the cutting room mirror

Culture Shock

This is a sub-page of Sam & Max Save the World.

Unused Dialogue#

Any spelling errors in the subtitles are left as-is. Dialogue in blue is only present in the GameTap version of the game. These lines are not present in the english.langdb subtitles file.

General#

Dialogue ID

Dialogue

Character

Subtitles

28240128

Sam

Waste of quality ammunition.

28240384

Sam

I should use hollow points for that.

30283776

Sam

I'd better not, I might hit it.

32184704

Sam

I have so many other things to shoot.

Generic failure messages for Sam's Big Gun. The final game just lets Sam shoot at stuff willy-nilly unless that object has a specific failure message.

30401024

Sam

I don't want to bring that to tears.

A similar failure message for the Tear Gas Grenade Launcher which, like the Big Gun, can generally be fired with reckless abandon.

31966720

Max

Hey, don't point that at me!

31966848

Max

Take it easy!

31966976

Max

Watch it!

32048768

Max

Hey!

31967104

Max

Whoa!

31969408

Max

Are you crazy?!

31967232

Max

Sam!

31967360

Max

Yikes!

32045824

Max

Two can play at that game!

32047232

Max

Shoot some other sap.

A bunch of responses for pointing the Big Gun at Max. The final game doesn't have any response for this particular situation, probably because it's too easy to accidentally trigger.

31790080

Sam

That's exactly the sort of thing Max would have thought of.

Failure message for using any object on any other object while Sam is in "Rescue Max" mode. The generic "I've got to rescue Max!" messages take priority over this one, so it never triggers. This was later re-added in the Remasters, but into the general "Rescue Max" pool.

31839232

Sam

I've got to find an antenna somewhere!

While Sam is looking for an antenna, he's supposed to give this response after clicking on any generic object, but again, the "I've got to rescue Max!" messages antecede this one.

32117632

Sam

Mmm, I'll need something much smaller for an antenna.

Another antenna-searching message, though this one isn't referenced by any of the game's CHORE files, so it's not really certain what object would prompt this message.

31612928

Sam

Pack your toothbrush and razor wire, little buddy, we're off to Volcano Island! The locals need our help with some mangy corporate defiler types.

31613056

Max

You mean like recipes?

31613184

Sam

No, like wanton physical violence and disjointed but insightful commentary.

31613312

Max

My favorite! I'll get the colorful glucose snacks!

31613440

Sam

I'd better bring my banjo, just in case a hoedown breaks out. Or down. Whichever way a hoedown breaks.

31613568

Max

Up, I hope. Hey Sam, are we going to interrogate anybody while we're there? Please say yes.

31613696

Sam

Holy two-timing tap dancers stomping sour mash in a mink-lined arthropod trap, what IS that?!

31613824

Max

I call it the mega-taser. I made it myself! By the way, we need a new car battery.

31613952

Sam

You crack me up, little buddy.

A very strange conversation that doesn't really fit anywhere in the game and isn't referenced in any of the game's CHORE files. It almost seems like an audition or Machinima short script than anything else.

Office#

Dialogue ID

Dialogue

Character

Subtitles

30236416

Max

Maybe I can make the phone ring with the power of my personal color spectrum, like that guy on TV!

30236544

Max

Ring, phone! Ring, ring, ring!

30236672

Sam

Careful you don't pop an eyeball. I spent our insurance premiums on candy cigarettes and ammo.

30236800

Max

Hey, try this!

Extra dialogue for the intro that would play after Sam & Max notice the phone has been stolen, but before they find out who stole it.

30238208

Sam

It's signed "Your worst nightmare".

The last part of Jimmy's letter isn't read out loud in the final script.

30441984

Sam

Any luck trying to win Carl Kasell's voice for the answering machine, Max?

30442112

Max

Not yet. I blame the malevolent forces of darkness.

Alternate dialogue for the answering machine referencing NPR's Wait Wait, Don't Tell Me, which offered the voice of radio personality Carl Kasell as a prize.

30425088

Jimmy

Get lost!

Trying to click on the rat hole after getting the phone back should prompt this response for Jimmy, but it doesn't.

30392832

Sam

Hm. Nothing but static.

30392960

Max

That's OK. I like static!

Early in the game's development, the antenna / Coat Hanger was one of the first items the player could acquire. In the final game, Sam can only take the antenna after Max has been kidnapped.

