A game that allows you to create and draw in Elmo's World.
Unused Graphics#
SA.CON#
KTOOL1.BMP is the main menu with text on top, possibly related to debugging.
KTEMP5.BMP is one of the backgrounds from Draw-A-Song with boxes drawn around the objects.
KPNDA1.BMP is the panda from Animal TV but against a primitive background.
Unused Sound#
A placeholder voice clip recorded by a developer and not Kevin Clash can be found in HD.CON.
Filename |
Audio |
Subtitle |
|---|---|---|
EIDRA5.WAV |
Elmo: Look! |
Development Text#
CARY.TXT#
; file cary.txt:todd's file for system information for EBB.
; objects' carry position:
lxbblett 17 35
lxbbmask 18 43
lxbbnote 24 40
lxbbnumb 13,34
lxbbshap 20,39
; blocks 23,45
nxbb__01 23,45
nxbb__02 23,45
nxbb__03 23,45
nxbb__04 23,45
nxbb__05 23,45
nxbb__06 23,45
nxbb__07 23,45
nxbb__08 23,45
nxbb__09 23,45
nxbb__10 23,45
sxbbblsq 25,50
; left/right closeness window where elmo will start to stop:
; if he walks right, goal-pos < right value(positive).
; if he walks left, goal-pos > left value(negative).
; nearlr -10,50
nearlr -15,50
; difference between nearlr and final goal
; objgdxy 25,23 43,43
getgdxy 43,43
putgdxy 3,43
; 9/1/95 remove following for test for better get
; replacement arrival streams with pick-up streams, both are 'l'.
; note that gehmpubr.wf is a dummy wf, it's just gehmpubl.
; gehwnltf.wf gehmpubl.wf
; gehwnrtf.wf gehmpubr.wf
; get up/left(back) and up/right(back)
; gehmpubl.wf gehmpuhl.wf
; gehmpubr.wf gehmpuhr.wf
actgetul gehmpuhl.wf
actgetur gehmpuhr.wf
; 9/1/95 define pickup
actpickup gehmpubl.wf
actgetur gehmpuhr.wf
; get down/behind, not used yet 8/30/95
actgetdb gehmpuba.wf
; actor's frame identifiers:
; note that base images are taken from weaver files
actstand gehwnl__.wf
acteyes gesmeywl.wf
actwlklf gehwnl__.wf
actwlkrt gehwnr__.wf
; left/right eyes only: (left only 8/8/95)
actwlkreo gesmeywl.wf
actwlkleo gesmeywl.wf
;
; actor walk lr sad/mad:
actwlkls geswnl__.wf
actwlklm gemwnl__.wf
actwlkrs geswnr__.wf
actwlkrm gemwnr__.wf
;
; actor carry stand:
actcryst gehwcr__.wf
; actor carry walk:
actcryrt gehwcr__.wf
actcrylf gehwcl__.wf
; actor put low/high left/right:
putlle gehmpble.wf
putrtt gehmpbtt.wf
putltt gehmpbtt.wf
putrle gehmpbri.wf
; is the following line an error?
;put
; for now if gehmpble he is going left, else right.
gehmpble
; actor drop
actdroph gehmdrop.wf
; z position for put streams (y=zafter) (use if needed!)
; gehmpble.wf 0 1
; gehmpbtt.wf 0 1
gehmdrop.wf 0 0
; identify streams behind actor(default is in front):
behindact lxbalett
standcarry gehwhold.wf
; end of cary.txt
CARY.TXT appears to be documentation of the engine's workings. It is dated 10/18/1995, four years before the game's release.
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The Sesame Street series | |
|---|---|
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Atari 2600 |
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Atari 8-bit family |
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DOS |
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NES |
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Windows |
Art Workshop • Elmo's Preschool • The Three Grouchketeers • Elmo Through the Looking-Glass • Grover's Travels • Elmo's Get Set to Read • Create & Draw in Elmo's World • The Adventures of Elmo in Grouchland • Baby & Me • Music Maker • Ernie's Adventures in Space • Elmo's Deep Sea Adventure |
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Genesis |
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Game Boy Color |
The Adventures of Elmo in Grouchland • Sesame Street Sports • Elmo's 123s |
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Nintendo 64 |
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PlayStation |
Elmo's Letter Adventure & Number Journey • Sesame Street Sports |
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Nintendo DS |
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Wii |
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Adobe Flash |
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iOS, Android |
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V.Smile |
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See Also | |