the cutting room mirror

Unused Graphics

This is a sub-page of Star Fox 64.

Unused Graphics#

An earlier 1996 copyright notice goes unused in every region. It can be spotted in a pre-release screenshot of the Japanese title screen.

Old Copyright Notice

Early Title Screen

HUD Elements#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Get more prototype screenshots for comparison.

Early screenshot with some unused HUD elements. Screenshot of early HUD using the FPSF letters.

Many unused HUD graphics as well as their palettes are still buried inside the final game. While some are duplicates or otherwise very similar copies to those used in-game (such as the numbers 0-9 and C-Button graphics), these specific images do not appear to be referenced by the game at all.

Numbers & Symbols#

GFX

Description

GFX

Description

Number 0

Number 6

Number 1

Number 7

Number 2

Number 8

Number 3

Number 9

Number 4

Colon mark

Number 5

× for life counter

Letters#

GFX

Description

Green/yellow "F" (Fox)

Red "P" (Peppy)

Green "S" (Slippy)

Blue "F" (Falco)

Text#

GFX

Description

Text "BOM"

Text "HIT!"

"PAUSE" graphic

Text "SHIELD"

Text "BOSS"

Icons & Misc. Graphics#

GFX

Description

Arwing icon

Bomb icon

C-Right icon

C-Right attention signal 1

C-Right attention signal 2

C-Right attention signal 3

"CHARGE" marker

On-screen map border

Boost Meter#

GFX

Description

Empty Boost Meter background

Boost Meter gradient background

Boost Meter pointer?

Red gradient

Boss energy gradient

Grey gradient background

Gradient missing pixels (appears like this in the ROM)

Boost Meter & boss energy background

(Source: xdaniel (entire section))

Y-Axis Control Setting#

GFX

Description

An image of an Arwing climbing.

An image of an Arwing diving.

A sprite of the N64 Control Stick.

Some graphics that appear to be intended for a cut option to invert the Y-axis controls. This option would later be included in the 3DS remake.

Radar#

Unused early radar map in Katina's bank.

Portraits#

Unused Pilot#

GFX

Description

Bill's early mugshot, which can be found in Katina's level data. He can be seen with this portrait in magazine screenshots.

The model appears to be recycled for the generic soldiers in the award ceremony.

Larger Falco Portrait#

GFX

Description

A x64 portrait of Falco, larger than the usual x44. Each frame was split in two.

No other character has one of this size in the final ROM.

Radio Static#

GFX

Description

Unused radio static effect for portraits. x64 instead of x44.

Newer (but still not final) static effect, judging by the x44 size.

Sprites#

Pink Ball and Explosion#

GFX

Description

Unused. In Shoshinkai '96 footage, the Meteo Crusher fires a swarm of them. In early magazine screenshots, rings of them circle downed enemies on Zoness.

An accompanying explosion effect, suggesting the ball was a projectile.

Meteo Ball#

Seemingly unused sprite in Meteo. In the source files, it's simply named ball. Grouped with the Meteo Crusher's assets. Possibly a replacement of the pink ball attack from the Shoshinkai '96 footage, before the attack was cut completely.

Early Sector X#

Early bluer version of the Sector X nebula. Visible in magazine screenshots on the Lylat map.

Oddly, it is grouped with Meteo's textures in the final ROM, and Meteo's assets in the source code. The file is named AS_Spacekumo.rgba (AS for asteroid, kumo meaning cloud, so "space cloud"). Footage from E3 '96 showed Meteo with an orangish-pink nebula in the background, suggesting Sector X's sprite likely started as a generic background for Meteo. Titania however was between Meteo and the Sector X bioweapons lab at the time. Could also be an early warp zone background.

Cornerian Fighters in Corneria City#

Three textures resembling the ones used for Bill's ship and the Cornerian fighters on Katina. However, they were found in Corneria's bank. In the source files, they are named "CN_Airship." These textures indicate Cornerian fighters would have flown in Corneria city, which is corroborated by Peppy and Slippy's cut lines from the developers' dub.