This is a sub-page of Super Mario Odyssey.
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Captures#
CornBoy#
A capturable enemy that has the ability to walk, charge up with X/Y, and the head of the actor squashes down based on the size of the charge. Pressing A will make the actor "fly" based on the charge. The actor uses the EnemyStateSwoon class, so it would walk around and chase the player when uncaptured.
The actor's archive in ObjectData is missing, so to get it to not crash in-game, custom animations and a model were created. The enemy state, color animations, and cameras were stubbed out due to relying on bymls in the missing archive.
SpaceShuttle#
A capturable MapObj used to launch the player. The base of the object is another unused object, SpaceShuttleChild. When captured, the object can lift itself and the child off by pressing a jump button, and will detach from the base at the apex of the jump (or by letting go of the button), and then the object will fall until it hits the ground, where it forces the player to uncapture and it resets to the start position.
NPCs#
ShineTowerNpc#
A part of a bigger unused mechanic of the game. The code for this object inits a (now removed) event called HomeMechanicNpc. This NPC originally told the player how many more Power Moons the Odyssey needed, instead of the globe having a balloon message. Under LocalizedData//MessageData/SystemMessage.szs/Home.msbt are two entries for the NPC, HomeMechanicNpc_RestShineNum and HomeMechanicNpc_GoKoopa. The entries for every language are listed below:
Language |
Message |
Text |
|---|---|---|
CNzh |
RestShineNum |
还差 [Moon][Score]个。 |
CNzh |
GoKoopa |
[Moon] 已经足够了! |
EUde |
RestShineNum |
Die Odyssee benötigt noch [Score] [Moon]! |
EUde |
GoKoopa |
Du hast genug [Moon]! |
EUen |
RestShineNum |
The Odyssey needs [Moon] [Score] more |
EUen |
GoKoopa |
Full on [Moon]! |
EUes |
RestShineNum |
La Odyssey necesita [Score] [Moon] más |
EUes |
GoKoopa |
¡Suficientes [Moon! |
EUfr |
RestShineNum |
Encore [Score] [Moon] ! |
EUfr |
GoKoopa |
Réservoir [Moon] plein ! |
EUit |
RestShineNum |
- [Score] [Moon] |
EUit |
GoKoopa |
Hai abbastanza [Moon]! |
EUnl |
RestShineNum |
De Odyssee heeft nog [Score] [Moon] nodig! |
EUnl |
GoKoopa |
De Odyssee heeft genoeg manen [Moon]! |
EUru |
RestShineNum |
Нужно еще [Score] [Moon] |
EUru |
GoKoopa |
[Moon] достаточно! |
JPja |
RestShineNum |
あと [Moon] [Score]コ |
JPja |
GoKoopa |
[Moon] は 充分! |
TWzh |
RestShineNum |
還差 [Moon] [Score]個。 |
TWzh |
GoKoopa |
[Moon] 已經足夠了喔! |
USen |
RestShineNum |
The Odyssey needs [Moon] [Score] more |
USen |
GoKoopa |
Full on [Moon]! |
USes |
RestShineNum |
La Odyssey necesita [Score] [Moon] más |
USes |
GoKoopa |
¡Suficientes [Moon]! |
USfr |
RestShineNum |
Encore [Score] [Moon] ! |
USfr |
GoKoopa |
Nombre suffisant de [Moon]! |
Player Actors#
PlayerPowerGlove#
An unused actor that would have presumably been a glove of some kind for Mario. It could have been related to the NES Power Glove accessory, or possibly to Bowser's punching glove hat Mario takes control of during the Cloud and Moon Kingdom boss battles against him.
It has two hit sensors, "Body" and "Attack". The "Attack" sensor would send a 'CapAttack' action.
Player#
Player (not to be confused with PlayerActorHakoniwa, the actual player) is a test player that can move, jump, and fall.
The following video shows it restored, loading Luigi's model because the archive that Player used in development is not present in the final release.
Removed Actors#
These actors have no code, with their only reference being in HitSensor checks or in the partially used HackObjList, found at SystemData/HackObjList.szs.
Captures#
Capture |
Inferred Object |
Game |
Information |
|---|---|---|---|
Aerom |
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Bakubaku |
Mattermouth |
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Bee |
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BigBros |
Probably a larger version of the Hammer Bros. found in this game. |
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BigMouth |
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BigStatuePossessed |
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Bintakun |
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BoundBall |
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Boffun |
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BossTailChild |
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Chameleon |
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CityManFlying |
Maybe a New Donk City resident? |
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Crawler |
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Cuttan |
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Dinosaur |
Not to be confused with the game's "TRex" capture. |
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DinosaurBig |
Bigger version of Dinosaur. |
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Drumn |
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DumplingMan |
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ElectricMan |
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Flutter |
Flying Wiggler |
Flutters/Flying Wigglers are present in various Yoshi and Mario Party games. They resemble a butterfly more than a Wiggler. It's possible that this capture could've appeared alongside the Tropical Wigglers found in Lost Kingdom, inspiring the large butterfly that carries a Moon. |
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FrogBig |
Larger version of the Frog. |
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GrassHopperRobo |
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Gemy |
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HandleCar |
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HoverDoubleAccel |
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IceClimber |
Probably not that one. |
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Ikkakun |
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Komachan |
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Kuromado |
The game's code contains an unused actor named "KuromadoMagicBall". However, it's just a child actor for this removed actor and does not do anything useful by itself. |
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LineDancer |
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LauncherCoinCap |
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MagnetD |
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Makimaki |
Maki means "roll up a sheet of cloth, paper, or tape". |
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MorningStarHack |
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Ninjari |
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Nokonoko |
Koopa Troopa |
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OilWalker |
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PartyPopper |
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Penguin |
Could be one of the scrapped penguins from The Art of Super Mario Odyssey. |
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PoleJump |
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PunchMachine |
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Recorder |
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RibbonBeamer |
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RigidBodyBox |
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Rolao |
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Runner |
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SandShark |
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Scarecrow |
May have been for an earlier version of the scarecrows you throw Cappy onto to activate timed challenges, which are internally named |
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Shielder |
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Shinobi |
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Skater |
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Snowlin |
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SpiderHang |
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Stake |
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StickFighter |
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SuperWrestar |
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Swordon |
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Teresa |
Boo |
Super Mario 3D World |
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TestBirdon |
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TestClockTower |
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TestAndoShooter |
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TestAndoWave |
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TestKillerMachineBullet |
Bullet Bill |
"Killer" is Bullet Bill's Japanese name. |
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TestStick |
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TornadoHacked |
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Torpedo |
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TrainingSakaiEnemy |
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TrainingDasilvaEnemy |
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Yokin |
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Zenecon |
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