This is a sub-page of Sonic the Hedgehog 4: Episode II.
|
|
This needs some investigation.
|
Android#
Audio#
- All audio is compressed in the Android version. Also, the audio driver may glitch out and replace a random sound with a very loud pop sound.
|
Android |
Windows |
|---|---|
Graphics#
|
Android |
Windows |
|---|---|
|
|
|
Android |
Windows |
|---|---|
|
|
- All models, textures, etc. are in a lower asset quality on Android.
- Sonic and Tails use low poly models without mouths, movable fingers and eyelids.
- As the hand gestures are separate models that are swapped on the fly in this version, there's a bug where all of them end up displaying at once during Special Stages.
- Android lacks most shader effects (sun rays, water distortion etc), while iOS only lacks realtime shadowmaps and Special Stage floor reflection.
- Sonic and Tails use low poly models without mouths, movable fingers and eyelids.
|
Android |
Windows |
|---|---|
|
|
- All 3D backgrounds were replaced by static images
- All cutscenes are pre-rendered FMVs on Android, rather than being played in-engine.
- Episode Metal Act 3's skybox is missing in the Android version.
Sega Forever Differences#
On August 2, 2018, the mobile version was updated under the SEGA Forever brand (although the game is far from a retro title but whatever). The app was also renamed to Sonic The Hedgehog 4 Episode II and received the following changes:
- Content from Episode Metal is available from the start.
- The SEGA intro got replaced by the usual SEGA Forever one.
- The game's framerate cap has been increased from 30 to 60 on both Android and iOS.
- Video ads after beating a stage, banner ads throughout menus and square ads on the pause menu were added (with a $1.99 purchase to get rid of them).
- Restore Purchase let you download the 2012 release if you had bought it, until Play Store decided you couldn't (the app being too old).
|
PC/Console/Pre-Forever |
SEGA Forever |
|---|---|
|
|
|
This version was discontinued in March 29th 2025, and got delisted later that year.
Other Differences#
- After you unlock a tag action, a popup appears telling you how to use it. Strangely enough, instead of the tag action button being shown, the Super Sonic one gets displayed instead.
- If the game closes in the middle of a stage, next boot it will ask you if you want to retry from the star point.
- The game uses Google Play for achievements and leaderboards instead of Steam.
- All bosses play as they would if you were Super (Half health points).
- The Egg Heart's shield can be broken by Super Sonic.
- You can get an infinite amount of ring based 1-ups.
- You can enable gyroscope controls, letting you move Sonic by tilting your phone, both in normal gameplay and/or special stages.
- Local Multiplayer is available in the form of connecting to another device via Bluetooth.
- The Pause menu has been simplified, as the game lacks leaderboards, but doesn't hide the HUD like PC/Console.
- When using a controller, the button highlight indicator are orange bars instead of the button turning blue like on PC/Console.
|
PC/Console |
Mobile (with controller) |
|---|---|
|
|