This page details one or more prototype versions of Spirou (Game Boy).
|
|
This prototype is documented on Hidden Palace. |
Development Text#
Present between 0x11C0C and 0x133A9 is garbage data containing rather portion list of symbols for the assembled source files.
Drc_Clm
SLOPE_60L
PosYGorro
SCRANCHOD
ObjFlag
PERSOSPEED_JUMP
HeroSwing
RamSpiSpeedY
Clm_Bnk
OffsExplo
HeroGorro
SLOPE_30R
SLOPE_45L
TABGRF_HIPIX
InitializeOnce
DumpWhite
ObjNameOrder
TabKeysCheat
SPEED_H2O
GruBigY
Destruccion_boss
PosYCaraPass
DumpGover
DumpCharsBig
PersoPlat
SLOPE_60R
HeroShoot
SUBEBORDE
LastWorld
InitWorld
DIRSCRX_Old
CNT50S
DoorAdd
LastGorro
SLOPE_45R
BNK_HEROCTRL
DIRSCRY_Old
X_SCR
PasaFas
Y_SCR
HeroDie
DEG_SPEED
DIRHEADAGA_DE
DOOR_CLOSING
ClearOBJRAM
HierbaX
DIRCUELLO
AguaCnt
DOOR_OPENING
HierbaY
CNT16X
Z60MIN
POSTAB_ORDER
CNT16Y
MARC_BUFF
DEATH?
PersoJump
LY
UP
BIT_FIREA
LongMapeadoCareto
Z60MAX
BIT_FIREB
MaxSpeedWalk
MaxLife
PosXSprOneUp
ImpLife
NextWorld
SCRANCHOV
PosYSprOneUp
ALIV_OnScreen
FadeOut
HeroCableD
FlgPuch
ROW_HEADA
DIRCENTRO
Shoot_map
ENTRA_PUERTA
SCROLLBNK
andx
DoScroll_Rio
andy
VelSpiY
OUT_W
ENETAB
HeroTakeLastWorld
CineNum
CLIMB_HOR
WX
STOPUP_LIANA
FXEXPLODE
PosxRobot
WaitSec
LADDER_UP
WY
GET_SABLO
PushdownX
ImpEner
CntFuel
VER_32
BITSCR_Left
HIT_ABOVE
STONED_GETUP
PushdownY
DoPause
TIME_GO_LIFT
BLAMIN
HeroHit
SuperGameBoy
CLIMB_VER
MaxSpeedJump
FLAG_SIZE
HIT_PANEL
DIE_WATER
CALLES
DumpMap
INTSCAN_F
FLG_SIZEB
BLAMAX
LADMIN
COLTAB
TalkSeq
DirCineTab
GUARDASECADOR
OnePairDoors
MonjeOn
ENE_LIMIT
VER_64
ENELEN
LADMAX
FLAGHV
DRCGRF
TBLCOD
ProgramCounter
AguaAdd1
DoorCnt
AguaAdd2
ANCHOP
ALIV_AlwaysOn
LOAD_PERS
PresentFLG
AguaAdd3
FlgCountDown
MARC_PIEZ
YETI_DERE
OBJRAM
AutoTbl
DMASUB
BUFBLQ
DIRCENTROHEAD
DIRHEADAGA_IZ
FlgDumpShoot
FlgMuro
ScrCont
WIND_LEFT
BIT_RIGHT
MAXENE
AutoCnt
MusicOn
VelBoss
SeqLook
CARETO
BITSCR_Down
LCDC_WinBnk
AdjustY_hand
WORLD_TAB
CNTGEN
ESP_ORDEN
LimitHorBoss
BuffTxtScore
DOOR_MASK
ContVramDump
OffsetY
DIRVIB
CORAZON_E
SELECT
DUMP_MARK
CntVibBase
CORAZON_F
TABGRF_WIPIXHALF
TemblorAereo
JUNGLA
NUMP_INX4
FlgGetMine
TIME_DOOR
SINIT_GBS
DetectSlope60
ESP_Base
UNPACK
DRCMPM
HIGHSP
NOMBRE
JumpPer
F_CHAR
CLIMB_FALLING
FLIP_PRES
BAJA_CABLE
CheckAccesBonus
BosqNum
NIVEL_LYC
Message
LIFT_MOVE
DRCMPP
DIRDSP
StLimit
WaitNexoBoss
BITSCR
HANDLADDER
HIT_WATER
SixPairDoors
BUFTIN
PersoJumpAnt
BalaX
LIFT_EXIT
PosXSprGorro
PASPAS
