the cutting room mirror

Tecmo Bowl (NES)

This article has a talk page!This article has a talk page!
view on tcrf.net

Oh hey, it's that one football game. No, not Soccer, the other one. Not Rugby either. The one the Yanks play.

Sub-Page#

Crash Handler#

If you're reading this because you obsessively check the alt tags of every image on the wiki, then go treat yourself to something nice. Nothing massive, just, like... a sandwich or something.

Unlike the vast majority of NES games, Tecmo Bowl has a BRK handler. You can see it in FCEUX by clicking "Step Into" in the debugger and entering $FFEF in the PC box (or any other address containing the value 00). The addresses displayed automatically increment by 0x40 every 23 seconds or so.

(Source: Rachel Mae)

Revision Differences#

PRG0

PRG1

A couple player names were changed for Indianapolis. As running back, Eric Dickerson was changed to Albert Bentley; and as kick returner, Albert Bentley was changed to Clarence Verdin. This was due to a legal dispute with Dickerson, whose lawyers claimed he never gave the NFL Players Association (whom Tecmo licensed player names from) permission to use his name and likeness.

(Source: Nintendo Player, New York Times)

Regional Differences#

Please elaborate.
Having more detail is always a good thing.
Specifically: More detail on this.

The Japanese Famicom version was released over a year later and has roster differences.

Title Screen#

US

Japan

Virtual Console and Nintendo Switch Online Differences#

For some reason, the worldwide Virtual Console and Nintendo Classics NSO releases are based upon the Japanese Famicom version and has its 1990 copyright date. It's likely due to the Japanese Famicom version having more updated stats compared to the earlier NES release in the US.

Title Screen#

Japan

Virtual Console/NSO

Tecmo_Bowl_Japan-titleintro.webm
Tecmo_Bowl_Virtual_Console_Nintendo_Classics_NSO-titleintro.webm

The Virtual Console and Nintendo Classics NSO versions removed all player names, due to lacking the NFL Players Association license. The title screen likewise remains static and doesn't transition into the intro sequence. Because of this, the Virtual Console and Nintendo Classics NSO versions does not loop causing the music to end without restarting.

Touchdown#

Japan

Virtual Console/NSO

Player names are scrubbed.