Unused Message Box Pictures#
Text command EC XX will print a character message box. For a list of index numbers, see the notes.
Using codes 0100C3C7, 01D0C4C7, 01EC00D0 and 01xx01D0 one can force a box with the picture to appear.
All 256 IDs are indexed. Many IDs are curiously copies of Mūra with a different attribute. These are common so it's of limited use listing them.
Other specific unused IDs are listed below:
- 20: The picture is corrupted, but this is in the middle of the data. Perhaps the picture pointed somewhere valid before.
- 39: Like 20, this is not the last valid index number, but the sprite is invalid.
- 3F: Another corrupted picture as before.
- FC: Solid black box.
(Since this game and knowledge of all its characters is obscure, some other unused IDs may exist.)
The above unused IDs (except for FC which is still a full black box) while corrupted in Cosmo Red and Cosmo Blue, will actually bring up valid pictures in the Cosmo Neo prototype, as such:
ID |
Cosmo Red and Cosmo Blue |
Cosmo Neo |
|---|---|---|
20 |
||
39 |
||
3F |
(Source: Torchickens)
Shooting Game#
A shooting game that seems to be unused. Use codes 0146C3C7 and 017AC4C7 to load it via a conversation box, but the "points" and "time" sub-tiles will be glitched. The aim is to shoot number panels which appear on the screen with A.
A video of it in action can be found here.
(Source: Torchickens)
Unused Text#
メッセージいれとくれ
"Put message here": This seems to be placeholder text (used in error messages?) for the spaceship's mascot AI. It's usually followed by a character such as "9", "A", or "B". To see one of the texts, enter the overworld, enable code 01DF00D8, then open the ship menu with Start.
(Source: Torchickens)