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Unused Animations

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This is a sub-page of SpongeBob SquarePants: Battle for Bikini Bottom (GameCube, PlayStation 2, Xbox).

Most of the NPCs in Battle for Bikini Bottom have walking animations despite never using them at any point; instead, they stand in the same place throughout the entire game. This suggests that the NPCs were meant to pace around rather then stand in one place. In addition to these unused walking cycles, there are also some other idle animations for the NPCs and bosses that are never seen in-game.

NPCs#

SpongeBob#

A looping animation of SpongeBob floating in water.

Squidward#

squidward_norm_walk_01.anm

An unused walking animation.

Mrs. Puff#

mspuffs_walk01.anm

An unused walking animations. It looks as if she was intended to run away from something, perhaps from nearby robots in areas such as Downtown Bikini Bottom.

Two unseen idle animations of a similar nervous energy.

Gary#

gary_walk.anm

An unused walking animation.

Mr. Krabs#

mr_krabs_walk_01.anm

An unused walking animation.

Bubble Buddy#

bubble_buddy_walk.anm

An unused walking animation.

Two extra idle animations found in the early Goo Lagoon levels, not present anywhere else.

Larry#

larry_lobster_walknorm.anm

An unused walking animation.

Mermaid Man#

mermaid_man_walknorm.anm

An unused walking animation.

mermaid_man_scaredrun.anm

Mermaid Man running away from something, similar to Mrs. Puff.

Barnacle Boy#

barnacle_boy_walknorm.anm

An unused walking animation.

Plankton#

plankton_walk.anm

An unused walking animation for Plankton. The last few frames have him moving oddly, suggesting that the animation is unfinished.

Sandy#

sandy_npc_damaged.anm

Sandy has an NPC pain animation that cannot normally be seen. It cannot be triggered in the Treedome level, as the Sandy NPC there has a different model. It can be seen in the unused Robo-SpongeBob phase.

sandy_extraidle01.anm

In the unused Patrick's Dream level, there is an unused idle animation of Sandy doing push-ups not present anywhere else.

Mime#

mime_fish_hit01.anm

An unused animation for hitting the mime outside the Krusty Krab. This is impossible in-game, as he's outside of the player's range behind the glass.

Enemies and Bosses#

Ham-Mer#

ham_attack01.anm

An early version of the Ham-Mer's attack animation found in the early Goo Lagoon levels. It's slower and less cartoonishly exaggerated than the final animation.

Arf#

robot_arf_attack01.anmIGN footage containing the early animation A very unfinished early version of the Arf's attack animation. This animation can be seen being used in the background of the IGN prerelease footaɡe.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Add a gif for the animation of Arf being lassoed.

There is also an animation for when the Arf gets lassoed by Sandy. Arf can never be encountered when playing as Sandy, causing this animation to go unused.

Robo-Patrick#

boss_patrick_idle_extra.anm

An unused idle animation.

Robo-SpongeBob#

boss_sb_idle_extra.anm

An unused idle animation of Robo-SpongeBob doing the robot dance.

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Replace the video with gifs of MuscleBob's animations (if possible).

Watch on YouTubeA few alternate idle animations for the unused "MuscleBob" boss, where he flexes and kisses his Anchor Arms. There's a variant of this animation where MuscleBob's arms have been deflated. There are also animations for a "Rumble" taunt, where MuscleBob slams his chest repeatedly. It also has a variant without muscles.