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Sesame Street: Countdown

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Sesame Street: Countdown is a redundant educational game designed to help kids learn their numbers. To its credit, it has digitized audio (recorded specifically for this game) of Jerry Nelson as the Count.

Unused Graphics#

Text#

Loaded with the other title screen graphics is text for a "Walk" mode, very likely a slower version of Run mode. Interestingly, the text for this is much skinnier than that used on the title screen.

Background Graphics#

An unused ground tile.

Level Transition#

The stars that are actually used. Sesame_Street_Countdown_(NES)-Star_Graphics.png

Some extra stars.

Level One: The City#

Level Four: Circus#

Level Six: Desert#

Sesame_Street_Countdown_(NES)-Desert_lv6_Rock.pngSesame_Street_Countdown_(NES)-Desert_lv6_Tiles.png

A rock graphic, plus some other tiles found among the train graphics.

Level Seven: Jungle#

Graphics for...something...are loaded alongside the level's other graphics.

Level Eight: Castle#

The tapestry used in-game. Sesame_Street_Countdown_(NES)-Castle_lv8_Unused_Tiles.png

While tapestry graphics are used in the castle, many of them aren't.

Level Warp#

In Level 1, go to the rightmost window of the second building (pictured above) and jump while crouching. The screen will fade out and you will be taken to Level 3.

(Source: Original TCRF research)