The PSP port of Split/Second, which oddly enough resembles a much earlier development stage of the main game.
Debug Options#
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This needs some investigation. |
Pause Debug Menu#
A menu that can be brought up instead of the regular pause menu, which gives various options for debugging. There are two variants provided - one where you can access the debug menu by holding R and pressing Start which works without issues on real hardware but not so much on emulated hardware. The alternative is to simply always have the pause menu replaced with the debug menu, which has no issues on emulated hardware either.
The displays are only visible when the game is paused.
_S ULES-01402 |
_S ULUS-10513 |
_S ULJM-05812 |
|---|---|---|
_C0 Pause Debug Menu (Hold R) |
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_L 0xD02E5225 0x20000002 |
_L 0xD02E8225 0x20000002 |
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_S ULES-01402 |
_S ULUS-10513 |
_S ULJM-05812 |
|---|---|---|
_C0 Pause Debug Menu |
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_L 0x0008800C 0x0000000C |
_L 0x00088798 0x0000000C |
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2D Render Car Names#
In addition to the "2D Map Show PP" option in the debug menu to display powerplays on the non-existent 2D map, there's also a "2D Render Car Names" option to display driver names. This is only available in the larger debug menu. "Render 2D Map" has to be enabled beforehand.
_S ULES-01402 |
_S ULUS-10513 |
_S ULJM-05812 |
|---|---|---|
_C0 2D Render Car Names |
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_L 0x0018E1FC 0x00000001 |
_L 0x0019088C 0x00000001 |
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R Slots#
Uncertain what this option is meant to show.
_S ULES-01402 |
_S ULUS-10513 |
_S ULJM-05812 |
|---|---|---|
_C0 R Slots |
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_L 0x0018E1E8 0x00000001 |
_L 0x00190878 0x00000001 |
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Event Information#
Debug displays that show information during the Air Strike, Air Revenge, and Survival gamemodes.
_S ULES-01402 |
_S ULUS-10513 |
_S ULJM-05812 |
|---|---|---|
_C0 Event Debug Info |
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_L 0x2008F828 0x00000000 |
_L 0x2008FFC0 0x00000000 |
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(Source: Edness)
Unused Music#
Track 0 - an early/incomplete version of the 4th track. The progression is mostly the same, but played with different instruments, and has a lot less depth to it. This unfinished variant of the song also got further fleshed out in the main game's DLC tracks.
Filename |
Early (SS00) |
Final (SS04) |
Final (DLC) |
|---|---|---|---|
INTENSITY_1_A.AT3 |
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INTENSITY_1_B.AT3 |
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INTENSITY_2_A.AT3 |
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INTENSITY_2_B.AT3 |
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INTENSITY_3_A.AT3 |
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INTENSITY_3_B.AT3 |
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The Split/Second series | |
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PlayStation 3, Xbox 360, Windows |
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PlayStation Portable |
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