the cutting room mirror

Sabrina the Teenage Witch: Brat Attack

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This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if the level select can still be accessed, as well as the B23 level.

Sabrina and Salem must assemble an Anti-Brat Pack to get the Beanie of Ultimate Power back from Sabrina's cousin, Amanda, before she uses it for her own means (as well as get Salem off the hook for accidentally giving said Beanie to her in the first place).

Unused Level#

The B23 folder contains only four assets - a PLY file, a background file, a door, and a tiny pair of eyes.

The background shows a door in the middle of a void just outside a school corridor. The door file matches with the one found in the Chemistry lab, only without the transparency (see below). Instead, all surrounded objects have been faded to black. Given the door's placement in the background, it could be part of a scrapped area in a dark room.

Unused Graphics#

Door#

Unused

Used

The door from the above level, which goes unused. Although the used version is animated, this one is static.

Early Level Select#

A level select board can be found under the title of NAV under the MENUS folder, which includes the working title of "'Sabrina the Teenage Witch it's magic". All areas match up to the final except one. Limbo is curiously placed towards the end of the level list, despite being a hub world of sorts that is seen very early on.

Some level names are early or placeholders. The list of changes:

Early

Final

Upstairs

Bedroom

Downstairs

Living Room

School Hall

School

Cafe

Cafeteria

Mall Lobby

Mall

Mall Hall

West Wing

Castle Stairs

Stairs

Ski Lodge

Lodge

Amanda Woods

Wild Woods

Amanda Maze

Maze

Internal Name#

The game is referred to as simply Sabrina 2 in nearly every unseen instance.

Development Text#

An early spreadsheet with several notes can be found in B06. It explains the use of each animation, the exact coordinates and, in some cases, when they're activated.

when activated play 1-10 then hold on11
1-6 down loop ; 8-13 up loop
press up loop, 7-7 up inactive
makes esc 1 go up     initial state is UP
makes escalator 2 go down    initial state is DN
candy poofs on when b1s2 poofs out when candy is aquired the the gate opens

JumpStart Patches#

Inside the support folder are a set of patches intended for the JumpStart games, Kindergarten (V.20 and V2.1), 5th Grade, 1st Grade Maths and 2nd Grade Maths.