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Super Meat Boy Forever is the sequel to the critically-acclaimed original game that's been 10 years in the making (well, not really). The "Forever" refers to the game's randomly-generated level system, a decision that garnered a bit of a mixed response.
Cutscene#
mb_intro.swfc is an unused intro that had been used in the prototype build and the Epic Games version on launch day, but was later removed after the game was released not pre-rendered. The used intro is mb_intro.bik .
Levels#
An unused chunk in The Lab, without a chuck.
Prototype world#
There is an additional world named "Prototype" in game files that was probably used for PAX demos.
chapter.xml file contains references to removed music files and "Strongberry" glitch minigame.
<chapter>
<menu name="The Forest" file="chaptermenutemplate.swf"/>
<music>
<menu light="Chapter Menu Light.ogg" dark="Chapter Menu Dark.ogg"/>
<game light="ForestLightPAX.ogg" dark="ForestDarkPAX.ogg"/>
<boss light="sluggerboss.ogg"/>
<retro light="forestlightr.wav" dark="forestdarkg.wav"/>
<char light="forestlightc.wav" dark="forestdarkc.wav"/>
<glitch light="forestlightg.wav" dark="forestdarkg.wav"/>
</music>
<light>
<level type="basic" name="Hello World" file="1-1">
<cadence chunks="0,8,1,2,2,3"/>
<cadence chunks="2,3,2,3,4,5"/>
<cadence chunks="4,5,4,5,6,7,6,7"/>
</level>
<level type="basic" name="Fisticuffs" file="1-2">
<cadence chunks="0,1,1,2,3,3"/>
<cadence chunks="8,2,2,3,4,5"/>
<cadence chunks="4,5,4,5,6,7,6,7"/>
</level>
<level type="basic" name="Fault Line" file="1-3">
<cadence chunks="0,8,1,2,3,3"/>
<cadence chunks="2,2,3,4,4,5"/>
<cadence chunks="4,5,4,5,6,7,6,7"/>
</level>
<level type="basic" name="Pursuit" file="1-4">
<cadence chunks="0,1,1,2,3,3"/>
<cadence chunks="2,3,2,3,4,5"/>
<cadence chunks="4,5,4,5,6,7,6,7"/>
</level>
<level type="basic" name="Guidance" file="1-5">
<cadence chunks="0,1,2,2,3,3"/>
<cadence chunks="2,2,3,3,4,5"/>
<cadence chunks="4,5,4,5,6,7,6,7"/>
</level>
<level type="basic" name="Clockwork" file="1-6">
<cadence chunks="0,1,2,3,2,3"/>
<cadence chunks="2,2,3,3,4,5"/>
<cadence chunks="4,5,4,5,6,7,6,7"/>
</level>
</light>
<dark>
<level type="basic" name="Hello Darkness" file="1-1d">
<cadence chunks="1,2,2,3,3,4,4"/>
<cadence chunks="1,2,2,3,3,4,4"/>
<cadence chunks="1,2,2,3,3,4,4"/>
</level>
<level type="basic" name="Sangre" file="1-2d">
<cadence chunks="0,1,2,2,3,3,4"/>
<cadence chunks="1,2,2,3,3,4,4"/>
<cadence chunks="1,2,2,3,3,4,4"/>
</level>
<level type="basic" name="Quickstep" file="1-3d">
<cadence chunks="1,1,2,2,3,3,4"/>
<cadence chunks="1,2,2,3,3,4,4"/>
<cadence chunks="1,2,2,3,3,4,4"/>
</level>
<level type="basic" name="No Peace" file="1-4d">
<cadence chunks="1,1,2,2,3,3,4"/>
<cadence chunks="1,2,2,3,3,4,4"/>
<cadence chunks="1,2,2,3,3,4,4"/>
</level>
<level type="basic" name="Mentor" file="1-5d">
<cadence chunks="1,1,2,2,3,3,4"/>
<cadence chunks="1,2,2,3,3,4,4"/>
<cadence chunks="1,2,2,3,3,4,4"/>
</level>
<level type="basic" name="Orange" file="1-6d">
<cadence chunks="1,1,2,2,3,3,4"/>
<cadence chunks="1,2,2,3,3,4,4"/>
<cadence chunks="1,2,2,3,3,4,4"/>
</level>
</dark>
<level type="boss" name="Big Slugger" file="boss" misc="LilSlugger"/>
<level type="glitchlight" name="Strongberry" file="1-G"/>
<level type="glitchdark" name="Strongerberry" file="1-GD"/>
</chapter>
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The Meat Boy series | |
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Adobe Flash |
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Xbox 360 |
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Windows |
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Xbox One, PlayStation 4, Nintendo Switch |
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See also | |