This is a sub-page of Sonic Frontiers.
Unused Objects#
Unused Grabber Enemy Variants#
The files contain unused variants for the Grabber Enemies found in the Chemical Plant stages. These variants are mainly used in 3D.
- One variant simply walks around, but has an unused parameter for firing projectiles.
- The other variant is designed to move along grind rails.
(Source: Sonic Frontiers Facts)
Unused Weight Object#
This is an unused object that resembles a weight. It has leftover scale and offsetY parameters, but doesn't do anything. However, it has unique sound effects when interacted with.
Trampoline Object#
In the game files, there is an unused "Trampoline" object. Its parameters and behavior function, but there is no model. You activate it by jumping in it, like a regular trampoline.
Unused Gun Truck#
In the files, there seems to be a Gun Truck object left in. When placed in-game, it does nothing.
- However, there is a list of unused strings associated with it.
- GunTruckAppear
- GunTruckAttack
- GunTruckDie
- GunTruckMove
- enm_guntruck01
- enm_guntruck01_hologram
- enm_guntruck01_body_idle
- enm_guntruck01_digital_idle
- guntruck01
- Gun
- Eff_Gun
- Move
- TwoPt
- obj_chaser_running
- obj_chaser_gun
- ef_en_guntruck01_bulletfiring01
- ef_en_guntruck01_bulletfiring02
- obj_chaser_appear
- ef_en_guntruck01_explosion01
- obj_chaser_crush
- GunTruckShot
(Source: Sonic Frontiers Facts)
Old FloatIsland Objects#
In the Update 2 files, there is an older version of the FloatIsland object found in Final Horizon.
Notably, the platform is more detached compared to the final version.
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(Screenshots: InvalidFile)