Strife is an early FPS/RPG hybrid game created by Rogue Entertainment, using a modified version of the Doom engine.
An updated release featuring additional content and based on a reverse-engineered fan-made source port, The Original Strife: Veteran Edition, was released by Night Dive Studios in 2014. Since it includes the unaltered WAD files from the original release and merely patches over them with an add-on WAD at run-time, this page also applies to that version.
Unused Text#
COPYRITE: A text lump containing a copyright notice.
copyright 1995 ROGUE Entertainment
SERIAL: A text lump containing a serial number, only checked by an unused beta version time bomb routine.
960416
LOG75: Unused "Judgment Call time" log which has a matching BlackBird voice. Of note is that the game's endings (good, neutral, and bad) branches off here, and the game might be hinting you have a choice in the matter.
JUDGMENT CALL TIME... THE ORACLE WANTED US BACK FOR ANOTHER VISIT, BUT NOW THAT WE'VE
GOT TWO PIECES, WE MIGHT WANT TO RETURN TO BASE.
LOG88: Unused "Up to my hips in blood" log which has a matching BlackBird voice.
I'M SORRY, AFTER BEING UP TO MY HIPS IN BLOOD I CAN'T THINK OF ANYTHING WITTY TO SAY RIGHT NOW. LET'S JUST GET BACK TO MACIL.
T1TEXT: Text for the ending of the demo version, unused by retail.
Congratulations!
You have completed the Strife demo.
C1TEXT: Text for an unused intermission after defeating the Programmer. This is used in the v1.1 Beta.
A FLASH OF METAL CALLS YOU TO THE CORPSE OF THE PROGRAMMER. LYING ON THE GROUND BEFORE HIM, IS A PIECE OF THE SIGIL OF THE ONE GOD.
AS YOU REACH DOWN TO RETRIEVE IT, A CHARGE COURSES THROUGH YOUR BODY. BEFORE YOU CAN QUESTION THIS REACTION, THE TEMPLE BEGINS TO
COLLAPSE. NARROWLY ESCAPING THE DESTRUCTION, YOU ARE GREETED BY THE GRIM FACES OF YOUR FELLOW SOLDIERS. THRUSTING THE SIGIL PIECE
IN THE AIR DRAWS A DEAFENING CHEER THAT FOLLOWS YOU INTO UNCONSCIOUSNESS.
Unused Sprites#
Art you won't see during your romp in Tarnhill.
RBPYA0-D0 Unused HUD for torpedo weapon.
Screens#
Graphics meant for intermissions and NPC dialog.
STARTUP0
The logos at the bottom are never visible in-game. The image is cropped to the LOGO portion for display during startup.
VELLOGO Velocity nag screen which only appears in the demo version.
M_PRISNR Unused and unfinished prisoner dialogue character portrait.
Items#
World & Inventory sprites that go un-pickup-ed by Strifeguy.
I_BKPK An inventory/ammo screen icon for the backpack.
I_CHST Inventory icon for a box of gold.
BOATA0 Unknown. We can tell it's an item because...
I_BOAT ...it has an inventory sprite.
I_RATT Inventory icon for "Rat Buddy", not a collectible in any known version of the game.
FLGRA0/FLGGA0/FLGBA0
Unused objects, given their names, it may have been a flag for an intended "Capture the Chalice" mode. In Strife: Veteran Edition it finds a home as three talismans, which grant the player a berserk power-up when all three are collected, which is present (albeit unobtainable without using a cheat code) in the original version. Veteran Edition also reintroduces Capture the Chalice, but uses the Offering Chalice alongside a blue version of said chalice.
Story Items#
Assorted keys and objects not used in the final.
I_REPT "Report" icon.
I_CRYS An inventory sprite for a Power Crystal.
I_EPI1 "Episode 1" key ring.
I_EPI2 "Episode 2" key ring.
Gas Grenades#
An unused ammo type for the Grenade Launcher.
I_GASG Ammo icon for gas grenades.
GASGA0 Pickup sprite for gas grenades.
GRENG0-I0 Idle frames for gas grenade weapon.
GREFE0-F0 Firing frames for gas grenade weapon.
GASGB0-C0 Projectile states for gas grenades.
GASCA0-H0 "Death" (damaging) states for gas grenades.
Objects#
Things for Strifeguy to bump into.
TRAYA0 A metal tray.
DIE1A0/DIE2A0/DEADA0
Unused bloody gibs.
SHRDA0-C0
Unused green glass shard sprites meant to pop out when you destroy a computer monitor.
SPIDM1-SPIDM8
Rotations for the Stalker's unused bullet attack.
Unused Textures#
Skies, walls, & flats that have yet to be seen.
Skies#
It's a bird! It's a plane! No, it's an unused graphic!
P_MNT Unused dusky sky texture.
P_BROWN1-P_BROWN4
Patches for dark storm clouds sky textures.
:
:
Walls#
Wall textures you won't be able to hump.
P_BANR02 Green banner texture.
P_BANR03 "Movement" sword banner texture.
P_RFLAG1 "Movement" flag texture.
P_COORD1/2
"X/Y coordinates" switch texture.
:
P_MEDIC1 Chart of Acolyte anatomical study.
P_LOCKR Locker texture.
P_BIGGUY Texture of huge vaguely human silhouette.
P_WEAP1 Unused wall patch version of firing range target sprite.
Flats#
Sky textures never meant to be above the player.
F_SKY001 Placeholder sky flat that never appears in-game, "Happy Sun!".
F_SKYLIT Unused blue sky light flat.
Unused Sounds#
DSPSDTHB Unused peasant death, contains a Zombie death sound from Doom.
DSPSDTHC Same as the last sound, but using a different Zombie death sound from Doom.
DSSWSTON Giant stone switch sound, never used.
DSSNTDTH End of Sentinel sound is never heard in-game, cut off by a premature end of death animation.
SUR4A1 Found in voices.wad. Consists of a group of people saying "Surprise!"
PRO7 Also found in voices.wad. An unused part of the intro saying "Sworn to conquer the order and reclaim our world for ourselves and our children, so we all might have a future."