the cutting room mirror

The Dark Pictures Anthology: The Devil in Me

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  • There's a Russian content creator who has a large collection of early-development footage from all Dark Pictures games, but it's all locked behind a Russian equivalent of Patreon.
  • A lot of cut dialogue that hints at cut sequences.
  • All of the sound files are taken from youtube, please replace them with audio files from the actual game.
  • It's unclear what the "Curator's Cut" version of the game is supposed to be. It claims to add new scenes, but there is very little documentation detailing what those changes actually are.

The Dark Pictures Anthology: The Devil in Me is an interactive drama and survival horror video game. It is the fourth installment in The Dark Pictures series. The narrative follows a documentary film crew who must survive a labyrinth of deadly traps set by a copycat serial killer.

While the game was praised as a decent murder mystery thriller with an enjoyable cast of characters, it was heavily criticized for its tumultuous launch, which was plagued by numerous bugs and technical issues, many of which remain unfixed to this day.

Scrapped Mechanics#

"Deal With Death" Currency#

10 obol coin

"Obols" are collectible coins that can be found throughout the game and exchanged for character models in the Dioramas shop. The feature is unique to this installment as it did not see a return in the sequel, Directive 8020.

The Curator was originally going to be able to revive characters for obols, tearing a page out of his book while doing so. The Curator would have offered this deal if Erin died in the Blackout room. But, if the player had refused this deal, he would then offer it again if Charlie died in the Ignition room.

  • In the final game, he does, however, tear a page from his book in his final meeting1 if the player unlocks the "Lake" ending.
    Had this mechanic remained in the game, this would imply that he brought Du'Met back to life, potentially explaining how the killer managed to survive being blown to smithereens Bug's Bunny style.

ID/File Name

Event

Audio File

Transcript

Notes

?

exchange

TBA

Well done on finding the obols-- I'm impressed. Keep that up, it can only help you in the long run.

?

obolsexplain

TBA

Obols cannot be given, remember-- they can only be exchanged. How about for a number of Obols, I can offer an educated hint to help you along? Oh dear! You've yet to find enough Obols for my guidance. I'm sorry, but all professionals know to place worth on their services. My prices are fixed.

?

obolsremind

TBA

You haven't found many obols. Was I not clear about how valuable they are? Must try harder.

?

reviveoffer

TBA

Maybe in exchange for a few of the obols you've found, I can 'edit' what I just wrote. Change the record, if you will.

This response would've been used for Charlie as well.

?

dealwithdeath_accept

TBA

Well spent. This IS exciting. I... maybe... But the price has been paid. Well then... Who knew the return fare would be so reasonable. The ferryman will be returning to shore, first I believe! It's up to you to make good choices. Take care not to lead them down that path again. This has been a once only offer.

?

dealwithdeath_refuse

TBA

Too good to admit you need help? Your choice... I hope you can live with it.

?

reviveoffer

TBA

Poor Charlie. He was so desperate for a smoke. I wonder... It's given me an idea... Something new...

?

anotherreviveoffer

TBA

Ah... Oh dear. Another... Casualty. The offer still stands, by the way. If you're willing to pay the price, then we could forget that unpleasantness ever happened. But look, I shouldn't really be doing this... So the offer won't be made again.

?

dealwithdeath_refuseagain

TBA

Still holding out? Fair enough. You call the shots after all. I just... Advise, I suppose.

?

insufficientobolsagain

TBA

Oh, you still haven't found enough obols... That's unfortunate... And careless.

?

eventheoddsatacost

TBA

In exchange for a few obols... What do you think?

?

obols_agreed

TBA

Listen. That thing earlier, with us tearing a page out of this book. You won't mention that to anyone, will you? Because it could land us in something of a predicament.

Character Introduction Screens#

Devil_in_me_Early_TitleCard.webm

The Dark Pictures games, along with other Supermassive titles such as Until Dawn, typically introduce their cast through slow-motion establishing shots that display each character's name while highlighting aspects of their personality. However, The Devil in Me was the first game to break this tradition.

