Rock Band on the PS2 is novel for using pre-rendered backgrounds to get "next-gen" graphics working smoothly on a last-gen console, even with four people playing at once. With no DLC, character creation, or proper tour mode, however, it's a cut down experience.
Sub-Pages#
Uncompiled Game Scripts#
|
|
This needs some investigation. |
|
File: Rb1 ps2 dtas.zip (728 KB) (info) |
Rock Band, like all of Harmonix's games, use a scripting language called Data Array for their higher-level game functions, like loading song data and defining menus. These are written out as plain text (usually nicknamed DTA, after their corresponding file extension in the game's file archive) before being tokenized and stripped of comments for the versions the game actually reads (nicknamed DTB, also after the file extension).
Most of their games only have the DTB versions of these scripts; while they can be converted back to a readable format, they'll be missing their comments.
The PS2 version of Rock Band has extra DTA copies of every single one of the scripts the game uses. This is likely an oversight on the part of the porting developer, Pi Studios (a similar thing happened to the Xbox version of Karaoke Revolution, also developed outside Harmonix). Many of the scripts refer to functions the PS2 version doesn't have, like unique venues, character outfits, and instruments, or to functions the PS2 itself doesn't support, like DLC testing songs. This suggests much of the scripting is cross-platform and not meant for the PS2 in particular.
References#
- Mtv Games and Harmonix Unveil Set List for Rock Band - Harmonix press release, October 29, 2007↩︎
- Rock Band Price Cut for Europe, UK - Gamer Daily News, September 8, 2008↩︎
- EA Finally Sets A Date For Rock Band In Australia - IGN, September 22, 2008↩︎
|
The Rock Band series | |
|---|---|
|
PlayStation 2 |
|
|
PlayStation 3, Xbox 360, Wii |
Rock Band (Prototypes) • The Beatles: Rock Band • Rock Band 3 (Prototype) |
|
PlayStation Portable |
|
|
Spin-Offs | |
|
Wii |
|