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Sakura Wars: So Long, My Love

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This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • See if anything on this page is in the Wii port.
  • Figure out where the debug modes ADV MOVE and SLG are active.
  • There's two video files that appear to be very slightly different. Is one unused?

Sakura Wars: So Long, My Love is the fifth mainline game in the Sakura Wars series. This time, it takes place in the Big Apple, focusing on a new set of characters alongside a returning character from the 2001 movie. Unlike the previous games in the series, this game was the first to be released in North America, nearly five years after its original Japanese release. NIS America did the honors, releasing a nice special edition with dual audio; they also released a port for the Wii, with English-only voice acting, which was also released in Europe.

Unfortunately, poor sales of this game led to the mainline series being dormant for many years, with subsequent games consisting of a spin-off title for the DS, a PSP remake of the first two games and many mobile games. In 2019, a soft reboot titled Sakura Wars was released worldwide for the PlayStation 4.

Unused Voices#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Examine more voice files for unused IDs.

Both discs of the English version contain a large number of voice files still in Japanese. Most of these are related to the SRPG portion of the game, where two copies of each voice file are present. In the English voice disc, one copy is dubbed into English. In the Japanese voice disc, they are duplicates, but not identical files. This is true of both the original 2005 release and the English version.

Test Line Readings#

Voice IDs 100400-100465 are all of the characters pronouncing the Japanese syllables a-i-u-e-o. They are present on both discs, but no English versions exist.

ID

Audio

100400

100401

100402

100403

100404

100405

100406

100407

100408

100409

100410

100411

100412

100413

100414

100415

100416

100417

100418

100419

100420

100421

100422

100423

100424

100425

100426

100427

100428

100429

100430

100431

100432

100433

100434

100435

100436

100437

100438

100439

100440

100441

100442

100443

100444

100445

100446

100447

100448

100449

100450

100451

100452

100453

100454

100455

100456

100457

100458

100459

100460

100461

100462

100463

100464

100465

(Source: The Opponent)

Debug Mode#

Just like Sakura Taisen: Atsuki Chishio Ni, this game also has a debug mode, which can be enabled by pressing the following, on Controller 2, at any time in the main menu or in-game:

Press R3, then hold Select and press and hold the following:

+R1 (continue holding),

+L2 (continue holding),

+L1 (continue holding),

(release R1),

+R2 (continue holding),

(release R2),

+R2 (continue holding),

(release L2),

(release L1),

(release R2),

(release Select).

Then, press the following while not holding any button:

D-Pad Up,

D-Pad Right,

D-Pad Down,

Circle,

Square,

Triangle,

D-Pad Up,

D-Pad Right,

D-Pad Down,

Circle,

Square,

Triangle,

L3.

A sound will play to confirm the debug mode is enabled. For the Japanese version, replace the two Circle inputs with X.

In order to activate any option in the debug menu, you must use Controller 2 while pressing any of the buttons below.

(Source: Original TCRF research)

Scenario Select#

Sakura_Wars_My_Love_-_Debugmode1.png Sakura_Wars_My_Love_-_Debugmode2.png Sakura_Wars_My_Love_-_Debugmode3.png Sakura_Wars_My_Love_-_Debugmode4.png

With debug mode on, you will come across this screen when entering a game mode. The menu items 1005, 1006, and 1007 are not present in the US version.

Mode Set Menu#

Pressing Select will open this menu. Here, you can set the game into various sub-debug modes.

SYSTEM

Sakura_Wars_My_Love_-_Debugmode6.png Sakura_Wars_My_Love_-_Debugmode7.png Sakura_Wars_My_Love_-_Debugmode8.png Sakura_Wars_My_Love_-_Debugmode9.png Sakura_Wars_My_Love_-_Debugmode10.png Sakura_Wars_My_Love_-_Debugmode11.png Sakura_Wars_My_Love_-_Debugmode12.png

This mode enables various system tasks and resource information. Press the following buttons below to enable various options:

  • Pressing L2 + L1 will disable or enable Runtime Debug. This enables or disables background debug logging.
  • Pressing Square or Triangle will enable debug information.
  • Pressing L3 will open a resource window. On the very last page, you can press X to change graphic transparencies, Square or Triangle to increase / decrease the size of the graphic, or R2 / R1 to change the graphic displayed.
ADV

Sakura_Wars_My_Love_-_Debugmode13.png Sakura_Wars_My_Love_-_Debugmode14.png Sakura_Wars_My_Love_-_Debugmode15.png Sakura_Wars_My_Love_-_Debugmode16.png Sakura_Wars_My_Love_-_Debugmode17.png Sakura_Wars_My_Love_-_Debugmode18.png Sakura_Wars_My_Love_-_Debugmode19.png Sakura_Wars_My_Love_-_Debugmode20.png Sakura_Wars_My_Love_-_Debugmode21.png Sakura_Wars_My_Love_-_Debugmode22.png

Press L2 + L1 here to open an exclusive menu to this mode. This allows you to display various debug information on-screen, print certain information in the background of the game engine (to a PlayStation 2 debugging unit, or an emulator). This also gives you the ability to edit the scenario you are currently in (the graphics displayed on-screen such as character art or background images).

There is also a menu that allows you to change the internal resolution. It isn't advised to change anything there.

Version Differences#

The North American version is a two-disc set. Disc 1 has English audio, which changes many character names, and Disc 2 has Japanese audio, which refers to the characters by their original names.