But early development footage shows that this was not always the case. Originally, the introductions appear to have taken place during the scene where the film crew loads their luggage into the car. This was likely removed during development, as the final game instead introduces the characters through the videotapes watched by the serial killer. Reintroducing the cast immediately afterward may have been considered redundant, leading to the sequence being cut.

Scrapped Sequences#

Many of the game's events were altered or removed during development, with entire sequences being significantly shortened, repurposed, or cut altogether. The content below is presented roughly in chronological order.

Charlie outside the Suffocation Room#

In the teaser trailer released on October 22, 2021, Charlie is shown witnessing Erin trapped inside the Suffocation room. This scene is impossible to achieve in the final game, as Charlie is either dead or actively escaping the killer by that stage of the story, suggesting the sequence was altered or moved during development.

Kate in the Saw Blade (it even rhymes)#

Unused model of Kate wearing the collar

Saw trap

ArtStation writer Daniel Wade accidentally shared an image of Kate wearing the collar seen in the saw blade trap room. In the final game, the trap contains only mannequins and, while it can be interacted with, it is never actually used, nor can any of the main characters die from it.

The image shows Kate wearing the exact same collar, strongly suggesting that the trap was intended to play a larger role at some point during development before being scrapped. Further supporting this theory is the fact that, after players discovered the image and began reporting on it, the newsletter was updated and the render was removed.2

In 2023, a full year after the game's release, the render resurfaced when it was reuploaded by Supermassive's lead character artist, Jon Stewart.3

Use Kate as Bait#

In the final game, Jamie, Kate, and Erin realize that one of them must act as bait to lure out the killer. When Kate asks who should do it, Jamie immediately volunteers, claiming that she is tired of running. However, unused dialogue suggests that this sequence originally played out differently. At some point, Kate was once considered a possible bait candidate and includes a fail state in which Jamie accidentally closes a wall on her, leaving Kate trapped and ultimately killed by the murderer.

Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as:
Audio of one of the character's being gutted alive while pleading for help.

ID/File Name

Event

Audio File

Transcript (Scroll for more)

?

?

Kate: NO! Fuck...

Erin: That's the wrong wall

Kate: Jamie you FUCKING idiot, open it!

Kate: Oh nonononono.... (x3)

Erin: Jamie open it, hurry!

Kate: Stop, please! (*gasping*)

Erin: KATE! Oh my god...

Jamie: Fuck... It's all my fault...

  • The Curator also has a unique comment for this event, which naturally also goes unused.

ID/File Name

Event

Audio File

Transcript

?

blocked_kate

TBA

Curator: I thought the idea was that Jamie was more adept with electronics.

Curator: Surely she didn't allow that to happen on purpose, did she?

Kate squished like a Grape#

While Jamie is the one placed in control of the glass trap in the final game, cut voice lines reveal that the roles were originally intended to be interchangeable, with Kate potentially taking Jamie's place and deciding whether to let herself be crushed or press the button to sacrifice Jamie instead. It's unclear why this was cut. It's possible that removing the earlier scene where Jamie can volunteer as bait for the killer reduced the opportunities for the screwdriver to be passed between the two characters. This could have resulted in situations where a character would die simply because the screwdriver was with the wrong person, but that's mere speculation.

ID/File Name

Event

Audio File

Transcript (Scroll for more)

?

?

Jamie: Kate STOP!

Jamie: What, what is it?

Kate: A button. With a reverse symbol on it.

Jamie: Maybe it flips us open or...Oh shit!

Kate: Oh no... J-Jamie?

Kate: Jamie make it stop!

Kate: The screwdriver... god DAMMIT!

Jamie: Oh fuck... this is gonna kill me.

Kate: W-what do you mean, we don't know anything, just-

Jamie: KATE-

Kate: If I don't hit this... i'm DEAD.

Kate: But if I do press it...I bet this reverses the wall.

Jamie: It doesn't MATTER he wins again, either way, one of us is FUCKED.

Kate: It has to be one of us, you're right.

