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Unused Objects

This is a sub-page of Sonic Frontiers.

Unused Objects#

Unused Grabber Enemy Variants#

The files contain unused variants for the Grabber Enemies found in the Chemical Plant stages. These variants are mainly used in 3D.

  • One variant simply walks around, but has an unused parameter for firing projectiles.
  • The other variant is designed to move along grind rails.

(Source: Sonic Frontiers Facts)

Unused Weight Object#

This is an unused object that resembles a weight. It has leftover scale and offsetY parameters, but doesn't do anything. However, it has unique sound effects when interacted with.

Trampoline Object#

In the game files, there is an unused "Trampoline" object. Its parameters and behavior function, but there is no model. You activate it by jumping in it, like a regular trampoline.

Watch on YouTube

Unused Gun Truck#

In the files, there seems to be a Gun Truck object left in. When placed in-game, it does nothing.

  • However, there is a list of unused strings associated with it.
    • GunTruckAppear
    • GunTruckAttack
    • GunTruckDie
    • GunTruckMove
    • enm_guntruck01
    • enm_guntruck01_hologram
    • enm_guntruck01_body_idle
    • enm_guntruck01_digital_idle
    • guntruck01
    • Gun
    • Eff_Gun
    • Move
    • TwoPt
    • obj_chaser_running
    • obj_chaser_gun
    • ef_en_guntruck01_bulletfiring01
    • ef_en_guntruck01_bulletfiring02
    • obj_chaser_appear
    • ef_en_guntruck01_explosion01
    • obj_chaser_crush
    • GunTruckShot

(Source: Sonic Frontiers Facts)

Old FloatIsland Objects#

In the Update 2 files, there is an older version of the FloatIsland object found in Final Horizon.
Notably, the platform is more detached compared to the final version.

Update 2

Update 3

Update 2

Update 3

Update 2

Update 3

(Screenshots: InvalidFile)