the cutting room mirror

Unused Objects

This is a sub-page of Sonic Adventure 2 (Dreamcast).

There are some unused objects in some levels. Some have been jammed inside a wall or another inaccessible place. Others are still interactable, because instead of being deleted, they are simply invisible.

Hidden Dash Pad in Iron Gate#

They originally wanted to throw you into that room.

After the first locked door, there's a room with an elevator that leads to a tight tunnel, and after that you drop into a room. Before that room, to the right, there is a dash pad inside the wall.

Hidden Objects in White Jungle#

SA2_White_Jungle_dash_pad.png

Near the start, there is a dash pad that was misplaced and is right below the starting tunnel of the level.

SonicAdventure2_WhiteJunglePads_GCN.png

Additionally, there are two on either side of the one that Shadow falls on to start the level that are slightly below the tunnel - enough to be useless. The pad that Shadow actually uses is right in the middle. These are both present in the GameCube version.

Invisible Rail in Meteor Herd#

Watch on YouTubeIf one uses cheats to play as Sonic or Shadow on this level, a hidden rail can be found. One end begins on the central tower, leads sharply downwards and features two successive loops, and the other ends near the starting point. Knuckles can't grind in this game, so that is why nobody stumbled upon this invisible rail when playing casually.

(Source: Sonic Retro)

Extended Rail in Final Chase#

If Shadow turns around and grinds backwards on the starting rail, he will find that the rail actually starts quite a bit back compared to where he starts. However, it doesn't have any collision until it reaches a nearby spring, which is what the game uses to put Shadow on the rail at the start of the stage in the first place.

Unused "Push and Pull" Object#

SA2-unused-pull-object.png

An unused object that was meant to be pushed and pulled by the character.

Leftover Hint Box#

SonicAdventure2-leftover-hint.png

A leftover hint box from Sonic Adventure.

Leftover Item Box#

SonicAdventure2-leftover-itembox.png

A leftover item box, also from Sonic Adventure.

Unknown Reference Object#

Please elaborate.
Having more detail is always a good thing.
Specifically: What is this, exactly?

SonicAdventure2-refrence-object.png

Some kind of reference object.

Hidden Rings#

There are a few hidden rings that can be found in bizarre locations in certain levels, usually below the starting point. It's impossible to obtain them normally without dying or using a lightning shield to draw them in. Because of this, it's impossible to obtain a perfect on these stages, granting a guaranteed A rank.

Six-Bomb Phoenix#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Get a screenshot of the Phoenix-6 ingame.

SA2_Phoenix-6_Model.png

The Phoenix is only ever seen in Meteor Herd's Hard Mode layout and with three bombs, but there is a model and code for a six-bombed variant that goes unused.

Unused Kart Racing Gate#

SA2_KartRacing_UnusedGate.png

An unused gate object leftover in CART.PRS. It features a scrolling display with text reading "Who will be champion? and "Great weather today!"