Level Select#
Pause the game and press Down, Down, B, Left, Right, A, Down, Up, A.
(Source: GameFAQs (Mezmorize99))
Development-Related Text#
The string "BIT-MANAGERS" is used to pad empty space in the ROM.
Compile Information#
A ton of the game's compilation info, including a chunk of the source code, can be found throughout the game's data.
Note: there is a similar area in the prototype version filled with a part of the SYMBOL file with names of internal variables and functions.
0x11C00: <pre style='white-space: pre-wrap; overflow: auto; height: 400px' NW
00000001 EXIT_SE
00000002 EXIT_SW
000003E8 EXLITAB
0000DFC0 Error1
0000DFC2 Error2
0000DFC4 Error3
0000DFB2 ExploPointer
0000DFA3 ExtraHigh
0000FFDB FADECNT
0000DF9F FADEFAS
00006C18 FADETAB
00006C1C FADING
00006ECC FADING0
00000001 FALL
0000FFDF FALLADJ
00000015 FGRF
0000203F FILMATION
000017AD FILMODE
00000000 FIREA
00000001 FIREB
0000054C FIRST
000000F0 FIRSTNUMPIECE
0000FFC4 FLAGAN
0000FFC1 FLAGAN1
0000FFC2 FLAGANMAIN
00006268 FLECHA
00000D01 FMARKS
0000FFF3 FRASE
000017AD FT
0000FFC9 FX
0000FFF0 FXINI
00000268 FXTINA1
0000DF5E FXVOL
0000DD66 FXX
0000DD6F FXXTXT
00000004 FXXX
0000000D FXXY
0000FFCB FY
0000FFCD FZ
00002057 FilmationGet
000026F6 FilmationOver
000070FA FilmationPut
00002348 FilmationSprite
0000002C FirstExitPiece
0000DF68 FirstLoop
00000445 GAME
00001B8B GEN_CHAR
000070DA GEPEGRF
000070DA GEPEMAP
00001027 GETCARTAB
00001E2E GETDUM
00002C00 GETDUM_P
00000AE0 GETJOY
0000FFEA GETT
00000C39 GET_GRTAB
00000CBB GET_HIGH
00001FAC GET_MAP
00004CAE GET_PTB
00000C0C GET_START
00000C2B GET_STTAB
00000008 GHO
00006CAE GOTXT
00006C6B GOVER
0000DE1C GRAFTAB
00000020 GREEN
0000DFA1 GRF_BNK
0000DF9D GRF_D
0000DF9C GRF_E
000009AF GS_GRF
00000003 GTL
00001DC9 GXYZBOY
00001DD0 GXYZSCR
00000004 GameSpeed
00001B75 GenerateInvTab
00002C55 GetImageBuffAdd
00002987 GetMap
00002957 GetMapAdd
00002964 GetPiece
000023A6 GetPixel2D
000029BD GetWork
00004B8A GravDown
00004B4E GravEnd
00004B35 GravStart
00004B70 GravUp
00004B20 Gravity
00000008 GravityHero
000070DA HADAGRF
000070DA HADAMAP
00006B82 HADA_OUT
0000DF9E HADFAS
0000178D HALT
000070BF HBON
00000003 HDLEN
0000DD9E HeroAnimCnt
0000DD9D HeroAnimFas
00006756 HeroExplo
0000675F HeroWater
000072C3 Hola
0000FF8A Huffman
0000FFFF IE
0000FF90 IEB
00000002 IE_LCDC
00000004 IE_Timer
00000001 IE_VBlank
00000004 INBONU
00000006 INFINAL
00000000 INGAME
00006EBC INIATCH
00000278 INIMUS
0000024B INIT41
00001043 INI_BAD
00006AF6 INI_GRFBON
00001036 INI_GRT
00000671 INI_HERO
00007008 INI_LETS
00000683 INI_SCR
00007017 INI_STARS
0000000F INM
00000003 INMENU
00000001 INNOTHING
00000005 INPARP
00000007 INPRESENT
00000002 INSETUP
000002B8 INT_OFF
000002A0 INT_ON
0000DF1A IconBuffer
000056B7 IncLive
000057E7 IniAddTab
0000DFB6 IniCoins
000010CD IniOneBad
0000109E IniSomeBads
00000038 IniSpdyHero
00000060 IniSpdyHeroBig
00005533 InitApart
0000520A InitHeroCoords
000051E0 InitHeroExplo
000051F2 InitHeroWater
