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Unused Animations#
Unused Combat Animations#
These are unused animations for Sonic's combat skills. The animations themselves aren't inside Sonic's .asm file, so it is speculated that these are leftover animations from an older combat system. These animations also look extremely similar to some of the combo animations used for the Phantom Rush ability.
chr_sonic@stomp_cons
An unused multi-stomp attack animation.
(Source: Sonic Frontiers Facts)
chr_sonic@combo_tornado
An unused tornado-kick attack that looks similar to the Cyclone Kick.
(Source: Sonic Frontiers Facts)
chr_sonic@combo_uppercut
Unused uppercut animation.
(Source: Sonic Frontiers Facts)
chr_sonic@combo_quickstep01_finish
(Source: Sonic Frontiers Facts)
chr_sonic@combo_sliding01_finish
(Source: Sonic Frontiers Facts)
chr_sonic@combo_dropkick
An unused dropkick animation. Notably, it looks extremely similar to the Phantom Rush combo finisher.
(Source: Sonic Frontiers Facts)
chr_sonic@combo_cyloop01_attack
A quick cyloop combo attack animation. This animation is mostly similar to how it looks in the final version. However, the Quick Cyloop itself uses a different animation instead of reusing the Air Boost.
(Source: Sonic Frontiers Facts)
chr_sonic@combo_avoid01_finish
An unused combo finisher.
(Source: Sonic Frontiers Facts)
Unused "Bad Catch" Animation#
This is an unused animation for the fishing minigame, and would presumbly be used when you catch less favourable items. (like cans)
(Screenshot: Sonic Frontiers Facts)
Unused Enemy Animations#
enm_wolf01@stun_loop.anm.pxd
Unused stun animation for Wolf.
(Source: Sonic Frontiers Facts)
enm_wolf01@somersault_ready_start
(Source: Sonic Frontiers Facts)
enm_wolf01@somersault_atk
An unused attack.
(Source: Sonic Frontiers Facts)
enm_wolf01@seek
An animation of Wolf looking around and walking.
(Source: Sonic Frontiers Facts)
enm_wolf01@knockback
(Source: Sonic Frontiers Facts)
enm_wolf01@fall_loop
(Source: Sonic Frontiers Facts)
enm_wolf01@blow_u_loop
(Source: Sonic Frontiers Facts)
enm_wolf01@blow_f_spin_loop
This animation would be used when Drop Dashing, Sliding, or Spin Dashing into the enemy. But, there is no way to activate this animation normally, as Wolf doesn't enough enough HP for you to see it.
(Source: Sonic Frontiers Facts)
enm_wolf01@attack_step
An unused melee attack similar to the Soldiers.
(Source: Sonic Frontiers Facts)
enm_wolf01@attracted_loop
Another "attracted" animation, it shows Wolf shaking violently.
(Source: Sonic Frontiers Facts)
enm_wolf01@attack_claw
Another melee attack, this time Wolf is stationary.
(Source: Sonic Frontiers Facts)
enm_wolf01@attack_counter
An unused counterattack.
(Source: Sonic Frontiers Facts)
enm_wolf01@attack_cons
An unused series of melee attacks.
(Source: Sonic Frontiers Facts)
These animations are from the unused 3D variant of the Grabber enemy.
(Source: Sonic Frontiers Facts)
enm_batabata@swim_loop.anm1.pxd
Swimming animation for the Chopper Badnik.
(Source: Sonic Frontiers Facts)
Unused Guardian Animations#
mbo_charger01@bodypress_start.anm.pxd
An unused rolling attack startup for Caterpillar.
(Source: Sonic Frontiers Facts)
mbo_charger01@bodypress_loop.anm.pxd
The unused rolling attack.
(Source: Sonic Frontiers Facts)
mbo_charger01@bodypress_end.anm.pxd
(Source: Sonic Frontiers Facts)
mbo_charger01@stun_upside_loop.anm.pxd
Unused stun animation.
(Source: Sonic Frontiers Facts)
mbo_charger01@stun_loop.anm.pxd
Another unused stun animation.
(Source: Sonic Frontiers Facts)
Unused Titan Animations#
boss_dragon01_bumper@bound.anm.pxd
A simple animation of Wyvern's head getting bumped.
(Source: Sonic Frontiers Facts)
Unused Power Boost Awakening Animation#
An animation that plays once activating the Power Boost. In the final game, this is replaced with the a rendered cutscene of Sonic charging up in a way similar to the climax of the Sonic the Hedgehog movie.