:* Kate can't bring helself to press the button, and dies:

{| class="wikitable" style="width:55rem"

|+ ! width="8%" |ID/File Name ! width="8%" |Event ! width="10%" |Audio File ! width="45%" |Transcript (Scroll for more) |- |? |? | style="margin:auto" | |style="padding: 0px; overflow: hidden;"|

Kate: I- ...I can't. I can't do it.

Jamie: Kate-

Kate: I- I can't! I wont! I WON'T DO IT!

Kate: J-Jamie, I need you to- You can tell Mark that I- ...SHIT. TELL HIM THAT I-

Jamie: I get it, I'll tell him!

Kate: Shit...

|}

:* Kate presses the button to save herself, sacrificing Jamie.

{| class="wikitable" style="width:55rem"

|+ ! width="8%" |ID/File Name ! width="8%" |Event ! width="10%" |Audio File ! width="45%" |Transcript (Scroll for more) |- |? |? | style="margin:auto" | |style="padding: 0px; overflow: hidden;"|

Kate: If I don't hit this... i'm DEAD.

Kate: But if I do press it...I bet this reverses the wall.

Jamie: Kate, please... don't press it please I-, I don't wanna die.

Kate: I- I can't.

Jamie: No. NO! YOU'RE GONNA KILL ME.

Kate: I- ... I'm sorry.

Jamie: you... BITCH!

Jamie: YOU REMEMBER THIS! YOU REMEMBER ME.

Jamie: You remember that you KILLED ME! THIS, THIS IS ON YOU!

Jamie: Oh god... ah fuck, I don't wanna die Kate. I DON'T WANNA DIE.

Kate: I- I'm sorry...

Kate: No...no... (*sobbing*)

|}

Kitchen Sequence#

Nocliping inside the fridge reveals multiple bags of O-positive blood

Cut dialogue implies that Jamie and Charlie were originally meant to search the Kitchen for a key to unlock the Meat Locker. In the final game, however, the Meat Locker is already unlocked and open, having been deliberately left that way as a trap to lure them inside and lock them in.

ID/File Name

Event

Audio File

Transcript (Scroll for more)

?

?

Jamie: NOPE. No fucking way...

Charlie: What is it?

Jamie: A fridge full of fucking blood bags. What the SHIT?!

Charlie: These bags are full of blood..

Jamie: I don't even wanna fuck with that.

  • Since the game can be played with a friend, both Jamie or Charlie have dialog for being shocked by the electrified door.

ID/File Name

Event

Audio File

Transcript (Scroll for more)

?

?

Charlie: I found a battery, it might be able to work on your flashlight.

Jamie: *Searching* Nothing. They're all empty.

Jamie: Lets Keep looking.

Charlie: The cutlery is all missing.

Jamie: *Sigh* I guess it was too much to hope for a knife.

Jamie: Huh, shoot! That was clever!

Charlie: I have my moments.

Charlie: Found a key! Let's hope it opens something.

Jamie: Hey. Come try that key on this.

Charlie: Hey, does this look like a master shutter switch to you?

Jamie: There's only one way to find out.

Charlie: This better not break my good hand or I'll be very pissed off.

Jamie: Here goes nothing... or everything.

Charlie: AHGH-!!!

Jamie: What?! Are you ok?

Charlie: Ugh... the handle shocked me, it's electrified.

Jamie: AAHGH-!! BITCH!

Charlie: What?

Jamie: There's a current running through the handle.

Charlie: You sure? It's electrified?

Jamie: ...YES!

Charlie: What the fuck was that??

Jamie: Shit, there's something out there.

Jamie: *Sigh* Of course. Dammit.

Charlie: Oh for fuck sake.

Scrapped Locations#

Hotel's kitchen#

Although the kitchen is only seen briefly during a cutscene, unused dialog suggests it was once planned as a fully explorable area.

References#


  1. https://youtu.be/ZTiOsniP3e0?si=vEsd9UOp4vQs0EXU&t=579↩︎
  2. https://magazine.artstation.com/2023/01/supermassive-games-the-devil-in-me-art-blast/↩︎
  3. https://www.artstation.com/artwork/9NW5dq↩︎