Shi Kong Xing Shou (lit. "Space-Time Star Beast") is another one of Vast Fame's unlicensed Pokémon-inspired RPGs, and honestly one of their best.
Follow 12 year old Ballot on a journey to find what happened to his father, and why copyright-infringing monsters have suddenly appeared across the land!
Debug Options#
Boot Menu#
A debug start option, which works the same as the title screen's continue screen. Accessed using GameShark code 0102FAD0.
Sound Test#
A nifty sound test, for both sound effects and music. By default this menu always opens on sound 59, the starting town theme, while the sound test as a whole goes up to value FF (though entries beyond 75 are silent). Accessed using GameShark code 0119FAD0.
Controls:
- D-Pad Up: Scroll ahead in the list.
- D-Pad Down: Scroll back in the list.
- A Button: Plays the currently selected sound / track.
- B Button: Triggers the new game sequence (doesn't affect save data).
(Source: Vast Fame Wiki)
Game Over State#
While Shi Kong Xing Shou lacks any kind of Game Over state, the one from Shui Hu Shen Shou (a later Vast Fame release) can be accessed by using GameShark code 0103FAD0. It works as intended (bringing the player to the title screen by pressing A), and even retains the animation of Yan Long crying.
Unused Move#
Move ID 08D is an unused alternate version of "Thunder Cloak" (天雷障壁), having the same name but being classified as a Normal-type attack, all while seemingly lacking a correct PP amount. It reuses attack animation 01F, and using it will have the user inflict damage onto themselves. GameShark code 028D07D2 will replace the first move of the first beast in your party with this attack.
Unused Beast Name#
雲中獸
An unused monster name, found at the very end of the beast lineup (making it the 160th one). While no sprite (nor any other data it seems) survives for this one, its name translates to "Cloud Beast", suggesting a Flying-type beast.
Unseen Type Icon#
Icon ID 00 is assigned to the blank beast 000, the dummy spot used by the pig transformation (ID 153), and the final boss' two phases. Though never seen in normal circumstances, the game does assign it a proper type icon, reusing the one used by Fire-type beasts.
Unseen Areas#
The clock tower has a "backyard", the majority of which can't be seen in regular gameplay. The upper half of the clock tower itself also goes unseen.
The runway used during the idol contest has half of the audience completely off-screen.
The special map used when Helen is tied up by the angry villagers has some unseen detailing on the rightside of the screen.
Unused Graphics#
SRAM Test#
Graphics tied to some sort of SRAM check.
Unused Portraits#
Base Portrait |
Overlay |
Assembled |
|---|---|---|
Claude, Helen, and Lante's beast companions never talk at any point during the game, not do they have any dialogue when the player can interact with them in the overworld. Assigned portrait ID 0C, 0D and 0E respectively.
Base Portrait |
Overlay |
Assembled |
|---|---|---|
Helen never uses her cheerful portrait at any point during the game. Assigned portrait ID 3B.
Base Portrait |
Overlay |
Assembled |
|---|---|---|
Lante never uses his sad/pensive portraits at any point either. Assigned portrait ID 40.
Base Portrait |
Overlay |
Assembled |
|---|---|---|
The robot built by Ballot's bully can't be interacted with, though it has a dedicated portrait. Assigned portrait ID 4B.
Base Portrait |
Overlay |
Assembled |
|---|---|---|
A portrait of Ryoko in her idol contest outfit. While you can talk to her backstage, she wears her regular clothes there. Assigned portrait ID 5A.
Unused Overworld Sprites#
|
Unused Frames |
Animated Sprites |
|---|---|
|
|
|
The robot built by Ballot's bully is only present in one scene. Even there, the player can't even interact with it.
|
Unused Frames |
Animated Sprites |
|---|---|
|
|
|
The weird ninja found in the Crystal Village area never walks up at any point. Those sprites would logically be used when he runs off from the Abandoned Mines, but instead he just comically walks right, straight through a wall.
|
Unused Frames |
Animated Sprites |
|---|---|
|
|
|
The wind-up mouse used to enter the Power Plant never moves down.
|
Unused Frames |
Animated Sprites |
|---|---|
|
|
|
Lucy's idol contest spriteset has one of her profile walking sprites go unused. Her back sprites are never used since she switches to a different spriteset halfway through the scene.
|
Unused Frames |
Animated Sprites |
|---|---|
|
|
|
Kai, Randt's ancestor, is never seen from the back at any point during the player's brief time travel stint.
An unused version of bedridden Mark. May have been used when curing him of his ailment.
A petrified lynx and bird. While some of Claude's animal friend get turned to stone, in the final game it only applies to a boar and the daughter of the tailor rabbit.
An individual version of the Kraken's tentacles, specifically the one normally wrapped around the kidnapped boy.
The small explosion seen when destroying the generators in the Valley of Life and the Divine Tree have an unused frame, since the game mistakenly reuses the first frame in lieu of the unique third one.
Version Differences#
Kongfeng Release#
Released in mainland China by Kongfeng, Shi Kong Xing Shou received the new name of "Harvest Moon 6" (牧場物語GB6). This version omits the "Vast Fame" splash screen and replaces the intro slides with ones featuring the player from Harvest Moon 64, alongside a couple farm animals. The title screen is also updated accordingly, removing the copyright info.
The rest of the game is otherwise unchanged.
Waixing Release#
Released in 2003 by Waixing (also in mainland China) is a version of Shi Kong Xing Shou which removes the intro and features a new title screen and copyright data (with the game rechristened to "異度空間", literally "Inner Senses"). A new option was added to the continue screen, which allows one to start with maxed-out money and items.
(Source: Vast Fame Wiki)