the cutting room mirror

Second (PlayStation Portable)

The PSP port of Split/Second, which oddly enough resembles a much earlier development stage of the main game.

Debug Options#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There appears to be a lot more to it than meets the eye. Should be a much larger debug menu present.

Pause Debug Menu#

A menu that can be brought up instead of the regular pause menu, which gives various options for debugging. There are two variants provided - one where you can access the debug menu by holding R and pressing Start which works without issues on real hardware but not so much on emulated hardware. The alternative is to simply always have the pause menu replaced with the debug menu, which has no issues on emulated hardware either.

The displays are only visible when the game is paused.

Toggleable, may not always work on emulated hardware

_S ULES-01402

_S ULUS-10513

_S ULJM-05812

_C0 Pause Debug Menu (Hold R)

_L 0xD02E5225 0x20000002
_L 0x0008800C 0x0000000C
_L 0xD02E5225 0x20000000
_L 0x0008800C 0x0000000B

_L 0xD02E8225 0x20000002
_L 0x00088798 0x0000000C
_L 0xD02E8225 0x20000002
_L 0x00088798 0x0000000B

Always enabled, works on both real and emulated hardware

_S ULES-01402

_S ULUS-10513

_S ULJM-05812

_C0 Pause Debug Menu

_L 0x0008800C 0x0000000C

_L 0x00088798 0x0000000C

2D Render Car Names#

In addition to the "2D Map Show PP" option in the debug menu to display powerplays on the non-existent 2D map, there's also a "2D Render Car Names" option to display driver names. This is only available in the larger debug menu. "Render 2D Map" has to be enabled beforehand.

_S ULES-01402

_S ULUS-10513

_S ULJM-05812

_C0 2D Render Car Names

_L 0x0018E1FC 0x00000001

_L 0x0019088C 0x00000001

R Slots#

Uncertain what this option is meant to show.

_S ULES-01402

_S ULUS-10513

_S ULJM-05812

_C0 R Slots

_L 0x0018E1E8 0x00000001

_L 0x00190878 0x00000001

Event Information#

Debug displays that show information during the Air Strike, Air Revenge, and Survival gamemodes.

_S ULES-01402

_S ULUS-10513

_S ULJM-05812

_C0 Event Debug Info

_L 0x2008F828 0x00000000
_L 0x20092BC4 0x00000000
_L 0x20095414 0x00000000
_L 0x200E324C 0x00000000

_L 0x2008FFC0 0x00000000
_L 0x2009335C 0x00000000
_L 0x20095BAC 0x00000000
_L 0x200E4918 0x00000000

(Source: Edness)

Unused Music#

Track 0 - an early/incomplete version of the 4th track. The progression is mostly the same, but played with different instruments, and has a lot less depth to it. This unfinished variant of the song also got further fleshed out in the main game's DLC tracks.

Filename

Early (SS00)

Final (SS04)

Final (DLC)

INTENSITY_1_A.AT3

INTENSITY_1_B.AT3

INTENSITY_2_A.AT3

INTENSITY_2_B.AT3

INTENSITY_3_A.AT3

INTENSITY_3_B.AT3