SAVE_PERS
HeroLianaCnt1
IE_SGB
BalaY
PosYSprGorro
POSENE
DoorVRAM
PERSOSPEED_SLIDE
CaeSinCntr
DoTRANSMAPXY
GRF_BK
HeroClimbCnt1
CODSPR
AutoMov
JUMP_GRAV
WIDESP
FPOLLO
HeroClimbCnt2
FOOTLADDER_DE
ENER_C
BIT_START
FlgPrtCred
AlturaCuello
TwoPairDoors
FLIP_FUTU
TABGRF_PIECES
SUBBING_LIANA
DURMIN
PersoLastJoy
CROUCH_GOINGDOWN
TABGRF_BNKGRF
ESP_WORLD
SCROLL
IEB
ROW_FOOTA
COPO_SPDY
VDP_SetAddR
BitBITSCR_Left
MaxSpeedWalkJumpFast
DURMAX
DIRVIS
OptFX
PressRunTime
T_CHAR
BUFSPR
DMA
TABGRF_MAPLEN
TABGRF_DIRMAP
TxtScoreGO
SUMCOL
TABGRF_DIRGRF
BNK_Auto
DIV16DE
DO_LIM
Hierba2X
VDP_SetAddW
X_CHAR
DoLim
Hierba2Y
MPM_BK
CLYMUL
MARC_BUFF2
HeroSpeedX
WIND_STOP
AN_SLOPE60
START_INT
ActiveBank
HeroSpeedY
FlgCiclope
TAC
DEJA_LIANA
MPP_BK
DIRHEAD_DE
PosTabPuch
CaraPos0
BGP
HeroLadder
HeroHidden
DIRMAP_CARETO
CaraPos1
NUMS_PIEZ
CHARSBIG_PIEZ
MaxSpeedRunFast
CaraPos2
RED
EXT_DG
HeroAgarra
RamGravSpi
FIRSTWINPIECE
SL_DER30_A
Fe1
BUFTXT
PAL
BitBITSCR_Down
SL_DER30_B
Fe2
CheckLimit
PushupX
ScrollMaxSpeedX
FIRSTCHARBIGPIECE
FIRSTNUMPIECE
DER30_A
DIV16HL
PushupY
ST_ALL
ScrollMaxSpeedY
FlgTirBoss
SL_DER60_A
DER30_B
P_1
SL_DER60_B
InitAutoCp
P_2
ENETAB2
CntVelLook
VDP_SetRegN
VDP_SetColN
ENDTEJADOS
Present
P_3
SL_DER45_A
TMA
FullEnetab
P_4
DESP_X
MAX_FX
YETI_IZQU
DIV
BIT_UP
P_5
DESP_Y
SecAntigua
DER45_A
TocadoNave
MPMVUP
NUMSPR
CLIMB_FALL
DoGenEne
BNK_WT
HeroX
FOOTLADDER_IZ
TalkBuffer
HeroY
HeroAnimSprNext
VER_128
DestX
COPO_X
LYC
FABRICA
DestY
COPO_Y
HOR
VER_256
KEY
EstadoNave
RIO
Final
DIRCENTROA
BITSCR_Up
OSC50HZ
HeroSwingCnt1
DIROLA1
CoposTable
OBJRAM2
POSXSP
HeroSwingCnt2
DIROLA2
RUTMOV
LCDC_Window
Mo1
PSEUDOAGUA
POSYSP
SCX
Mo2
MiluX
SCY
MiluY
FxPnt
HERO_CATCH
CNTGEN2
HeroShootCnt1
HeroCrouch
WindowFlag
MusicParam
BNK_CHKLIM
OBJRAM_ENE
DIRHEAD_IZ
TABGRF_LEN
CNT1OLD
WorldFlags
SL_IZQ30_A
TOMA_LIANA
BNK_DETMAP
GenEnemyBk0
HIGHCAR
SL_IZQ30_B
STOPLADDER_UP
DRCMPP1
PIEZ_BLANC
IZQ30_A
SL_IZQ60_A
IZQ30_B
COLGADO
SL_IZQ60_B
GetHLE
PersoSpeed
FlgPresent
SUR
CATCH_DOWN
FLGRECH
HeroStoned
SL_IZQ45_A
AGARRANDOBORDE
TimeInmune
ImpMarkers
BEXPLO1
FGMITAD
POSENE2
DIE_SPLASH
FPOLLO0
SwinmDelay
APALEFT
PuntosD0
PosCursorM
IZQ45_A
FPOLLO1
TABGRFG
HotelFloor
PuntosD1
CLIMB_DOWN
LCDC_BG
BIT_SELECT
FPOLLO2
HeroLadderCnt
PSEUDOOLAS
FASANIM
DIRFOOT_DE
StatusBase
PuntosD2
PosCursorO
WIDECAR
FPOLLO3
|
The Spirou series | |
|---|---|
|
Game Boy (Color) |
|
|
Game Gear |
|
|
Genesis |
|
|
SNES |
|