This is a sub-page of Super Paper Mario.
Unused Music#
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To do:
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dummy_32k#
A stream of the World 1-1 theme from Super Mario Bros. 3. This was probably used for testing purposes, and is appropriately named dummy_32k.
b_happy_flower_44k_lp#
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evt_happy_flower_44k |
b_happy_flower_44k_lp |
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A short tune that lasts 15 seconds. Judging by the file name b_happy_flower_44k_lp, it was likely intended to play while the Happy Flower item was in effect. In the final game, the regular stage music continues to play. Interestingly, a copy of the track is present as evt_happy_flower_44k, with a bit of the silence at the end trimmed off and some other small differences.
b_mini_gameover1_32k_lp#
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Unused |
Used |
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b_mini_gameover1_32k_lp, different than mini_gameover1_e2, used in the Flipside Arcade.
evt_relax1_44k_lp#
A peaceful, looping track under the name evt_relax1_44k_lp. It would have been used in some kind of cutscene or special event.
evt_stg7_rpg1_e2_44k_lp#
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Unused |
Used |
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evt_stg7_rpg1_e2_44k_lp, different than evt_stg7_rpg_e3_44k_lp, used in the Underchomp fight in Chapter 7.
evt_stg3_open1_44k_lp#
A tune that remixes part of the Super Mario Bros. theme. Given the name evt_stg3_open1_44k_lp, it was meant to be some kind of opening theme for one of the levels in the Bitlands. The cutscene at the beginning of 3-1 uses the standard tense event track, and the cutscene at the beginning of 3-4 uses the standard silly event track.
ff_corrrect2_e3_32k#
An early "puzzle solved" jingle.. Its called ff_corrrect2_e3_32k [sic]. The file name also suggests that there was an even older version of the jingle. Its name in the BRSAR is BGM_FF_CORRECT2. Its referenced in a function (at 800d24b8 in Europe Rev 0) that returns playback lengths for certain jingle sound effects - in this case the playback length returned is 1500ms. This is the only reference to it in the code.
ff_fault1_32k#
Another jingle by the name of ff_fault1_32k (BGM_FF_FAULT1 in the BRSAR). It was likely used for failing a mini-game. Again, it's referenced in the above-mentioned function, with the same length, and again that's the only reference to the sound in the code.
map_yuugizyou1_e4_32k_lp#
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Unused |
Used |
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File map_yuugizyou1_e4_32k_lp, a slightly modified version of map_yuugizyou_e8_lp_32k with a different melody of the Flipside Arcade theme exists in the game files. Interestingly, it is not referenced anywhere in other files, and the only trace of its presence on the disc is the file itself.
(JohnP55: Original TCRF research)
(Function info: Seeky)
Unused Sound Effects#
There are 10 jingles in the game's files meant to be played when shaking the Wii remote after stomping an enemy, but the last five are unused. Instead, the fifth jingle repeats for any successive stomps.
SE3_P_ACROBAT_RENZOKU6#
SE3_P_ACROBAT_RENZOKU6
SE3_P_ACROBAT_RENZOKU7#
SE3_P_ACROBAT_RENZOKU7
SE3_P_ACROBAT_RENZOKU8#
SE3_P_ACROBAT_RENZOKU8
SE3_P_ACROBAT_RENZOKU9#
SE3_P_ACROBAT_RENZOKU9
SE3_P_ACROBAT_RENZOKU10#
SE3_P_ACROBAT_RENZOKU10