the cutting room mirror

Shuujin he no Peret-em-Heru

Reanimated Drafts#

MCP006.ECD This article is marked as NSFL!

The following content is Old-NSFLIcon.png and has been hidden by default. Click to reveal content: ;

MCP008.ECD This article is marked as NSFL!

The following content is Old-NSFLIcon.png and has been hidden by default. Click to reveal content: ;

Sae and Saori Shinoda both have a draft of their deaths that is stored inside the MCP files. Most likely references to add in the horror details.

Unused Cutscene Images#

Ayuto Asaki#

MCP058.ECD

This seems to be an older Ayuto image inside MCP058.ECD.

MCP092.ECD

Ayuto, Nei, Kyosuke, and Yoko confronting an unknown villain.

Nei Ichikawa#

MCP060.ECD

A CG of Nei's early design. It was changed because Makoto felt her expression was too dark.

MCP070.ECD

Another CG of her early design. Her clothes on the left lacks shading and details while on the right side, her hair is unfinished.

MCP091.ECD

A chart of how much Nei has changed during the process of creating this game.

MCP080.ECD

In a wooden cabin in the urban streets of Cairo, Ayuto and Nei were planning out their next strategy.

Kyosuke Hino#

MCP087.ECD

Peretemheru-kyosukehino-unfinished-cg.png Peretemheru-kyosukehino-unfinished-cg2.png

Unfinished CG. Kyosuke Hino's face has a softer expression than in the final version.

Yoko Nogisaka#

MCP047.ECD

A different Yoko design not present in the game.

The man next to her was supposed to be a part of the group. He was described to be a destructive person with violent tendencies that easily gets riled up. Most likely, he was scrapped because then the game would have too many characters.

MCP061.ECD

An even earlier Yoko CG.

MCP067.ECD

Unfinished CG.

Soji Mizumi#

MCP095.ECD

As with Sae, the image to the left is the only one present during all conversation options involving Soji, including the ending where he lives. The right side is never used.

Sae Otogi#

MCP052.ECD

There is Sae with orange clothing, for some strange reason.

MCP053.ECD

Only the left side is used whenever Ayuto is conversing with her, and in all the ending variants where Sae survives. Her shirt and bandana palette is corrected here.

Rin Tsukihara#

MCP044.ECD

The right side is not used in any of the ending variants where Rin lives. Only the left image is shown whenever Ayuto is conversing with her and in the ending where she lives.

Mitsuru Koeiji#

MCP084.ECD

An even earlier CG of Mitsuru back when he was a lolicon otaku. He was trialed for pursuing children like Rin. In the final version, he is judged for being lazy.

A development chart of Mitsuru.

Saori Shinoda#

MCP052.ECD

In the same frame as the orange shirted Sae, this would be the CG where Saori demands you to give back her Takashi in the ending. It's never shown in any variants where she lives.

Tetsuya Tsuchida#

MCP043.ECD

Tsuchida can never be recruited to Ayuto's team through "Recruit Teammate", as his name will always be crossed out, leaving the right side obsolete. When talking to him, he'll always show the sprite that's on the left.

MCP096.ECD

Ending CGs of the Professor exists which is rather interesting due to that in the final game, he dies to Pharaoh Khufu judging him for the murder of Koji no matter what choice you make for each individual character trials, making these two images unused as you can never save them in normal gameplay.

Koji Kuroe#

MCP054.ECD

Ending CGs of Koji are also present in the game files, but they can never be triggered in a regular gameplay as he dies instantaneously in the temple. The background is also incorrect. His shirt and skin color are also slightly different. Here's what he looks like when attempting to pull him in the party.

MCP057.ECD

The left image was most likely to be used whenever Ayuto was hurt and needed healing. The right side is an older draft of Koji where he had shorter hair. Makoto later changed this to give him more individuality among the cast.

Scrapped Characters#

Makoto created a lot of characters to be used in the game, but they were later dropped during development to avoid having too many characters.

Shinoda#

MCP069.ECD

MCP103.ECD

Shinoda (not to be confused with Saori Shinoda, who was originally Saori Kawamoto) was supposed to be Soji's assistant.

Professor's Assistant#

MCP064.ECD

MCP088.ECD

MCP104.ECD

This unnamed character was originally Tsuchida's assistant. Since Makoto felt an indignant type of character was too strong for a woman, she was replaced with Koji.

Takashi#

MCP094.ECD

Takashi, Saori's boyfriend, was originally going to be a part of the group, but he was later scrapped since Makoto only wanted one good-natured boy in the group.

Boyish Girl#

MCP093.ECD

A tomboy that was supposed to be a part of the group, but was scrapped for being too similar to Nei.

Hidden Characters#

Characters that have no names and were dropped during development yet remain hidden inside the game files.

MCP055.ECD

A child character. Perhaps a previous version of Rin.

MCP073.ECD

CHR040.ECD

A collection of character portraits for civilians, created in an RPG-making engine called Chimes Quest. Upon the release of RPG Tkool Dante 98, Makoto transferred the drafts of these characters over into Shuujin he no Peret-em-Heru.

Kyosuke's Memory Fragments#

Memory fragments are a concept where a character has to overcome a traumatic experience that would have also had an accompanying flashback. Most likely, these would have been experienced through Kyosuke’s psychic powers. Makoto noted that creating at least one CG for every character in the game was too much of an ordeal and scrapped it.

Mitsuru Koeiji#

MCP046.ECD

MCP049.ECD

Mitsuru, while being stuck in the gas chamber, was supposed to recall a scenario in high school where he was bullied harshly (possibly for his weight) by two classmates named Yabuta and Fukada in the school bathroom.

Yoko Nogisaka#

MCP056.ECD

Yoko's younger sister had drifted out into the open sea and Yoko nearly drowned rescuing her. It was originally planned in the game for Yoko to be faced with a similar situation where she must overcome her fear of drowning and rescue someone once more. A part of this backstory was still retained in the final version where Kyosuke mentions that Yoko cannot swim.