the cutting room mirror

Unused Models

This article has a talk page!This article has a talk page!
view on tcrf.net

This is a sub-page of SpongeBob SquarePants: Battle for Bikini Bottom (GameCube, PlayStation 2, Xbox).

There are many objects that were cut from the game, including power-ups, characters, objects, scenery and more.

Unused Models#

boot.hip#

sundae_smelly#

Watch on YouTube

Model

Texture (GC/PS2)

Texture (XB)

An unused model of the Smelly Sundae from the season 2 episode Something Smells. It was intended to be a power-up, and can be seen in pre-release footage on SpongeBob's chair.
It can be spawned into a level as a pickup; the sundae allows SpongeBob and Patrick to run faster and destroy Stone Tikis with a basic attack for about 10 seconds, all while leaving behind a trail of rancid breath. The Xbox version has a higher resolution texture for the model than the other versions, suggesting that it was removed very late into development.

hb#

hb01.hop#

sign_exit_sm01

Model

Texture

An exit sign meant to be seen around the entrance to Sand Mountain.

hb02.hop#

sb_cabinet01 and SB_cabinet02

Two shelves meant to be seen in SpongeBob's kitchen. They can be seen outside of the kitchen via camera hacks, which suggests that they were misplaced. They are also misplaced like this in the game's remake.

shiny_flowers

Model

Texture (GC/PS2)

Texture (XB)

Texture (French PS2)

A row of labeled and less shiny looking shiny objects. The Xbox version's texture is at a significantly higher resolution than otherwise. Strangely, the French PlayStation 2 release gave the texture a proper translation to said language.

hb03.hop#

squidward_painting_01

squidward_painting_01
(Unused)

squidward_painting_02
(Used)

An unused Squidward painting, the only difference from 02 being that it's horizontally flipped.

hb06.hop#

rug

A standalone model of the rug. The rugs seen inside Shady Shoals are instead built into the level geometry.

tiki_lovey_dovey

A variation of the unused Lovey Dovey tiki. It has no wings and a seemingly missing a proper texture, as its UV mapping does not fit its texture.

worm_bind

Come along, Mr. Doodles!

Watch on YouTube

A textureless model of a worm based on Mr. Doodles, the pet worm of Mr. Krabs' from the season 3 episode As Seen on TV. There are four animation files for itː two idle animations, an 'attacked' animation and a walking animation, though all are broken. The worm can be spawned into Shady Shoals as an NPC.

jf#

jf01.hop#

boat_taxi

A model of a taxi with a UV map that does not fit the texture. While there is a taxi in the game at taxi stops, only half of it was modeled, while this unused mesh is fully intact.

bottle_parfume_a#

A bottle of perfume.

jf01_pillar

Two unseen pillar platforms.

rocks_bg

Bright rock formations meant to be seen in the distance, but all shown in-game are both built into the level geometry and are textured with a darker purple.

jf02.hop#

jf02_platform

An unused floating platform meant for the cave section.

tree_wall

A textureless, primitive placeholder tree model.

jf03.hop#

rock_rising_1_jf_lake

A section of platforms and a button. There are also two duplicates, 2 and 3 respectively.

bb#

bb02.hop#

bb_platform_metal

An unused metal variant of the tall wooden platforms.

gl#

gl01.hop#

fish_g_beach_bind01

Model

Texture

An unseen beach variant of one of the generic fish NPC's.

sm#

sm02.hop#

wooden_pilings_tall

A tall wooden piling.

sm04.hop#

sandman_stage

The sandman at two different stages of being built.

sm_boulder_a

An unseen, somewhat phallic looking mountain.

sm04_boulder

A low-resolution boulder.

rb#

rb02.hop#

Fittingly, there's a lot to be found in the Rock Bottom Art Museum.

force_field_energy_bind

Model

Texture

An energy force field.

museum_ttboard

A long plank of wood.

push_pin

A push pin.

rb_display

An assortment of unused museum displays.

rb40_rock_bottom

An unseen pillar and platform.

rb50_rock_bottom_tire_stack

A larger stack of tires than the ones seen throughout the art museum.

spotlight_projector

A fan-propelled spotlight with two different LOD models.

temp_platform_3x3

A platform that uses a unique purple rock texture not seen anywhere else throughout the game.

tiki_platform

Model

Texture

An unused tiki design.

rb03.hop#

fuse

Model

LOD

Texture

A fuse box. Two duplicate LOD model exist with slightly less distorted geometry.

gate_swinging

A swinging gate.

