Ever wanted to create a Sea World theme park? Probably not, but now's your chance.
Unused Graphics#
Of the three .tga files in the Textures folder, all three are unused.
SUNCOLS.tga, graphic with directions for Jon on how sun cols work.
DesertDistant.tga, an unused ground texture.
SUNFLARE.tga, an unused solar flare.
Unused Text#
At 133603 is a string leftover from an earlier build.
SeaWorld Adventure Parks Tycoon 3D - Deep Red Games - NOT FOR RELEASE - Version 0.01
Right below is some dummy text.
No Text!
GamePerimeters.pis#
Scripts/GamePerimeters.pis is a file that determines how some of the game's features work. The most interesting part are the values at the bottom which were used during development, but are no longer functional.
//---------------------------------------------------------------------
// GameParameters.pis
//---------------------------------------------------------------------
// These are parameters that can be changed. You should only change these if you are having problems
// running the game
// to disable something, set the value to "false", to enable set to "true"
'bPLAY_MOVIE' "true"
'bSOUND_ENABLED' "true"
'bNIGHT_DAY_ENABLED' "false"
'b2D' "true"
//---------------------------------------------------------------------
// These were used during development. Changing these will have no effect on the
// release version of the game
'bSTARTUP_IN_WINDOWED_MODE' "true"
'bQUICK_LOAD_MAP' "false"
'iDAY_LENGTH_IN_SECONDS' 1200
'iMAP_GRIDSIZE_XY' 40
'fMAP_SCALE_Z' 2.5
'bDONT_UNLOAD_MAP_CHUNKS' "false"
'sDEBUGFONT_FILENAME' "X"
'sDEBUGFONT_NAME' "Small Fonts"
'iDEBUGFONT_SIZE' 6
//map drawing
'iMAP_RMB_MOVEMENT_SPEED' 10
'iMAP_NUDGE_SPEED' 30
'fMAP_MAX_VELOCITY' 60.0