This dialogue would play when clicking on the TV after taking the Coat Hanger.

30779136

Sam

It's why television was invented.

Deleted response to Max's line, "I love shows that destroy all our cherished illusions about the stars we once loved.", as Sam & Max watch the first part of the documentary.

32113152

Sam

Mmm, close, but not quite antenna-y enough.

Should play after clicking on the Dartboard while Sam is in antenna-searching mode, but again, the "Gotta rescue Max!" dialogue takes precedence.

32113792

Sam

There's no time for TV now, I don't care how good the reception is.

32113920

Sam

Shame we can't get any reception without the hanger on top of there.

Messages for clicking the TV with/without reception while in antenna-searching mode. Guess what plays instead?

32114944

Sam

No need. Max isn't here to complain about the bad reception. Gosh, I miss that little guy.

Trying to use the Coat Hanger on the TV in Rescue Max mode should prompt this response. It doesn't, though. He's gotta rescue Max!

Streets#

Dialogue ID

Dialogue

Character

Subtitles

30385536

Sam

Need any more paint?

30385664

Specs

Thanks, I'm good.

An alternate response to offering Specs the Spray Paint. In the final game, he just runs away.

31145472

Specs

Oof!

31145984

Specs

Ow!

31146112

Specs

Hey!

31147392

Specs

Quit it!

31147520

Specs

I'm not hypnotized any more, brain freeze!

Apparently it was once possible to hit Specs with the boxing glove, multiple times even! Unfortunately, he disappears after he's been un-hypnotized.

30286464

Sam

Down to "White Collar Crime Drive", to cruise for lawbreakers.

Alternate response for "Let's go cruise for lawbreakers, Max."

30379008

Sam

I doubt the contents of that machine are worth the effort.

The first of several Coat Hanger interactions that are no longer accessible. This response is for using the Coat Hanger on the Gumball Machine.

30379392

Sam

I don't think anybody's put a quarter in that meter since the Reagan administration.

This line is for using the Coat Hanger on the Bent Meter...

30391808

Sam

I haven't locked my keys in the car once since we took the top off!

...and this one for using the hanger on the DeSoto.

32117120

Sam

No antennas there.

Clicking on the Bent Meter, Dumpster, Gumball Machine, Mailbox, Newspaper Box, or Parking Meter in antenna-hunting mode should give this response, but Sam's gotta rescue Max!

32120192

Sam

A good place for an antenna, except Max managed to get car antennas outlawed in the entire tri-state area when he... well, let's not get into it.

A unique and rather lengthy response to clicking on the DeSoto while looking for an antenna, but what about rescuing Max?! Sam's voice seems a bit off...

Bosco's#

Dialogue ID

Dialogue

Character

Subtitles

28944896

Sam

And abusing his bathroom privileges.

Sam reiterating Bosco's line "And abusing his bathroom privileges!" Not really needed, so it was deleted.

29686656

Sam

I wonder how he keeps that 'do up... Hair spray, perhaps?

29223168

Bosco

And those eyes. I don't like people watching me, I don't care if they is made of cardboard.

29223296

Sam

Okaaay...

Extended dialogue with Bosco complaining about the display. This would play after hearing Bosco's comments on Brady Culture's fro.

29051904

Sam

Do you have any... chocolate covered lawnmower blades?

29052416

Sam

Do you have any... Turkish Delight?

29052672

Sam

Do you have any... bridges for sale?

Three "Do you have any..." messages that didn't make the cut.

29352832

Max

We'll be back as soon as we find some muckety-muck corporate criminal to... fund the transaction.

An alternate response for asking about the Tear Gas Grenade Launcher again. The used line is "We gotta fine an illegally wealthy motorist, and quick!"

29355264

Bosco

And I have a tear gas grenade launcher with your name on it...

29355392

Max

A personalized grenade launcher? You know that's been a dream of mine, Sam!

29646208

Sam

I know little buddy. You talk about it in your sleep.

This should play after selecting the "What've you got?" choice after learning about the Tear Gas Grenade Launcher, but that choice only appears once, and you need to choose it to learn about the thing in the first place! Bit of a problem, that.

29374080

Sam

Heeey Bosco P. Coltrane.

28997632

Bosco

Don't call me that.

An unused greeting referencing Dukes of Hazard sheriff Rosco P. Coltrane.