RB_Top_Fan_glow_Purple

An opaque purple glow.

kf#

kf01.hop#

kf_warpgate

A teleport box with the temp texture.

kelp_warper

A strange bell-shaped plant that likely would've warped the player elsewhere, a function made redundant by the teleport boxes.

db#

db03.hop#

db03_path

The path in Squidward's dream as a singular model, while in-game is split up into 16 sections labeled from A-P.

shiny_object_gate

Model

Texture

A shiny object donation box. The final game uses clams for the same purpose.

db04.hop#

onion_lg_ring

Six onion slices of varying sizes.

db06.hop#

db06_lamp

The lamp in Patrick's Mind as a standalone model, which is otherwise built into the level geometry.

b1#

b101.hop#

b101_poseidome

A corner of the Poseidome as a standalone model.

b110_poseidome

A copy of the latter, only now with the crowd.

pdome_bell

A standalone model of the boxing bell that is otherwise part of the level geometry.

pdome_debris

Two pieces of debris that use the scoreboard texture.

pdome_scoreboard_02
Ow! I guess SpongeBob won't be winning that way!

An unused phase of the destroyed scoreboard with it still being suspended by ropes.

skydome

A skydome that, due to the Poseidome being entirely indoors, is not seen, nor even placed physically in the level.

b2#

b201.hop#

b2_ice_shard

An untextured ice shard, related to Robo-Patrick's ice breath.

chain_b2

An unseen hanging chain hitch.

hazard_goo

In-game. SBBFBB_hazard_goo.png

A static puddle of goo. This can actually be seen in the IGN prerelease footage.

b3#

b301.hop#

boss_sb_muscle_bind

Model

Texture

An unused model of the Robo-SpongeBob boss with Anchor Arms, inspired by the episode MuscleBob BuffPants. While in the final game it does get Anchor Arms, they're only seen in a cutscene between the first and second phases of the fight. Additionally, Robo-SpongeBob doesn't wear a speedo in that cutscene. Like in the first phase of the fight, the final phase can be seen within Robo-SpongeBob's eye sockets.

fish_e_beach_bind

Model

Texture

Another unseen beach variant of one of the generic fish NPC's, along with all other the beach fish from Goo Lagoon that aren't seen during the already unseen boss fight.

b303.hop#

b3_springring

A ring with the temp texture.

b3_synapse_bspinlo

An unseen mechanism.

rocket_booster

Another unseen mechanism.

Early Models#

Along with models cut from the game, some levels have some remnants from earlier in the game's development.

gl#

New Folder\gl01.hop#

The early Goo Lagoon level has plenty of these.

button

Version

Model

Texture

Early

SBBFBB_basic_button_early.png
SBBFBB_basic_button_grn_early.png

Final

SBBFBB_basic_button_final.png
SBBFBB_basic_button_grn_final.png

The buttons have PUSH written on them, while in the final they have a picture of a hand.

fat_raft_guy_bind

Early

Final

The fat rafters in Goo Lagoon originally wore green swim trunks and a shirt that matches their skin color.

fruit_throw

The soccer ball up close in an early screenshot. A distant soccer ball in an early screenshot.

Version

Model

Texture

Early

Final

A soccer ball, which later became the throw fruit and took the form of a watermelon. It can be seen in several early screenshots as well as in the early Goo Lagoon level (although it doesn't load in properly), and it was likely meant to be a placeholder. Its texture sports a wide variety of different fruit colors.

fruit_throw_base

Early

Final

The base of the throw fruit's LOD1 model in the same level shows a purple growth of fruit.

sign_gary

Version

Model

Texture

Early

Final

A hint sign with a picture of Gary instead of a question mark, seen in the unused Goo Lagoon levels. Despite this, the filename remains sign_gary.

tiki_lovey_dovey_bind

Version

Model

Texture

Early

Final

The Flying Tiki with pink paint and big lips. It was later redesigned to resemble Squidward. These can be seen in concept art in the Bikini Bottom Theater, as well as in the unused Patrick's Dream level. The used version still uses the filename tiki_lovey_dovey.

tiki_thunder_bind

Version

Model

Texture

Early

Final

These can also be seen in concept art in the Bikini Bottom Theater, as well as in the unused Patrick's Dream level.

toll_gate

Early

Final

A toll gate with a different texture and a shell that says "stop" on it. This can be seen in the early Goo Lagoon levels, as well as hidden off-screen in the opening cinematic.

rb#

rb01.hop#

jellyfish_pink

Early

Final

A thinner jellyfish with no animations, nor rigging.

rb02.hop#

robot_sleepy-time_bind_LOD1

Early

Final

Sleepy Time with a large lightbulb on its head.

Unused Details#

Some models have parts of them that aren't normally seen in-game.

squidward_bind_01#

I've got a hot date with a little lady, and her name is Clara Net!

Squidward's clarinet is part of his model, but he's never seen holding it or playing it. It can be activated by changing squidward_bind_01 to squidward_music_bind_01 in his NPC settings.