) at 0x72939 and the Windows executable (DIG95.EXE) at 0x4C848:

Aric disabled Monkey saves for some DIG thang!