the cutting room mirror

Unused Graphics

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This is a sub-page of Sonic Generations (Nintendo 3DS).

Graphics in this game can be opened with either Kuriimu 2 (bclim) or Ohana3DS Rebirth (bcres).

General#

Image

Filename

Description

prof_cara_01

A placeholder graphic for the profile card, which contains an image of Classic Sonic with "chara_01" being shown at the top.

G_CMN_JUMP_ST_B

Found amongst the graphic files for both the Dash Panels and Jump Panels, there exists colored arrows in both purple and orange. These would be used on Trick Jump Panels, as seen in the console versions, suggesting that they were planned for this version.

ESRB_logo

A graphic for the link to the ESRB website, meant for the top screen. For why it's here is anyone's guess.

Emerald Coast#

Image

Description

A little 16x16 green square, found in stage's foreground assets for Act 1. Not much information can be gleaned from its visual appearance, but its internal name is "test".

Sonic_Generations_3DS_Jump_Pad_Number_6.png
Sonic_Generations_3DS_Jump_Pad_Number_7.png

Meant to be used on the jump pads found around the stage. The highest it goes though is five.

Radical Highway#

In the texture files for the GUN Hunter, there is an extra number two on the bottom-right corner of the image behind a red texture. Though this doesn't seem anything out of the ordinary, this actually would've been used for an unused shield object meant for the enemy. There is no model that can be found anywhere in the game's files.

Image

Filename

E_GUN.png

E3 Demo Leftovers#

Several images that were used in the E3 Demo can still be found in the game's files. Classic and Modern Sonic's look similar to the ones in the final game, via the files for White Space, but with some minor green textures that can be found around both their legs.

(Source: Sonic Retro Forums)

1990 Label#

A 1990 label is stored among the collection room assets. In the collection room, year labels are used on box arts, but because no Sonic game released in 1990, this goes unused.

Debug Fonts#

DebugFont
Sonic-Generations-3DS-DebugFont.png

DebugFontTerminal
Sonic-Generations-3DS-DebugFontTerminal.png

"DebugFont" and "DebugFontTerminal" are stored in the System directory. The font normally used by the game is named "system_font_12_03", and is located in a separate Font directory.

3D Test Images#

DSCF0029Tex.tga
SonicGenerations3DS-3DTestImage1.png
DSCF0188Tex.tga
SonicGenerations3DS-3DTestImage2.png
DSCF0196Tex.tga
SonicGenerations3DS-3DTestImage3.png
DSCF0223Tex.tga
SonicGenerations3DS-3DTestImage4.png
4 CTPK files can be found in the game's System folder. They contain various images of Sonic, taken at 2 angles to test the 3DS' stereoscopic 3D capabilities. Some of these angles are very slight, while others are quite extreme, providing different levels of depth.

Early UI Elements#

LAYOUT_X/TEST_LYT#

1ST_02_U_00
This appears to contain assets for an early boost gauge, due to the prefix 'sgage' on most of the images.

TEXTTEST
This is made up of 2 assets, a small sprite with Japanese text which translates to "Return", and a screenshot of an early pause menu with many differences from the final.

Early

Final

  • The early menu is more transparent allowing you to see the UI behind it better.
  • The early menu has a slight gradient while the final uses solid colours.
  • The buttons and text are much larger in the early pause menu.
  • The early menu lacks button prompts.
  • Background shapes are either laid out differently or changed their density in circles and details.
  • In the earlier screenshot the life icon is at the very top of the screen, and a Japanese character is on the Sonic icon, likely indicating a placeholder. Lives are also set to 99, probably for testing.
  • The "Start" and "Goal" indicators had many details in the early version, but was reduced to just the text in the final version.

LAYOUT_X/WHITEMAP_LYT#

WHITEMAP_L_00
Another early screenshot for the game, this time showing the bottom screen of the map.

Early

Final

  • Most interestingly, there was a cut hard mode! The bottom of the screen has an additional X prompt missing in the final.
  • A shield icon is present next to many of the times; whether or not you were allowed to bring items into levels like the HD version is unknown.
  • All stages have a default time of 9:99.99, instead of being denoted as -:-.- if the player hasn't beaten it before.
  • The green Chaos Emerald graphic is slightly different, appearing less bright.
  • The level icons at the top are missing their glow effect when selected, but are bigger and more vibrant. The button prompt to switch is also slightly different than the final.

(Source: Sonic Retro Forums)

xx_help_b
SonicGenerations3DS-UnusedHintScreen.png

Outside of the hilariously incorrect loading text, the bottom screen was meant to give hints similar to the HD version.

(Source: Sonic Retro Forums)

xx_years#

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

A placeholder file for the birth date of the player, with the year on it being 1999.