This is a sub-page of Shining Force III.
Debug#
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GUARD!
YOKE!!
b_panch!!
The Debug's printout display will print out a few cheeky messages under certain circumstances. Such as Guarding, Evading, or when the Colossus attacks.
General#
仲間のピクシ一
PARTNER'S PIXY
Pixies were a mechanic in Shining the Holy Ark.
Scenario
US/EU Only. This is supposed to be displayed on the file select, but was taken off during localization.
変な魔法コ一ド(魔法使用効果メッセ一ジ)
Spell code error
Use unknown. The Japanese appears to have more to it that the localization glosses over.
呪われた装備を
はずす
Remove
cursed equip
正常
Normal
Both of these lines are near the end of the Status menu text but never seem to get used. The first has a very awkward line break.
Ordinary Weapon
The second entry under Weapon Types. Doesn't appear to be used in the game proper.
{NAME}たちは 全滅した
{NAME} and
crew are all dead.
This is present in every script, even the Town dialogue. This doesn't appear to be intended for Synbios, as the Control code is different. (It uses {12}, which is context sensitive. Dialogue intended for Synbios uses {10}.)
?
Appears one hundred and one times in the weapon type text.
dummy
112 files on the disc contain nothing but this message.
頭の防具
腕の防具
体の防具
強化装甲
Head Armor
Arm Armor
Body Armor
Reinforced Armor
Leftover dialogue from Shining the Holy Ark.
Town#
怪しげな気配を感じる
A strange feeling
eminates from it
Part of the treasure chest dialogue, emanates is misspelled.
{NAME}は 死んでいるので
魔法は 使えない!
{NAME} is dead,
he cannot use magic!
Magic can be used out of battle, even when dead. It's oddly formatted too, for some reason both versions of the game contain an line break at the very end of the sentence.
Battle#
痛恨の一撃!
Max damage attack!
Comes directly after the line "Critical Hit!". That and the line itself suggests it's related to the attack "Maximal Damage", but this line doesn't seem to show up if the attack is played...
{NAME}は 心を奪われた!
{NAME}は 我にかえった!
(Name's) mind has been stolen!
(Name's) soul returns!
Mixed with the dialogue for being inflicted with status effects is dialogue for an unknown effect. The Japanese version doesn't seem to mention anything about souls.
あんたは 強い!!
You are strong!!
This was used in Shining the Holy Ark, it replaces the EXP text when a character reaches level 99. It might do the same here, but due to the nature of the game it is unlikely at best for any player to ever see it.
エキストラダメ一ジ (##)ポイント!
(##) point(s) extra damage!
Use unknown.
Class Names#
Japanese Text |
Fan Translation |
US Version |
|---|---|---|
レンジャ一 |
Ranger |
Ranger |
Reserve |
Reserve |
Reserve |
剣名人 |
Champion |
Swordsmaster |
親衛騎士 |
Paladin |
Paladin |
狂戦士 |
Berserker |
Berserker |
聖戦士 |
Paladin |
Holy Knight |
上位魔法使い |
Sorcerer |
Sorcerer |
召喚士 |
Summoner |
Sumonner |
????? |
????? |
????? |
Ranger appears to be an unused pre-promote class for Justin. Most of the other unused classes use Reserve except for the last seven entries.
Location Names#
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To do: |
Segale Valley Train
Train to Valley
The name of the Chapter 2 end and an unused map (that is no longer in the game). Oddly enough, the script for the Train itself is called X5SEGAL.BIN, but this name is otherwise never mentioned...
Over the border
The location name for the End of Chapter 3 cutscene, which can't be seen normally.
Aspia Roof
Part of the post credits scene.
X5DREAM.BIN#
リに倒れていくのにビクッと気付いてから、立て掛けてある本に見入る。もう一度ティンカーべルのウフフで、爺さんはビクッとして右斜め上を見てそのまま左斜め上に顔を向けて・・・背中越しに後ろに振リ返るのと、ティンカーべルが爺さんの視線の方向に動くのが同時である。
"[...] notices [...] collapse with a start, then looks intently at the propped-up book. Tinkerbell giggles once again, and the old man, startled, looks diagonally up to the right, then turns his head diagonally up to the left... The old man turning to look over his shoulder, and Tinkerbell moving in the direction of his gaze happen at the same time."
zしに後ろに振リ返るのと、ティンカーべルが爺さんの視線の方向に動くのが同時である。(近づくに連れ、BGMと一緒に時計の音が聞こえる。)
"z[...]ing to look over his shoulder, and Tinkerbell moving in the direction of his gaze happen at the same time. (As you get closer, you can hear a clock as well as the BGM.)"
These are the first two unique lines present in the file, and two of four lines to have been left untranslated in the US version. These likely weren't intended to be in the game, as they contain no control codes, and as a result will not display properly if inserted into the game. They appear to be partially-overwritten developer notes of some kind, describing the events of a scene.
決戦! 蒸気機関車戦闘
滝の一本橋戦闘
The decisive battle!
The fight on a steam locomotive.
Battle on a bridge by the waterfall
Used by the demos for the menu on the title screen.
X5BTL102.BIN#
スナイパ一の{HAYWARD}が{CURRENTNAME}軍に加わった。
The sniper {Hayward} joined the
force.
