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Super Batter Up

With Tengen going their own way with R.B.I. Baseball on the Genesis, Namco decided to localize their latest Family Stadium entry on their own. The end result is a spiritual sequel to the original NES R.B.I. Baseball in all but name.

Team Data Viewer#

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Specifically: Super Famista's player data viewer displays player attributes differently. Find out what the three rightmost numbers are for each batter.

Super_Batter_Up_Player_Data_Viewer.png Super_Batter_Up_Pitcher_Data_Viewer.png

Press R, R, R, R, R, R, L, L, L, L, L, L, Start at the title screen to enter a team data screen, like the ones in Super Famista 4 and Super Famista 5. Press Up and Down to toggle between pitchers and position players, Left and Right to toggle between teams, and Start to proceed to the main menu.

Regional Differences#

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Notes: There's much more differences than what is listed below such as music, voice samples, stadiums, and fielding mechanics.

Each version of the game features a different league (Major League Baseball, though only with a players' association license, and Japan's Nippon Professional Baseball, respectively), so a myriad of regional differences are present.

Super Famista

Super Batter Up

N/A

Super Famista features the Namco logo on boot-up, which was removed from Super Batter Up.

Super Famista

Super Batter Up

The title screen was changed completely, right down to the copyright. The Japanese version uses the scoreboard design of Chiba Marine Stadium; Super Batter Up opts for the center field scoreboard of Wrigley Field.

Super Famista

Super Batter Up

The background and icon graphics were changed, as were the names of the options. Additionally, the watch option in Super Famista became a league play option in Super Batter Up.

Team Selection#

Super Famista

Super Batter Up

Super_Batter_Up_AL_Teams.png
Super_Batter_Up_NL_Teams.png

The background and team icon graphics were changed, and Super Batter Up has 26 selectable teams to Super Famista's 28.

In-Game Stats#

Super Famista

Super Batter Up

Super Famista has the count on the right side of the screen and the score on the left. This was reversed in Super Batter Up. Additionally, the count is displayed as dots in the Japanese version and numerically in the US one. Super Famista has player graphics greatly resembling previous entries on the NES, while Super Batter Up has entirely redrawn, taller players.

Home Runs#

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Specifically: Get pictures of the other stadiums' home run celebrations in both versions.

Super Famista

Super Batter Up

Each stadium has a different visual sequence on a home run. Pac-Man features in Super Batter Up's celebrations, but not in Super Famista.

Gameplay Changes#

  • Fielders slide farther in Super Batter Up and leap in the air mid-dive which might result in the ball rolling under the player. Fielders stay on the ground when sliding in Super Famista.
  • Like other Famista games, fielders throw the ball fast and low to the ground in Super Famista, often making the ball roll on the field for long throws. In Super Batter Up the ball is thrown much higher and farther, especially from the outfield.