Unused Map#
A simple, plain test map can be accessed with codes. This contains two torches which the player can pass through. There is also a merchant who seemingly has all the items that you could buy in the game.
USA Code:
Replace New Game With Test Level
21285120 74736574
21285124 00000000
With the above code on, enter New Game to appear here.
(Source: Original TCRF research)
Unused Menus#
The game contains some unused menus. You can enter different pages of them by using L2 (one page down) and L1 (one page up).
Name |
Images |
Notes |
|---|---|---|
Level Select |
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|
Scene Player |
|
|
(Source: Luminar - Discovery)
Apply the below code to access these menus at any time during game, or at the main menu.
USA Code:
L3 + X For Level Select, R3 + X For Scene Select
D02C1AC2 0000BFFD
21284E20 00000005
D02C1AC2 0000BFFB
21284E20 0000000E
Unused Music#
boss_priest_king#
The name implies that it was going to be used for the Priest King boss battle at Ikaemos Palace, but a generic boss battle theme plays there instead.
iona_interior#
The name suggests that it was going to be used somewhere at the Iona Monastery. It is really similar to the default music of the level, but is noticeably different.
khosani_stronghold#
The music that plays at the Khosani Stronghold is not similar at all to this music.
Sewers - (Area II)#
|
|
To do: |
The Sewers are using a different music. The exact same music is used for Ikaemos Palace in some other versions of the game, but not in the European PS2 version: in this version there is no music at Ikaemos Palace, even though it can be found in the files, called ikaemos_palace.
Wolong#
It is similar to the Wolong Caverns theme, but it is shorter and a little bit different.
World Map (Song 02)#
A secondary theme for the World Map that is never used by the game.
(Source: Luminar - Discovery)