the cutting room mirror

Running Fred

Anti-Piracy Features#

The Preloader script is programmed so that if it detects that the game is running on a site other than “www.kongregate.com”, it will throw an error message saying that it cannot run. This is present from version 1.4.4 onwards, even if it is not used on other platforms than Kongregate.

UI Concept Leftover#

Was going to be used in the main menu to go to the More Games section, but it was changed for the final version.

Link to Behance page

Collectables Feature#

In versions prior to 1.4.5 (Android)/1.4.4 (iOS) there were cards that could be obtained by finishing a challenge level. This was removed for no reason and never returned.

As seen in the challengelist.txt file, the code for the collectables is still present in the game. The Collectables.unity (Collectibles in some releases), cards textures, and Card.prefab GameObject were deleted.

Removed Textures#

Many textures were removed with the updates.

To do:
There's more removed textures, add them here

Removed Gift Textures#

Some Gifts were removed in an unknown version; they could be obtained after getting a mystery box in a level.

RF_LazyReaper.png

Removed texture of Grimmy sleeping, used when obtaining the "Drowsy Reaper" bonus.

RF_EarlyStart.png

Removed texture of a hand with a pistol, used when obtaining the "Early Start" bonus.

Removed Level Textures#

Some levels had extra decoration, which was removed for unknown reasons.

RF_NoJetpack.png

Removed texture of a sign prohibiting a jetpack, used at the end of Grisly Manor level 6. This was removed in 1.4.5.

RF_Outoforder.png

Removed texture of a settings symbol, used at the beginning of Danger Caves level 5. This was removed in 1.4.1.

Unused Achievements#

To do:
This needs more research. Find out what achievements are not used in-game.

Some achievements are never seen in-game.

Unused Textures#

Completely unused textures, many were removed and others are still in the game files.

Sektor 51 Banner#

  • In version 1.9.6, a banner of the Sektor 51 can be found in the gui3d folder.

Gore Texture#

  • This texture was used in versions 1.3.8 to 1.4.2 when Fred bumps into solid walls, probably a test to see how the gore looked like, removed in version 1.6.0.

Jetpack Texture#

  • The jetpack texture seen in the prototype and trailer.

Unused Sounds#

There's some unused sounds in older versions.

Was supposed to be used when picking up a fuel box. This can be triggered by re-enabling the old jetpack.

This sound was going to be used when using the After Burner, but in the final version the normal sprint sound is used instead. This sound can only be found in v1.4.5 for some reason.

This is an old unused sound of Fred getting burned alive. This was found by ripping the Running Fred Lite swf assets.

In-Game Inaudible Sounds#

To do:
Add more info here.

Some sounds can not be heard normally in the game, only from the unity scene or through some exploit.

This sound can only be heard in the unity scene.

Truncated Music#

Sections of music that were cut and are not played in the game.

An intro music for the High Stakes location can be found in the game files. High Stakes is the only location to not use an intro and directly use the loop.

Unused Skills#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check if those skills can be enabled in the game, and also if it's still in newer versions.

RF_FakirFeet.png RF_LuckyCharm.png RF_ProtectiveVest.png RF_Airbags.png

In older versions, there are some unused skills in the Itemlist.txt file.

  • Fakir Feet
  • Lucky Charm
  • Protective Vest
  • Airbags
<?xml version="1.0"?>
<itemslist>
  <items>
    
    <!--<item id="105" type = "skill" name="Fakir Feet" description="The penalty for stepping on carltrops or hot surfaces is reduced. 5 uses bundle." picture="FakirFeet"                          
    price="120" tag="Skill" consumable="true" upgradeable="0" count="1" enabled = "true" is_mandatory="0"/>-->
    
    <!--<item id="106" type = "skill" name="Lucky Charm" description="Increases chance to find gift boxes." picture="LuckyCharm"                                                                    
    price="1000" tag="Skill" consumable="true" upgradeable="0" count="1" enabled = "true" is_mandatory="0"/>-->
    
    <!--<item id="107" type = "skill" name="Protective Vest" description="A kevlar vest to protect you from most hazards." picture="ProtectiveVest"                                                 
    price="550" tag="Skill" consumable="true" upgradeable="0" count="1" enabled = "true" is_mandatory="0"/>-->
    
    <!--<item id="109" type = "skill" name="Airbags" description="Tired of those high-speed wall impacts trashing your style? This reinforced helmet will often save your life." picture="Airbags"  
    price="120" tag="Skill" consumable="true" upgradeable="0" count="1" enabled = "true" is_mandatory="0"/> -->
    
  </items>
</itemslist>

Unused Areas#

RF_Unused_area_corridor.png

A Unused gameobject called "Corridor" can be found in the game files. This area features unused tutorial decorations.

Unused Old Jetpack#

Watch on YouTubeThe jetpack seen in the Trailer and Pre-alpha videos is still present in the game in older versions, but its code was stripped. A different jetpack was added in version 1.7.0.

(Source: TrucyKin)

References#


  1. https://apps.apple.com/us/app/running-fred/id492146903↩︎
  2. https://play.google.com/store/apps/details?id=com.dedalord.runningfred↩︎
  3. https://www.facebook.com/photo.php?fbid=285230361560462↩︎
  4. https://web.archive.org/web/20120504061523/https://www.kongregate.com/games/dedalord/running-fred↩︎
  5. https://web.archive.org/web/20120826112026/http://appworld.blackberry.com/webstore/content/115089/?lang=en↩︎
  6. https://apps.microsoft.com/detail/9wzdncrdg64b↩︎
  7. https://www.facebook.com/permalink.php/?story_fbid=2148438881906258&id=222194801197352↩︎