the cutting room mirror

Sesame Street: Create & Draw in Elmo's World

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A game that allows you to create and draw in Elmo's World.

Unused Graphics#

SA.CON#

KTOOL1.BMP is the main menu with text on top, possibly related to debugging.

KTEMP5.BMP is one of the backgrounds from Draw-A-Song with boxes drawn around the objects.

KPNDA1.BMP is the panda from Animal TV but against a primitive background.

Unused Sound#

A placeholder voice clip recorded by a developer and not Kevin Clash can be found in HD.CON.

Filename

Audio

Subtitle

EIDRA5.WAV

Elmo: Look!

Development Text#

CARY.TXT#

; file cary.txt:todd's file for system information for EBB.
; objects' carry position:
lxbblett 17 35
lxbbmask 18 43
lxbbnote 24 40
lxbbnumb 13,34
lxbbshap 20,39
; blocks 23,45
nxbb__01 23,45
nxbb__02 23,45
nxbb__03 23,45
nxbb__04 23,45
nxbb__05 23,45
nxbb__06 23,45
nxbb__07 23,45
nxbb__08 23,45
nxbb__09 23,45
nxbb__10 23,45
sxbbblsq 25,50
; left/right closeness window where elmo will start to stop:
; if he walks right, goal-pos < right value(positive).
; if he walks left, goal-pos > left value(negative).
; nearlr   -10,50
nearlr   -15,50
; difference between nearlr and final goal
; objgdxy  25,23 43,43
getgdxy 43,43
putgdxy  3,43
; 9/1/95 remove following for test for better get
; replacement arrival streams with pick-up streams, both are 'l'.
; note that gehmpubr.wf is a dummy wf, it's just gehmpubl.
; gehwnltf.wf gehmpubl.wf
; gehwnrtf.wf gehmpubr.wf
; get up/left(back) and up/right(back)
; gehmpubl.wf gehmpuhl.wf
; gehmpubr.wf gehmpuhr.wf
actgetul gehmpuhl.wf
actgetur gehmpuhr.wf
; 9/1/95 define pickup
actpickup gehmpubl.wf
actgetur gehmpuhr.wf
; get down/behind, not used yet 8/30/95
actgetdb gehmpuba.wf
; actor's frame identifiers:
; note that base images are taken from weaver files
actstand gehwnl__.wf
acteyes gesmeywl.wf
actwlklf gehwnl__.wf
actwlkrt gehwnr__.wf
; left/right eyes only: (left only 8/8/95)
actwlkreo gesmeywl.wf
actwlkleo gesmeywl.wf
;
; actor walk lr sad/mad:
actwlkls geswnl__.wf
actwlklm gemwnl__.wf
actwlkrs geswnr__.wf
actwlkrm gemwnr__.wf
;
; actor carry stand:
actcryst gehwcr__.wf
; actor carry walk:
actcryrt gehwcr__.wf
actcrylf gehwcl__.wf
; actor put low/high left/right:
putlle gehmpble.wf
putrtt gehmpbtt.wf
putltt gehmpbtt.wf
putrle gehmpbri.wf
; is the following line an error?
;put
; for now if gehmpble he is going left, else right.
gehmpble
; actor drop
actdroph gehmdrop.wf
; z position for put streams (y=zafter) (use if needed!)
; gehmpble.wf 0 1
; gehmpbtt.wf 0 1
gehmdrop.wf 0 0
; identify streams behind actor(default is in front):
behindact lxbalett
standcarry gehwhold.wf
; end of cary.txt

CARY.TXT appears to be documentation of the engine's workings. It is dated 10/18/1995, four years before the game's release.