Mixed in with the regular dialogue, the one the game uses is much, much earlier in the script (line 038) and is worded differently. (Hayward the Archer Joined the force.).
X5BTL106.BIN#
モンクの{IRENE}が
{CURRENTNAME}軍に加わった。
Monk {Irene} has
joined the force.
X5BTL107.BIN#
傭兵のジュリアンが仲間になった。
Mercenary {Julian} joined the force.
Mercenary isn't even the proper class for Julian, in the final it's Soldier, same as Medion and Synbios. Notice Julian is just spelled out normally in Japanese, rather than using a control code.
X5BTL24.BIN#
{CURRENTNAME}様 手遅れにならないうちに
早くフラガルドの城ヘ向かいましょう!
{CURRENTNAME}, let’s head to Flagard castle
before it is too late!
Normally there's a trigger in front of the Flagard's exit that prevents you from leaving the area. However if you clip around it, exit the area, and then attempt to leave for Lookover, Dantares will say this line.
{CURRENTNAME}様 今はオブサ一ブに住む
パルシス様のところヘ急ぎましょう
{CURRENTNAME}, for now let’s hurry to see
Palsis, who lives in Observe.
Notice it's still using the Japanese name for Lookover. Warping to BTL21 Flagard N Ridge Road and attempting to return to Flagard (You will need to use debug for this, as the game spawns you behind an invisible wall.) will again have Dantares say this line. You cannot see this line normally, as beating the battle automatically moves you to Lookover, where an event trigger at the entrance prevents you from leaving (and unlike Flagard there is no exit behind it).
X5BAT199.BIN#
The conversation from FSS Suspension Bridge. For some reason, the final line is repeated twice in the game's files. FSS Train reads from the final's script.
Japanese(FSS) |
Japanese(Final) |
FSS |
Final |
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X5RINO.BIN#
X5RINO.BIN |
X5BALSHP.BIN |
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During Fafhard's invasion of Flagard, |
During Fafhard's invasion of Flagard, |
I saw, with my very own eyes, a |
I saw, with my very own eyes, a |
My grandpa couldn't run, and |
Grandpa couldn't run, and |
Did you really? Knowing grandpa, I |
Did you really? Knowing grandpa, I |
Grandpa is a tenacious, stubborn man. |
Grandpa is a tenacious, stubborn man. |
We're delighted to see |
We're delighted to see |
Monks are supposed to show |
Monks are supposed to show |
Man! I... always play by the creek... |
Man! I... always play by the creek... |
Hurrah! Lord Synbios has returned! |
Hurrah! Lord Synbios |
When the masked monks came to town, |
When the masked monks came to town, |
Ever since the masked monks entered |
Ever since the masked monks entered |
I'm glad to see you return, |
I'm glad to see you return, |
We have returned, but |
We have returned, |
It's the masked monks and the monsters... |
It's the masked monks and monsters... |
It is an evil sect called Bulzome. We've |
It is an evil sect called Bulzome. We've |
The castle... |
The castle... |
I sent some soldiers to investigate, |
I sent some soldiers to investigate, |
. . . . . . . |
. . . . . . . |
Should we risk attacking the front |
Should we risk attacking the front |
That sounds like suicide, and suicide |
That sounds like suicide, and suicide |
Wait a minute! The Reverend is an |
Wait a minute. The Reverend is an |
I remember something... about the |
I remember something... about the |
Please try to remember, Reverend... This |
Please try to remember, Reverend... This is |
Please forgive me... So much time |
Please forgive me... So much time |
Just try and concentrate, |
Just try and concentrate, Reverend... |
Ah! Lord Conrad and I once had a |
Ah! Now I remember! Lord Conrad had put |
. . . . . . . |
. . . . . . . |
He also said that an emblem held a |
He also said that an emblem held a |
For no discernible reason, the dialogue in Flagard's Church appears to be read from X5BALSHP.BIN, leaving the one in X5RINO.BIN completely unused. It's not a 1:1 copy either, at least in the US version.
Malorie#
- Tristus
Lady Margret doesn't have any lines the first time you visit Malorie, but Lord Tristus oddly does. Though whatever it used to be is unknown, as the dialogue used is from one of the prison guards after defeating Wilmer.
- Weapons Store
The Weapons dealer behind the counter in Malory has some dialogue that can't be seen normally, since you cannot get behind the counter without clipping through it with Debug.
X5TWN114.BIN#
Perplexingly, they gave a script to the explorable area AFTER Battle 14, of it's TWO lines of unique dialogue, one is a repeat of X5BTL114.BIN and thus isn't used:
Edmund, who lost his right hand man,
and Elbesem, which has lost its guardian....
So many problems....
X5SAMPLE.BIN#
これがメッセージデータの最後です
"This is the end of the message data"
救世主の名前は[JuMSy]である。
"The Savior's name is [JuMSy]."
This file was used in conjunction with placeholder NPCs in an earlier version of the game.
X032.BIN#
OVER MILLION
SFORCE39_01
DebugEnable Cleared UNKNOWN
DEBUG ON
SFORCE3X
These are all related to the Debug somehow, though as is they're not needed to access it.
Secret File
OVER SIZE
BROKEN FILE
For the file select. Also appear to be related to Debug.