the cutting room mirror

Sly 3: Honor Among Thieves

This article has a talk page!
view on tcrf.net

Playable Penelope#

Interract icon on buttons

Movement & combat

With the use of the prototype's debug menu, Penelope can be selected as a playable character. She lacks the ability to attack or use the binoc-u-com, but does have a unique interact icon for buttons. Getting spotted by guards will cause her to change into her dress outfit and hold the cutlass from Episode 5's operation, but she is unable to attack.

She can also be selected by setting the memory address at 0x36C710 (NA) / 0x36D190 (EU) to 0x0000001F, then dying to respawn as Penelope. This only works in maps where her entity is loaded.

Toonami Biplane#

While flying the biplane in Episode 3 or Biplane Duel, pausing the game and entering the following code will replace the plane with the Toonami skin.

R1, R1, Right, Down, Down, Right

The plane turns into a different model with a Toonami logo at the top, and can fire unlimited missiles with the L1 button.

Silhouette Disguise#

Watch on YouTube

(Source: SlyCooperReloadCoded)

The black silhouette effect applied to Sly in the game's intro cinematic is actually a type of disguise, and can be equipped using memory editing. It works as a functional disguise in episodes 1, 4, and 5, but also works in episodes which do not normally have disguises, in which the guards will ignore you instead.

Mega Jump#

A new version of the mega jump powerup is in the game, but can only be unlocked with memory editing. Compared to Sly 2, the camera zooms in a little differently and it uses gadget power.

Mega Jump can be unlocked with the prototype's debug menu, or by setting the memory address at 0x468DCC (NA) / 0x46A44C (EU) to 0xFFFFFFFFFFFFFFFF (8 bytes)

Unused Text#

Voicelines#

Like Sly 2, every voiceline in the game is transcribed in memory. Below is one example of all Murray's voicelines from the job "Feed the Croc".

ID

String

2080

Eat up pal!

2081

Chow down, Scaley!

2082

Chomp that clown in half!

2083

Chew that miner like bubblegum!

2084

Remember to chew!

2085

Feeding time!

2086

Dinner's ready!

2087

Delicious Miners!...Wonder if they taste good?

2088

Oh yeah, that's tastey!

2089

You like that, huh?

2090

Hungry, little fella?

2091

Take a bite o'this!

2092

Miner flavored miner, yummy!

2093

Snack time!

2094

Later, Sucka!

2095

That's right, miners are food...you like eating miners!

Localization Message#

This message can be found in memory as the very first string in the game's string table. The same string can be found in Sly 2 as well.

DO NOT LOCALIZE! This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry. This text is over 255 characters to force word to treat this column as a memo field during merges. Sorry.

Sly 2 Leftovers#

To do:
There are more strings

These are all leftover unused strings from Sly 2.

ID

String

229

Tornado Strike

230

Unleash a spinning tornado attack that knocks out enemies

231

Knockout Dive

232

Leap at enemies, leaving them stunned on the ground

233

Insanity Strike

234

Make enemies attack each other with the wheelchair spin attack

235

Voltage Attack

236

Electrify your cane... shocking!

237

Long Toss

238

Throw things further with Sly and Bentley

239

Rage Bomb

240

Confuse all enemies in the area into attacking each other

Unused Powerups#

These are placeholder strings for cut powerups. The mega jump and shield powerups are used in multiplayer, but they do not appear in the gadget grid.

ID

String

195

ENGLISHpowerup_uppercut_name

196

ENGLISHpowerup_uppercut_desc

199

ENGLISHpowerup_high_jump_name

200

ENGLISHpowerup_high_jump_desc

203

ENGLISHpowerup_carry_jump_name

204

ENGLISHpowerup_carry_jump_desc

241

ENGLISHpowerup_electric_spin_name

242

ENGLISHpowerup_electric_spin_desc

247

ENGLISHpowerup_disguise_name

248

ENGLISHpowerup_disguise_desc

255

ENGLISHpowerup_shield_name

256

ENGLISHpowerup_shield_desc

295

ENGLISHpowerup_high_jump_usage

296

ENGLISHpowerup_uppercut_usage

297

ENGLISHpowerup_carry_trigger_usage

Demo Strings#

These strings are leftover from the E3 demo.

ID

String

673

The Gondola Chase

674

2P:Sly/Carmelita

675

3-D:Second Half

676

3-D:Into the Depths

677

The Brawl Itself

678

Lemonade Boss

Build Strings#

The following strings can be found in the game. They are the build user, build date long, and build date short, respectively.

European#

build
09/21/05 18:43
0921.1843

North American#

build
08/28/05 02:12
0828.0212

Korean#

build
11/12/05 15:25
1112.1525

Unused Music#

To do:
The official soundtrack album has 2 unused tracks; "Murray The Ghost" & "Zombies' Army", how should they be documented here?

Aircraft Hangar Defense (Sneak Variation)#

Despite this section of the job only playing the chase theme, an unused sneak variation exists.

The sneak track can be played in-game with memory editing. During the job, first set memory address 0x47504C (NA) / 0x4766CC (EU) to 0x00000000, then set 0x475050 (NA) / 0x4766D0 (EU) to 0x00000001 during the job.

References#


  1. GameFAQs↩︎