00007026 InitPosTab
00006768 InitPosTab0
00006771 InitPosTab1
0000681A InitPosTab10
00006E34 InitPosTab100
00006E35 InitPosTab101
00006E36 InitPosTab102
00006E37 InitPosTab103
00006E38 InitPosTab104
00006E39 InitPosTab105
00006E4A InitPosTab106
00006E6B InitPosTab107
00006E7C InitPosTab108
00006E95 InitPosTab109
00006823 InitPosTab11
00006EB6 InitPosTab110
00006ED7 InitPosTab111
00006EF0 InitPosTab112
00006EF9 InitPosTab113
00006F0A InitPosTab114
00006F1B InitPosTab115
00006F24 InitPosTab116
00006F3D InitPosTab117
00006F46 InitPosTab118
00006F5F InitPosTab119
00006834 InitPosTab12
00006F70 InitPosTab120
00006F81 InitPosTab121
00006F9A InitPosTab122
00006FAB InitPosTab123
00006FAC InitPosTab124
00006FC5 InitPosTab125
00006FD6 InitPosTab126
00006FDF InitPosTab127
00006FF0 InitPosTab128
00007001 InitPosTab129
0000684D InitPosTab13
00007012 InitPosTab130
00007013 InitPosTab131
00007014 InitPosTab132
00007015 InitPosTab133
00007016 InitPosTab134
00007017 InitPosTab135
00007018 InitPosTab136
00007019 InitPosTab137
0000701A InitPosTab138
0000701B InitPosTab139
00006856 InitPosTab14
0000701C InitPosTab140
0000701D InitPosTab141
0000701E InitPosTab142
0000701F InitPosTab143
00007020 InitPosTab144
00007021 InitPosTab145
00007022 InitPosTab146
00007023 InitPosTab147
00007024 InitPosTab148
00007025 InitPosTab149
00006867 InitPosTab15
00006878 InitPosTab16
00006891 InitPosTab17
0000689A InitPosTab18
000068AB InitPosTab19
00006782 InitPosTab2
000068BC InitPosTab20
000068CD InitPosTab21
000068D6 InitPosTab22
000068EF InitPosTab23
000068F8 InitPosTab24
00006909 InitPosTab25
0000691A InitPosTab26
00006933 InitPosTab27
00006944 InitPosTab28
00006965 InitPosTab29
00006793 InitPosTab3
00006976 InitPosTab30
0000698F InitPosTab31
000069A8 InitPosTab32
000069C1 InitPosTab33
000069E2 InitPosTab34
000069FB InitPosTab35
00006A1C InitPosTab36
00006A35 InitPosTab37
00006A56 InitPosTab38
00006A67 InitPosTab39
000067A4 InitPosTab4
00006A80 InitPosTab40
00006A91 InitPosTab41
00006AA2 InitPosTab42
00006AB3 InitPosTab43
00006AC4 InitPosTab44
00006AD5 InitPosTab45
00006AEE InitPosTab46
00006AFF InitPosTab47
00006B10 InitPosTab48
00006B21 InitPosTab49
000067AD InitPosTab5
00006B3A InitPosTab50
00006B43 InitPosTab51
00006B4C InitPosTab52
00006B5D InitPosTab53
00006B6E InitPosTab54
00006B7F InitPosTab55
00006B90 InitPosTab56
00006B99 InitPosTab57
00006BAA InitPosTab58
00006BBB InitPosTab59
000067C6 InitPosTab6
00006BCC InitPosTab60
00006BDD InitPosTab61
00006BEE InitPosTab62
00006BFF InitPosTab63
00006C10 InitPosTab64
00006C19 InitPosTab65
00006C1A InitPosTab66
00006C2B InitPosTab67
00006C3C InitPosTab68
00006C3D InitPosTab69
000067DF InitPosTab7
00006C4E InitPosTab70
00006C5F InitPosTab71
00006C70 InitPosTab72
00006C81 InitPosTab73
00006C9A InitPosTab74
00006CAB InitPosTab75
00006CBC InitPosTab76
00006CC5 InitPosTab77
00006CD6 InitPosTab78
00006CE7 InitPosTab79
000067F0 InitPosTab8
00006CF8 InitPosTab80
00006D09 InitPosTab81
