This is a sub-page of Shining Force III.
Early Title Screen#
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An .spr containing a very early title screen is still present on the disc. This was used in earlier versions of the game as a placeholder of sorts.
Unused Sprites#
CBE23#
- Conrad
ID:0338
Only the sprites where he's slumped over in a chair are used, but it seems he was meant to move around at some point. Also worth noting that he appears to be missing a frame for the back.
XBTL99.CHR#
- Early Treasure chest
ID:0199
A treasure chest, similar to the ones in Shining the Holy Ark. The final goes with a different design.
XBTL115.CHR#
- Edmund
ID:0128
Oddly, using the same ID as Blue Dragon in other maps is this sprite of what appears to be Edmund in a death throe. It's possible the original intention was for General Garzel to actually kill Edmund, rather than simply knock him off the bridge.
XBALCHR.CHR#
- Fiderit
ID:0139
Only the rightmost frame is used for a cutscene.
XOP101.CHR#
- Masqurin(Opening Cutscene)

ID:0002
The developers decided to animate this sprite from every angle, though most of it isn't used.
XOP102.CHR#
- Grace(Opening Cutscene)
ID:0003
Similar to the previous, most of the frames are not used by the game.
XTEST.CHR#
- Dantares

ID:0001
This can only be found in the initial 1.006 Japanese release.
- Black cat
ID:0141
The cat used for the Dusty Village cutscene in Scenario 2, albeit unfinished and with black fur instead of white.
- Red Dragon
ID:0126
A similar dragon shows up in a cutscene late in the game, but even this is another case where more of the sprite was completed than what was used.
XTWNTEST.CHR#
- Man

ID:0142
An NPC that was oddly not used in any other .CHR.
- Woman 1
ID:0063
The file these NPCs are in was used as a placeholder in earlier versions of the game for maps that did not have a finished .CHR.
- Monk
ID:0064
Mainly used as a placeholder in early versions of the game. This may also be related to a cut enemy named "Monk"
- Woman 2
ID:0065
Spells#
The item sheet contains a full sprite set for spells, including many, many leftovers from Shining the Holy Ark that were oddly never replaced. These all appear to fit in the gap between Return(ID:15) and Phoenix(ID:26), which the game reserves for items and certain enemy attacks, however the icons themselves don't appear to be called by the game at any point.
(Source: Knight0fDragon(Sprite Rips))
FACE64B.DAT/FACE64C.DAT#
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Both files are placeholders for Scenario 2 and 3's teams. Though at this stage, they simply reuse Synbios' team portraits
Unused Sprite Set Placement#
Each area and scene of the game stores necessary sprites in a .CHR file, which a particular map or cutscene calls for when needed. However some of these files contain sprites that while used elsewhere, are never used in that specific part of the game.
Benetram#
Around the middle point of the game, Benetram (ID: 0076) leaves the party, and doesn't appear again until the ending. However, XBTL118(Volcano Hole), XBTL120(Flagard Castle), and XBTL121(Road to Lookover) all still contain Benetram's sprite.
XBALCHR#
For some reason Medion (0020), Campbell (0021), and Grantack (0128) are all loaded into Balsamo Church spriteset.
Unused Textures#
- Waterfall


Viewing Battle 14 on an Yaiba Sanshiro before version 3.4.2 will show that the Waterfall has been wallpapered over with 3 slightly different placeholder textures