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This is a sub-page of Street Fighter III 3rd Strike: Fight for the Future (Arcade)/Unused Actions.

Unused Actions#

Yang#

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0x062D7EF4#

An alternate version of Zenpou Tenshin where Yang transitions into his back Monkey Flip throw.

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0x062D849C#

A faster version of Zenpou Tenshin during the final frames.

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0x062D8704#

His front Monkey Flip throw from New Generation and 2nd Impact. The positioning is incorrect.

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0x062DCC34#

His standing heavy kick from New Generation and 2nd Impact, although this version doesn't knock down on hit.

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0x062DD114#

His crouching medium punch from 2nd Impact.

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0x062DEC44#

An alternate throw attempt, with far less recovery, that leads to Hiza Geri.

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0x062DEDC4/0x062DF774#

His CR.LK, CR.MK, CR.HK target combo from 2nd Impact. The last 2 kicks don't combo just like in the previous entry.

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Several Addresses (Ground normals)#

Several Genei Jin powered ground normal moves from New Generation, where it was one of his Super Arts. His crouching medium kick doesn't feature heavy hitting sfx and vfx, most likely because in New Generation it was a completely different kick, recyling sprites from his crouching light kick. For the same reasons it shows incorrect sprites, including some from Tourouzan.

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Several Addresses (Air normals)#

Several Genei Jin powered air normal moves from New Generation, where it was one of his Super Arts. His jumping medium kick doesn't feature heavy hitting sfx and vfx, most likely because in New Generation it was a completely different kick, recyling sprites from his jumping light kick.

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0x062E18FC#

His Genei Jin powered air target combo from New Generation. Since this is the Genei Jin version, the first kick air resets instead of knocking down, making it impossible to combo into the second kick.

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0x062E9318#

A forward roll where the movement doesn't work correctly and the boxes don't match.

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0x062EBC18#

Unknown Super Art where Yang performs 4 spinning kicks (similar to his removed air target combo from New Generation) and follows up with 2 upward kicks. The super freeze doesn't darken the screen, two of the spinning kicks lack an active hitbox and Yang gets stuck in the air as the trajectory doesn't work correctly.

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0x062EC258#

An alternate version of Raishin Mahhaken where Yang uses the opposite arm for the initial strike, just like in 2nd Impact. However, unlike 2nd Impact, the upwards slash is present in this version (without an active hitbox), being a 3rd Strike addition. The forward movement doesn't work correctly so Yang can't go through the opponent. It's post freeze unblockable and the second quote uses a different voice line.

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0x062EC490#

An alternate version of Raishin Mahhaken based on 2nd Impact. The first strike starts during it's active/recovery frames and the upwards slash is missing. The forward movement doesn't work correctly so Yang can't go through the opponent. It's missing sound effects.

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0x062EC978#

A forward roll where the movement doesn't work correctly and the boxes don't match, again.

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0x062ECCB0#

A faster version of the unknown Super Art. It becomes post freeze unblockable.

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0x062ED170#

A Genei Jin powered version of Kobokushi, most likely from New Generation. Yang slides forward and uses a voice line from Yun.

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0x062ED3A8/0x062ED568/0x062ED7D0#

Light/Medium/Heavy versions of a Genei Jin powered Senkyutai, most likely from New Generation.

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0x062EDAF8#

A Genei Jin powered Zesshou Hohou, most likely from New Generation. This version features a unique startup animation and a voice line from Yun. The trajectory doesn't work correctly so he gets stuck.

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0x062EDDF8#

A faster throw attempt version of Zenpou Tenshin.

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0x062EE1B8#

An alternate version of his universal overhead. It uses a different sound effect, deals no stun damage and gets stuck in the air until hit.

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0x062EE498#

An alternate version of a feinted Byakko Soshoda. It doesn't have any noticeable differences.

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0x062EE7D8#

The last blow of Tourouzan missing startup frames and an active hitbox.

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0x062EEB30#

Yang will loop the animation of Tourouzan, although it is the 2nd Impact version as it features a different final blow. He has no boxes for the whole duration.

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0x062EEF28#

The last blow of Tourouzan missing startup frames and an active hitbox, again.

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0x062EFF00#

The last blow of Tourouzan missing all its boxes.

Yun#

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0x0620FBEC#

An alternate version of Zenpou Tenshin where Yun transitions into his back Monkey Flip throw.

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0x06210194#

A faster version of Zenpou Tenshin during the final frames.

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0x062103FC#

His front Monkey Flip throw from New Generation and 2nd Impact.

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0x062109DC#

An alternate version of Hiza Geri that leads to an elbow strike. It hits 5 times and can't be mashed.

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0x062155EC#

His crouching heavy kick from New Generation and 2nd Impact.

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0x06216A84#

An alternate throw attempt, with far less recovery, that leads to Hiza Geri.

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0x0621704C/0x06217224#

Yang's S.LK, S.MK, S.HK target combo.

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0x06219ADC#

His Genei Jin powered air target combo from New Generation. Since this is the Genei Jin version, the first kick air resets instead of knocking down, making it impossible to combo into second kick.

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0x06221C68#

A forward roll where the movement doesn't work correctly and the boxes don't match.

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0x062221C0#

EX version of Kobokushi that deals slightly more damage, can't destroy projectiles and has a projectile hurtbox. It's missing sound effects and the voice lines are different.

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0x06222428/0x062225E8/0x06222A40/0x06222FE8#

Light/Medium/Heavy/EX versions of Senkyutai from 2nd Impact. The trajectory doesn't work correctly so Yun doesn't leave the ground when kicking and gets stuck. For the EX version, he doesn't move forward when rolling either.

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0x06222428/0x062227A8/0x06222C00/0x06223238#

Light/Medium/Heavy versions of Senkyutai from New Generation. There's also an unknown EX version since New Generation didn't feature them. The trajectory doesn't work correctly so Yun doesn't move forward when rolling, doesn't leave the ground when kicking and gets stuck. For the heavy and EX versions, his voice line plays twice.

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0x06223ED0#

Unknown Super Art where Yun performs 4 spinning kicks (similar to his removed air target combo from New Generation) and follows up with 2 upward kick. The super freeze doesn't darken the screen, two of the spinning kicks lack an active hitbox and Yun gets stuck in the air as the trajectory doesn't work correctly.

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0x062250C8#

A forward roll where the movement doesn't work correctly and the boxes don't match, again.

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0x06225538#

A faster version of the unknown Super Art. It becomes post freeze unblockable.

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0x06226070#

Seems to be the post rolling portion of Tenshin Senkyutai. Possibly a leftover from New Generation, although this version deals a total of 6 hits instead of 7. The trajectory doesn't work correctly.

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0x062271C8#

An alternate version of Yun's taunt that doesn't grant any buffs. The animation is slower and can't be held.

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0x06227FA0/0x062282F8#

An alternate version of Sorai Rengeki where the first 2 hits are left elbow strikes, just like in New Generation and 2nd Impact. However this version lets Yun whiff the first 4 hits of the Super Art, instead of the first 2 only, before returning to neutral. Yun will also perform 2 upward kicks before doing the spinning kicks, however the air trajectory doesn't work correctly so he gets stuck in the air.

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0x06228740#

Yun performs Byakko Soshoda. The palm sound effect is missing and Yun uses a different voice line.