29688448

Sam

You might be interested to know that your munchkin terrorist was actually hypnotized the entire time.

29686272

Bosco

Hypnomatized?! By who?

29686400

Max

Brady Culture!

29686528

Bosco

I told you it was a conspiracy! That Brady Culture, he's bad news.

A conversation that would have occurred after learning about the Poppers' hypnosis from Sybil.

31651840

Sam

Take a look at this.

31651968

Bosco

Get that away from me!

An early version of the "use generic item on Bosco" dialogue.

31662080

Sam

PlayBunny?

31662208

Max

No! Self Loathing Weekly!

Two more lines that would play after clicking on the magazines in Bosco's store. The legal department must not have liked the name "PlayBunny", but it was too late to replace the dialogue, so it was cut.

This dialogue was re-recorded to reflect the new lawyer-friendly magazine name, "HotBunny", and is used in Situation: Comedy.

31706752

Sam

Sounds like a blast, but I'll pass.

Trying to stick the Coat Hanger in the microwave gives this line of dialogue, but, well, you know.

29671936

Bosco

You're not hypnomatized are you?

29672064

Sam

I'm fine.

This intro should be used before the "You okay?" intro is used, but it never plays.

29677696

Bosco

You better not come back here all hypnomatized!

29677824

Sam

Don't worry Bosco, next time I'll be prepared.

Context-specific exit dialogue from Bosco after Sam breaks out of his hypnosis. Judging from this line and the ones above, someone must have had a problem with the word "hypnomatized" coming out of Bosco's mouth.

29678976

Bosco

Come back soon. But not if you get hypnomatized!

The last hypnomatized line, this would play after exiting the conversation subsequent times.

29713536

Sam

You don't have ANYTHING you could use for the antenna around here?

29713664

Bosco

No way. Only a fool'd keep pointy metal objects lying around his place of business! You find the antenna.

A second conversation asking where to find an antenna. Only the first conversation about this plays in the final game.

29713792

Sam

Still looking for an antenna?

29713920

Bosco

I thought you was looking for it!

29714048

Sam

Oh right, that was my job.

29689216

Bosco

That's right!

Here's a third antenna conversation. Riveting!

Sybil's#

Dialogue ID

Dialogue

Character

Subtitles

31812224

Peepers

Hey!

31812480

Peepers

Ouch!

31812608

Peepers

Stop!

31812736

Peepers

My head!

31812864

Peepers

Ow!

31812992

Peepers

Why are you doing this?

Like with Specs, it was once possible to bop Peepers with the boxing glove multiple times.

29297024

Sam

Sure, why not?

Early response for when Sybil asks Sam if she can psychoanalyze him.

30149888

Sybil

Yep. You're as crazy as a loon.

30150016

Max

We knew that.

Using the filled-out Symptoms Form on Sybil should produce this bit of dialogue, but the generic filled-out form message overrides this one.

30376192

Sam

Never stick anything in a moving fan!

30376320

Max

I know, I know.

Trying to put the Coat Hanger in the fan prompts this safety lesson...if Sam had a Coat Hanger at this point in the game...which he doesn't.

Free Association#

Dialogue ID

Dialogue

Character

Subtitles

29911808

Sybil

I'm afraid there's some sort of bug. Contact Randy Tudor to fix it right away.

Thankfully, this part of the game is well-coded, so this message never plays. Later, this line was added to the Reality 2.0 episode of the remastered version as a base for the Powerful Stash achievement.

29601408

Sam

That's great! I mean... oh, no.

30050816

Sybil

I'd better note that on your chart.

Being successfully diagnosed for violent behavior in this mini-game should play these specific lines, but the normal diagnosis lines are used instead.

30009600

Sybil

Be careful where you wave that thing in my office!

30009728

Sam

Oh, I'm always careful.

When it was possible to "use" the Big Gun instead of just firing it, using it on any object in Sybil's would give this message.

30019584

Sybil

Hm. Unusual. Maybe you've got reverse psychosomatic behavior patterning!

30019712

Max

Is it contagious?

30019840

Sybil

Usually.

30019968

Sam

It's always good to share with others.

Like the Big Gun response above, this is a generic response for "using" the Tear Gas Grenade Launcher on any object in Sybil's office.

30095104

Sybil

Well, that's what we're trying to find out. Hm. Subject questions mental health after hearing trigger word...

