the cutting room mirror

Super Goal! 2

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What makes this game notable or what is it about? Are you a bad enough dude to save this article?

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There may be unused music in this game.

Error Messages#

Anti-Piracy#

The game checks to see if it contains any SRAM by writing the string at 0x6516 (see Development Related Text below) to SRAM. On an original cartridge, there is no SRAM, so the write will do nothing and the game will start normally. If the write was successful because there was SRAM (likely if the game was run on a cartridge copier), the game fades in to the above warning on boot, and then hangs.

Using the Pro Action Replay (PAR) code 809909D2 will jump to this screen after the Jaleco logo.

This check is only implemented in the American version of the game; the Japanese version of this game does not have this check as it already uses 2KB of SRAM by default.

Region Check#

If the game detects that it is being played in a incorrect region console, this message will be displayed.

Animation Viewer#

sg2-anim.png

Start the game with Pro Action Replay (PAR) code 809E3282 or 80838A02 to access this player animation viewer.

Up and Down select the animation. B and A play the animation, Left and Right rotate the player, and L and R adjust the size of the sprite.

(Source: Original TCRF research)

0xDE, 0x1E38

[[TakePong]]

0x6516

Super J Cup Soccer / JALECO 1993

0x6B2C

Pwd-Change

(Source: devin for animation viewer, nensondubois for anti-piracy, region info, devtext and alternate method of animation viewer access (second code))

Regional Differences#

License#

Japan

US

The Japanese version features Nobuhiro Takeda's endorsement. It was titled Takeda Nobuhiro no Super Cup Soccer (Nobuhiro Takeda's Super Cup Soccer).

The American version, on the other hand, added the "Super" prefix that was present in the European version of the predecessor. Ironically, Super Goal! 2 was not released in Europe.

Credits#

Like many TOSE-developed SNES games, the Japanese version features a staff roll after completing the game. However, when the game was localized for North America, the staff roll was removed. The original staff roll was in Japanese, however, which may explain why it was stripped from the North American version.