00006D1A InitPosTab82
00006D2B InitPosTab83
00006D44 InitPosTab84
00006D4D InitPosTab85
00006D5E InitPosTab86
00006D6F InitPosTab87
00006D80 InitPosTab88
00006D81 InitPosTab89
00006809 InitPosTab9
00006D92 InitPosTab90
00006DA3 InitPosTab91
00006DAC InitPosTab92
00006DBD InitPosTab93
00006DD6 InitPosTab94
00006DE7 InitPosTab95
00006DF8 InitPosTab96
00006E09 InitPosTab97
00006E1A InitPosTab98
00006E2B InitPosTab99
00000000 IntType
0000DF5F J100CNT
0000DF60 J100FAS
00000B58 J100TAB
0000FFD7 JOY
0000DD63 JOYT
000061E4 JOYT1
000061E8 JOYT2
0000DE38 JOYTAB
0000DD67 JOYTTXT
0000DE5B JPPTAB
00000000 JUMP
0000441C JpInMuelle
0000143A JpWhereTab
00000004 JumpBig
00000001 JumpDown
00000003 JumpEnd
00000002 JumpStart
00000000 JumpUp
0000DF65 KCNT
00000D63 KEYOFF
0000DF64 KILLED
000046F2 KILL_BOY
00000D73 KOFF
00000D69 KON
0000FF40 LCDC
0000DF59 LCDCINT
00000001 LCDC_BG
00000008 LCDC_BG_Bnk
00000010 LCDC_BG_Chr
00000002 LCDC_OBJ
00000004 LCDC_OBJ_Size
00000DE2 LCDC_OF10
00000DD8 LCDC_OFF
00000DC9 LCDC_ON
00000080 LCDC_Start
00000040 LCDC_WinBnk
00000020 LCDC_Window
000011D4 LC_BGP_ON
00006750 LC_ScrollPres
00001796 LDIR
00000E21 LDIRBL
00000432 LDIRCPL
0000043C LDIRNOR
00000005 LEFT
00000010 LENPIECE
0000042C LETMENTAB
00000009 LETN
0000DF11 LETTAB
0000DFB4 LIVES
0000DD50 LIVTXT
00000002 LLX
00000011 LLY
00000CD4 LOADMAP
00004337 LOAD_JPP
00002C60 LOD_GRF
00007053 LTPOSTAB
0000FF44 LY
0000FF45 LYC
00000100 LenBuffSpr
00000007 LenClaves
00000100 LenObjDefHero
00000040 LenPack
00002C6C LoadBuffAdd
0000430A LoadHigh
0000430C LoadHighNoName
00001178 LoadIcon
00004443 LoadPerso
00001220 LoadPresChars
0000123A LoadPresent
00001A49 LookForExit
00005E70 MAINMENU
00000F55 MANDO
0000DB00 MAPEADO
00000412 MAPLETTER
000003F6 MAPLETTERI
00004000 MAPTAB
00000013 MARC_PIEZ
00000008 MARK1_PIEZ
00000010 MARKERS_CoinX
00000010 MARKERS_CoinY
00000000 MARKERS_FaceX
0000000F MARKERS_FaceY
00000012 MARKERS_IconX
0000000F MARKERS_IconY
00000003 MARKERS_TimeX
00000010 MARKERS_TimeY
0000000B MARKN_PIEZ
000014FA MARKS
0000000A MARK_BARS_X
00000005 MARK_CROS_X
00000003 MARK_HEAD_X
00000006 MARK_LIVE_X
00000032 MAXBOSQUE
00000064 MAXCASTLE
00000032 MAXPI
0000FFD1 MAXX
0000FFD2 MAXY
0000FFD3 MAXZ
0000001A MES
0000FFF1 MIDPIF
0000FFCE MINX
0000FFCF MINY
0000FFD0 MINZ
0000FF9C MJPFLAG
00000010 MON
0000FFDE MOVED
00004281 MOVE_BOY
000042AD MOVE_THEM
0000702B MOV_LETS
00004900 MOV_SAVE
00004979 MOV_SPR
0000705C MOV_STARS
00006E4F MOV_S_O
00004BAE MOV_X
00004C2E MOV_Y
00004DAF MOV_Z
00000016 MUE
000068AE MURTAB
0000DD65 MUSIC
0000DD6D MUSICTXT
00000004 MUSX
0000000B MUSY
0000DF5C MUZAKGO
0000DFA2 MainHigh
0000C500 MaskBuff
00005C35 MoveWithPollo3
A variety of development system's parameter names starting at 0x3881D:
Linker
Libraries
~Graphics library
Turbo ~Vision
ObjectWindows Library
N~one
S~tatic
D~ynamic
Container Class Library
~None
~Static
~Dynamic
Standard Run-time Libraries
Non~e
Stat~ic
Dyn~amic
Libraries
Options
~Generate list file
