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Super Yakyuu Dou

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Byte 808000 Debug#

The byte at SNES address $808000 is a bit field of debug flags. It's set to $00 to turn all the functions off. Use Pro Action Replay (PAR) code 808000xx where xx is the bit(s) for the debug features to turn back on.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: The 808000 checks at SNES addresses 809583, 81AB48, 81C4C9, 829F2F, 838631 need more research. Bits 0x01, 0x08, 0x10, 0x40 are currently unknown. Some bits may be unused.

Bit 0x02#

The game skips right to the title screen on bootup.

Bit 0x04#

Hold the L or R shoulder buttons as you select START or CONTINUE on the title screen to open this debug menu:

Bit 0x20#

Begin a game and it will finish instantly.

Bit 0x80#

Press Select during the game to bring up this debug screen:

Pitching test and batting test:

Super_Yakyuu_Dou_SNES_game_debug_2.png Super_Yakyuu_Dou_SNES_game_debug_3.png

Setting "display" to "on" for either pitching or batting will cause one or both of these displays to appear during each pitch:

image:yakyuudou-pitchdisp.png

Sound Test#

The access method and appearance of the sound test is almost identical to the one seen in Super Hanafuda 2. The programming located at SNES address $80802F-808049 used to reach the sound test is always branched over. Use Pro Action Replay (PAR) code 80802E00 or Game Genie code DD64-476D to change this behavior. Then, hold X button during bootup to open the sound test screen.

(Source: KungFuFurby)

Development Text#

Starting at SNES address $808540 is the following string:

PROGRAM LINK1995/05/1712:36:55

Sample Text#

left Use the Pro Action Replay (PAR) code 81A09900 to display this text at the top of the screen in place of the "start"/"continue" text.