Clicking the Symptoms Form on Sybil's desk once gave the "Am I sane?" line from Sam and this dialogue. In the final game, clicking it leads to Sam reminding himself of the form's symptoms.

Dream Analysis#

Dialogue ID

Dialogue

Character

Subtitles

32196736

Sam

On the wall was a calendar decorated with images of road kill.

32126848

Sybil

What grotesque symbology!

32130176

Sam

Actually, that's normally in our office.

32196864

Sybil

Well, you really live the dream, don't you?

The developers forgot to make the Roadkill Calendar a hot spot in Dream Analysis, so this dialogue never gets a chance to play.

Driving#

Dialogue ID

Dialogue

Character

Subtitles

30760960

Sam

Never use tear gas in a convertible!

30761088

Max

That was a long time ago!

Apparently, it was once possible to use items in Sam's inventory while driving.

30761600

Sam

Spray paint and wind make unsavory bedfellows.

30761728

Max

Unsavory?

In the final game, the only options are the car horn, the bullhorn, and the Big Gun.

30762240

Sam

This isn't exactly a close combat environment.

So trying to use something like, say, a Boxing Glove, is now impossible.

30762752

Sam

We haven't been road bowling in quite a while!

30762880

Max

It's more fun with nuns.

And don't even think about using Lou the Bowling Ball.

31980032

Max

Move it, lard trunk!

31988736

Max

Pick up the pace, Grandma!

31994624

Max

Can't you drive ANY faster?

31994752

Max

We hereby give you permission to DRIVE FASTER!

31994880

Max

Outta the way, molasses man.

31996800

Max

Hurry up!

If it was possible to heckle a driver after rear-ending them, these lines would probably play. It isn't, though.

Asylum#

Exterior#

Dialogue ID

Dialogue

Character

Subtitles

30553344

Sam

Clearly, Mr. Culture is a compassionate man.

30553472

Max

And well versed in the heavy-handed application of modern chemistry!

The "Beware of Heavily Medicated Has-Beens!" poster is supposed to be clickable, but in the final game it's just a background object.

30612352

Sam

I don't think those are the kind of forms the monkey wants.

Trying to put the $10,000 bag in the Form Reader gives this response, but the money's long gone by the point this area is accessible. Maybe this area was originally open earlier in the game?

30613504

Sam

I think it needs a form.

Trying to trip the form reader with the Coat Hanger gives this response, but for the lack of a Coat Hanger...

30614016

Sam

Pity I never learned to pick a lock.

Trying to use the Coat Hanger on either gate gives this response. Alas, poor Coat Hanger. I knew it, Sam.

30262016

Sam

I'm not going back in there until I've got a working defense against that dastardly hypnotic ray!

Sam won't even drive back to this place without the Anti-Hypnosis Helmet, so this dialogue never gets a chance to play.

Interior#

Dialogue ID

Dialogue

Character

Subtitles

31054592

Brady

Protect... me!

Earlier in the game's development, trying to get closer to Brady would lead to him ordering the Poppers to protect him.

In the final game, trying to get closer to Brady Culture leads to him ordering the Poppers to attack you. This change was likely done to make the solution to this sequence more obvious.

30525440

Brady

Hah!

30525824

Brady

Oho!

30526592

Brady

Psych!

Trying to get closer to him subsequent times would produce one of these lines.

29860608

Sam

Protect... Brady Culture!

29875328

Sam

Hm. Not my most brilliant plan.

After Brady orders the Poppers to protect him, the player would unlock the "Protect..." conversation choice. This, of course, would just lead to the Poppers protecting Brady again.

29860992

Sam

Protect... me!

29875968

Brady

Hey! Protect... me!

The Poppers would briefly protect Sam before being ordered back to Brady.

29861376

Sam

Protect... yourselves!

29876864

Brady

Cretins. Attack... the dog!

This would lead to the Poppers lining up in the middle of the room, confused, before attacking Sam again.

29861760

Sam

Protect... the videotapes!

29877504

Brady

It's so hard to find good help. Attack... the dog!

The Poppers would line up in front of the videotapes before once again going after Sam.

29869952

Brady

No, me! ME! Protect ME!

After making Brady Culture jealous, telling the Poppers to protect anyone but Brady Culture would lead to this.

30527616

Sam

Why not take a break and watch a nice videotape?

30527744

Peepers

What?

30527872

Whizzer

Why?