~Case sensitive library
~Purge comment records
Create ~extended dictionary
~Library Page Size
Librarian Options
Source Debugging
~On
~Standalone
~None
Display Swapping
Non~e
Sma~rt
~Always
Inspectors
Show ~inherited
Show ~methods
Show ~decimal
Show ~hex
Show ~both
~Program Heap Size
K bytes
Debugger
Code ~Segment
Code ~Group
Code ~Class
~Data Segment
D~ata Group
Da~ta Class
~BSS Segment
BSS G~roup
BSS C~lass
Far Data Segme~nt
Far Data Grou~p
~Far Data Class
Segment Names
~Include Directories
~Library Directories
~Output Directory
~Source Directories
Directories
~Arguments
Program Arguments
Information
~IDE, C++ Language, and Windows API
~ObjectWindows API
~Turbo Vision API
Active Help File
C:\PROJET\TINTIN\MAP_SPR.ASM
C:\PROJET\TINTIN\HEROCTRL.ASM
C:\PROJET\TINTIN\HEROANIM.ASM
HEROCTRL
HEROCTRL.ASM
HEROANIM.ASM
ANIMTAB.ASM
WINDOW.ASM
*.ASM
MUSIC.ASM
SCREENS.ASM
SGB.ASM
TXTSPI.ASM
INCBIN.ASM
Include Files
Include files for
~View
~Include files Location
Local Options
Project Item:
~Command Line Options
Output ~Path
Project File ~Translators
~Overlay this module
~Exclude debug information
Exclude from ~link
$NOSWAP
$NOSWAP $CAP MSG(TASM2MSG)
$NOSWAP $CAP EDIT
/m /i /p @SPIROU.LNK,SPIROU,,SPIROU $NOSWAP $CAP MSG(TASM2MSG)
/z /i /oc+ /ol+ /ow- /od+ /l $NOSWAP $EDNAME,F:\$NAME($EDNAME) $CAP MSG(TASM2MSG)
$SAVE ALL $NOSWAP
$SAVE ALL
/oan+ /z /i /oc+ /ol+ /ow- /od+ /l $NOSWAP $EDNAME,D:\$NAME($EDNAME) $CAP MSG(TASM2MSG)
/oan- /z /i /oc+ /ol+ /ow- /od+ /l $NOSWAP $EDNAME,D:\$NAME($EDNAME) $CAP MSG(TASM2MSG)
/MX /ZI /O $TASM
/c /b /m /i /p @d:\LINK.LNK,d:\game,,D:\game $NOSWAP $CAP MSG(TASM2MSG)
/b /m /i /p @d:\LINK.LNK,d:\game,,D:\game $NOSWAP $CAP MSG(TASM2MSG)
/z /i /oc+ /ol+ /ow- /od+ /l $NOSWAP $EDNAME,D:\$NAME($EDNAME) $CAP MSG(TASM2MSG)
E~xpression
~Result
~New Value
~Evaluate
~Modify
Cancel
Help
Evaluate and Modify
~Inspect
Data Inspect
~New Value
Modify Data
~Starting Index
~Count
Range Inspect
~Watch Expression
~Call Stack
Call Stack
DIRENEP
DEFG
144
$checknum
checknum
~Breakpoint List Line# Condition Pass
O~K
~Edit
~Delete
~View
~At
Breakpoints
~Condition
~Pass Count
~File Name
~Line Number
~Modify
~New
Cancel
Help
Breakpoint Modify/New
Symbol Name
Breakpoint At Function
After system messages goes some portions of the source files starting at 0x03B077:
$NOHUNT\@ call CheckLimitsY
$okeyy\@
ENDM
; Persigue al hВroe en X o en Y&
; \1=Mаscara frecuencia de persecuciвn
; \2=Velocidad persecuciвn
; \3=Distancia de desconexiвn con respecto coordenada de origen.
; Devuelve Carry=0 en la desconexiвn.
HUNT_HEROX MACRO
LD C,\2
LD DE,\3
WAITB \1,$NOHUNT\@
CALL HUNT_X
jr $okeyx\@
$NOHUNT\@ call CHECKLIM_HUNTX
$okeyx\@
ENDM
HUNT_HEROY MACRO
LD C,\2
LD DE,\3
WAITB \1,$NOHUNT\@
CALL HUNT_Y
jr $okeyy\@
$NOHUNT\@ call CHECKLIM_HUNTY
$okeyy\@
ENDM
; Persigue al hВroe en X o en Y&
; \1=Mаscara frecuencia de persecuciвn
; \2=Velocidad persecuciвn
; \3=Distancia de desconexiвn con respecto coordenada de origen.
