A flash game based on the season 2 episode "The Flower".
Unused Graphics#
An early version of the logo exists inside the files.
A work in progress graphic for a level selection screen that was never implemented.
A placeholder for an external image, which itself is also a placeholder:
tuto.swf#
This file contains a boatload of placeholder graphics.
Development Text#
This line inside assets.xml repeats tons of times.
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(Translation: divingkatae)
A bunch of disabled debugging elements along with three unused mentioned SWF files inside config.xml.
<!-- true to activate cheats -->
<debug type="Boolean">false</debug>
<!-- development versions -->
<fps type="Boolean">false</fps>
<dev type="Boolean">false</dev>
<export type="Boolean">false</export>
<debugBounce type="Boolean">false</debugBounce>
<debugMode type="String">false</debugMode>
<frameRate type="Number">30</frameRate>
<showRasterizations type="Boolean">false</showRasterizations>
<parseLvlD type="Boolean">true</parseLvlD>
<!-- export IOS -->
<textureGenerator type="String">single</textureGenerator>
<exportAssets type="Boolean">false</exportAssets>
<level_design type="String">level_design.swf</level_design> <!-- note: not used for release build -->
<level_decoration type="String">level_decoration.swf</level_decoration> <!-- note: not used for release build -->
<level_design_xml type="String">level_design_xml.swf</level_design_xml>
<gameDev type="Boolean">false</gameDev>
<textFlowModeDebug type="Boolean">false</textFlowModeDebug>
lvld.xml
<!--
<levelXX>
<goalPct></goalPct> <- goal to win. value : 30 - 90
<timePopPowerUp></timePopPowerUp> <- time between two pop power up
<maxPowerUpSameTime></maxPowerUpSameTime> <- nb power up on same time. value : -1 no limit to X
<listPowerUp></listPowerUp> <- if null random power up. else select power up : Stun. Slow. X2. Invincible
<obstacle>
<nbMax></nbMax> <- nb max obstacle in level
<distanceMin></distanceMin> <- distance min between to obstacle. value : on pixel if -1 no limit
<distanceMax></distanceMax> <- distance max between to obstacle. value : on pixel if -1 no limit
</obstacle>
<swarmer> <- enemy swarmer
<nb></nb> <- nb swarmer in level. value : 0 - 2
<speedMax1></speedMax1> <- speed max. value : 0 - X
<speedMax2></speedMax2> <- speed max. value : 0 - X
<randomChangeDir></randomChangeDir> <- chance swarmer change direction. value : 0 - 1
</swarmer>
<heavy> <- big enemy
<speedMax></speedMax> <- speed max. value : 0 - X
<ia>
<rush></rush> <- % ia use rush mode. value : 0 - 1
<flee></flee> <- % ia use flee mode. value : 0 - 1
<random></random> <- % ia use random mode. value : 0 - 1
</ia>
<aggroRange>50</aggroRange> <- distance in pixels from the player within which the ennemy will automatically switch to rush IA mode : 0 - 500 (higher value = harder)
<stalkDistance>200</stalkDistance/> <- distance in pixels from the player within which the ennemy will randomly move while in rush mode : 0 - 500 (higher value = easier as the mob may move farther away from the player)
</heavy>
</levelXX>
-->
main_en.xml
<!-- HTML SUPPORT - -> Use CDATA syntax into the source nodes if you want to add HTML tags: <source><![CDATA[<FONT FACE="Lithos Pro Light" SIZE="15" COLOR="enFF0000"><U>HTML</U> it's so cool !</FONT>]]></source> -->
<!-- BODY TAG - -> html tag "true": all the texts will have the html enabled by default html tag "false": all the texts won't have the html enabled by default no html tag: all the texts will have or not the html enabled as they are set in the FLA files example: <body html="true"> -->
<!-- TRANS-UNIT TAG - -> html tag "true": the text will have the html enabled and ignores the body html attribute html tag "false": the text won't have the html enabled and ignores the body html attribute no html tag: the text will have or not the html enabled as it is set in the body or in the FLA files if the body html attribute isn't set. example: <trans-unit id="001" resname="IDS_SELECTLEVELMENU_TITLE" html="false"> ---><trans-unit id='000' resname='IDS_PLAY'><source>play</source></trans-unit>
References#
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The Amazing World of Gumball series | |
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Adobe Flash |
School House Rush • Blind Fooled • Dino Donkey Dash • Class Spirits • Hard Hat Hustle • Nightmare in Elmore • Battle Bowlers • Sky Streaker |
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J2ME, Android |
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See Also | |