30528000

Specs

No.

Should play after using the Videotape on the Soda Poppers, but the generic Videotape failure message plays instead.

Dream#

Dialogue ID

Dialogue

Character

Subtitles

30971264

Sam

Okay, hold on, I'll getcha.

There are two possible failure dialogues for flipping the One Way Sign by hand. This should play the second time, but the line "Okay, hold on, I'll think of something." is mistakingly used for both dialogues.

30984704

Sam

I wouldn't want to put Brady back on the air!

Should play after trying to use the Coat Hanger on the TV, but the generic Dream failure message plays instead.

30999552

Brady

Pay no attention to that man behind the closet door!

30999680

Brady

Go away!

31014528

Brady

I'll open the door when I'm good and ready!

Three unused responses from the cheese-based closet-dwelling Brady, all of which are angrier than the lines he says in the actual game.

31189248

Sam

My skull would prefer that I keep it holstered for now.

Some kind of failure message for using the Big Gun, most likely meant to play while trying to shoot the One Way sign after getting Max's head.

Alternate Takes#

These alternate takes are only found in the GameTap version of the game. Sometimes the dialogue is different between takes.

Dialogue ID

Dialogue

Dialogue ID

Dialogue

28958208

28958208_alt

Better safe than dead, that's what I always say.

Better safe than dead, that's what I always say.

28990336

28990336_alt

But it works, trust me, trust me.
Now put that away before someone gets hurt.

But it works! Trust me, trust me

29839232

29839232_alt

Waaah!

Nyahahahoho

30306176

30306176_alt

No promises!

No promises!

Unused Graphics#

Filenames in blue are only in the GameTap version of the game.

Early Textures#

env_signexita

env_signexit

An alternate exit sign for the exterior of Brady Culture's Home for Former Child Stars.

obj_vcr

obj_vcr_english

Now it isn't.

The VHS logo was removed from the final VCR texture.

ui_item_bullhorn, ui_item_carhorn, ui_item_uturn

ui_driving_megaphone_off, ui_driving_horn_off, ui_driving_office_off

Made from real bulls! That's the second fanciest car horn I've ever seen! Back to our creepy featureless 50s house, Max.

Click me for comedy! Useless, but fun. I give up.

Obvious placeholder images for the Horn, Megaphone, and Exit buttons seen in the driving sequences.

Unused Textures#

Remember when they went on strike in '08?
Filename: env_mugasylum

There's a mug visible in the interior of Brady's asylum, but the front of the mug is never on camera.

The Big Sloppy.
Filename: env_view_daytimeoutside

This hilarious low-detail texture was once used as the background of Sam & Max's office. This can be seen (Well, the "STUFF" sign can be seen, anyway) in the E3 2006 trailer.

Coming at the most inconvenient time: Never
Filename: obj_deliveryvan_b_english

This is a reskinned version of Whizzer's delivery truck, probably meant to be used in the driving sequences.

Thank God for those labels
Filename: obj_symptomsform

A placeholder texture for the symptoms form, reused from Telltale's previous game, Bone: The Great Cow Race.

Jofl Candemik?
Filename: obj_symptomsformsig_english

This is just a signed version of the symptoms form.

Ooh, video bumpities. Coming soon to HD DVD.
Filename: bmap_map_videocassette, obj_videocassette

A bump map and texture for Brady Culture's Eye-bo videotape. This would only be visible when Sam is putting the tape into the VCR, but the final game angles the camera such that the cassette never needs to be seen.

SamNMaxui_driving_horn_down.png SamNMaxui_driving_horn_over.png SamNMaxui_driving_megaphone_down.png SamNMaxui_driving_megaphone_over.png
Filenames: ui_driving_horn_down, ui_driving_horn_off, ui_driving_megaphone_down, ui_driving_megaphone_over

Seems that the icons for the Horn and Megaphone were originally on the right side of the screen instead of the left. These old icons match the style of the Exit icon seen in the final game.

sm mx
Filename: ui_icon_inventory

A low-res Sam & Max inventory which appears to be the logo from the cancelled 2004 game, Sam & Max: Freelance Police. This was replaced by a properly modeled cardboard box in the finished game.

Hidden Details#

as awarded by the Tattoo Artists Together United Organization
Filename: env_diplomatherofyear_english

This has a reference to the National Rifle Association which in-game is hard to see.