; Devuelve Carry=0 en la desconexiвn.
HUNT_HEROX MACRO
LD C,\2
LD DE,\3
WAITB \1,$NOHUNT\@
CALL HUNT_X
jr $okeyx\@
$NOHUNT\@ call CHECKLIM_HUNTX
$okeyx\@
ENDM
HUNT_HEROY MACRO
LD C,\2
LD DE,\3
WAITB \1,$NOHUNT\@
CALL HUNT_Y
jr $okeyy\@
$NOHUNT\@ call CHECKLIM_HUNTY
$okeyy\@
ENDM
; Guarda coordenadas
CheckLimitsX
LDAL HeroX
STAL Hero
LDAL HeroX+1
STAL Hero+1
LDA PersoX
STAL Perso
LDA PersoX+1
STAL Perso+1
call CHECKLIM_HUNTX
LDAL Perso
STA PersoX
LDAL Perso+1
STA PersoX+1
ret
; Guarda coordenadas
CheckLimitsY
LDAL HeroY
STAL Hero
LDAL HeroY+1
STAL Hero+1
LDA PersoY
STAL Perso
LDA PersoY+1
STAL Perso+1
call CHECKLIM_HUNTY
LDAL Perso
STA PersoY
LDAL Perso+1
STA PersoY+1
ret
; Enemigo persigue al hВroe sвlo en X o Y$
; Entradas: C=Velocidad persecuciвn.
; DE=Distancia de desconexiвn con respecto coordenada de origen.
; Carry=0 fuera rango / Carry=1 dentro rango.
HUNT_ MACRO
$SEP = 4 ; Separaciвn pixels entre dos lбmites.
LDHLL Hero
PUSH HL
LD A,L
SUB $SEP
LD L,A
LD A,H
SBC 0
LD H,A ; HL=Lбmite derecho.
LDAL Perso
SUB L
LDAL Perso+1
SBC H
JNC $LIM2
ADDWL Perso,C
POP HL
JR $LIMITS
$LIM2 POP HL
LDAL Perso
SUB L
LDAL Perso+1
SBC H
JC $LIMITS
SUBWL Perso,C
$LIMITS
IF strcmp('\1','X')
CHECKLIM_HUNTX
ENDIF
IF strcmp('\1','Y')
CHECKLIM_HUNTY
ENDIF
;MORDENx7
call MORDENx7
LDBCL SPR_SAL
INC BC
INC BC
IF strcmp('\1','Y')
INC BC
INC BC
ENDIF
ADD HL,BC
xref BNK_ENETAB
GETHLHL BNK_ENETAB
PUSH HL
ADD HL,DE
LDAL Perso
SUB L
LDAL Perso+1
SBC H
JC $CHECKMIN
LD A,L
STAL Perso
LD A,H
STAL Perso+1
POP HL
XOR A
ret
$CHECKMIN POP HL
SUBHLDE
BIT 7,H
JZ $COMP
LD HL,0
$COMP LDAL Perso
SUB L
LDAL Perso+1
SBC H
JNC $IN
LD A,L
STAL Perso
LD A,H
STAL Perso+1
XOR A
ret
$IN SCF
$EXIT RET
ENDM
$CHECKMIN
RIO
D_Pos
callx Creditos
ld a,1
CALL InitializeOnce
stal OkPassword
stal OptFX
stal OptMusic
stal FlgPresent
stal CaraPos0
stal CaraPos1
stal CaraPos2
stal PrtFaces
stal PrtOptions
stal FlgActEnd
xref SELWORLD
LD A,SELWORLD
STAL WORLD
dec a
stal LastWorld
ENDIF
stal ScoreD0
ld a,1
Hard_LCDC_OFF
callx Hard_LCDC_OFF
stal FlgPr
This item and the next one include substantial text in Spanish. It seems to describe the enemy logic and the player logic. For example, "Enemy follows the hero only in X or Y". The assembled code may be found in the released version's disassembly between 0xED0C and 0xEDE9.
0x03FEE1
Final de la rutina de musica
"End of the music routine".
(Source: nensondubois)
|
The Spirou series | |
|---|---|
|
Game Boy (Color) |
|
|
Game Gear |
|
|
Genesis |
|
|
SNES |
|