This is a sub-page of Rivals of Aether.
Development-Related Text#
LOC_CUSTOM#
A message regarding editing the custom localization file.
// You can add your own localization in this file. Because external language support is currently under development, not all characters may display properly yet. Remember to keep a copy of this file outside of the game directory as it may be overwritten by updates.
//---- Language name
0 = "CUSTOM"
LOC_EN#
The main localization file of Rivals. It contains numerous hidden developer notes and comments alongside text that is seen in-game, identified by //. These comments are also present in the other languages' localization files, untranslated. The following excerpts are separated by their text sections. These section titles, written by developers, are unseen themselves:
//---- Language name
//---- Various menu texts
//---- Sound Test controls
//---- Online lobby
//---- Casual Match Types
//---- Money match
//---- Chat functions
//---- Popup Message Yes/No [104-149]
//---- Character Titles
//---- Character Names
//---- Popup Message OK [200-289]
//---- Popup Button Choices
// Main Menu Buttons
//---- Top Menu
//---- Local Sub-Menu
//---- Online Sub-Menu
//---- Options Sub-Menu
//---- Extras Sub-Menu
//---- Versus Settings
//---- Abyss Sub-Menu
//---- Display Options
//---- Sound Options
//---- Tutorial Mode Sub-Menu
//---- Beginner Tutorial Sub-Menu
//---- Intermediate Tutorial Sub-Men
//---- Advanced Tutorial Sub-Menu
//---- Character Specific Tutorial Sub-Menu
//---- Solo Modes
//---- Online Stats and Options
//---- Team Match Sub-Menu
//---- Aether Tales
//---- Character Specific Tutorial Sub-Menu 2
//---- Character Specific Tutorial Sub-Menu 2 (cont)
// Main Menu Variable Strings
//--- Allowed Custom Colors:
//--- Effects Quality:
//---- Clock Mode:
//---- HUD Damage:
//---- Stage Types:
//---- CSS Various Texts
//---- CSS profile buttons
//---- CSS gamepad buttons
//---- CSS various buttons
//---- Gamepad room buttons
//---- Replay menu button: sort by
//---- Replay menu button: auto save
//---- Replay menu
//---- Sound Test display
//---- Pause Menu
//---- Pause: Training / Replay
//---- Pause: Training CPU DI behaviors
//---- Pause: Training CPU tech behaviors
//---- Pause: Training CPU actions
//---- Pause: default controls
//--- Pause: menu header text
//--- Pause: extras
// --- Practice Mode
//---- HUD: Abyss Objectives
//---- HUD: Abyss Status
//---- HUD: SK Shop
//---- HUD: Tower of Heaven Laws
//---- HUD: Frame Advance
//---- HUD: Misc
//---- Abyss Rune Legend
//---- Story Cutscene UI
//---- VS Result Screen
//---- VS Result Boxes
//---- My Stats
//---- Team Buttons
//---- Stage Select texts
//---- Popups
//---- Story UI
// Story Mode Dialogues [1000-1299]
//---- ZETTERBURN
//---- ORCANE
//---- WRASTOR
//---- KRAGG
//---- FORSBURN
//---- MAYPUL
//---- EPILOGUE
//---- MAP DESCRIPTIONS
// Custom Colors menu
//---- Story Mode UI
// Tutorial Input Instructions [1500-1899]
//---- ADVANCED OFFENSE TUTORIAL
//---- INTERMEDIATE DEFENSE TUTORIAL
//---- BEGINNER DEFENSE TUTORIAL
//---- ADVANCED DEFENSE TUTORIAL
//---- ADVANCED MOVEMENT TUTORIAL
//---- INTERMEDIATE MOVEMENT TUTORIAL
//---- INTERMEDIATE OFFENSE TUTORIAL
//---- BEGINNER OFFENSE TUTORIAL
//---- ZETTER TUTORIAL
//---- ORCANE TUTORIAL
//---- WRASTOR TUTORIAL
//---- KRAGG TUTORIAL
//---- FORSBURN TUTORIAL
//---- MAYPUL TUTORIAL
//---- ABSA TUTORIAL
//---- ETALUS TUTORIAL
//---- ORI TUTORIAL
//---- RANNO TUTORIAL
//---- CLAIREN TUTORIAL
//---- SYLVANOS TUTORIAL
//---- ELLIANA TUTORIAL
//---- SHOVEL KNIGHT TUTORIAL
//---- GENERIC CHARACTER TUTORIAL STRINGS
//---- BEGINNER MOVEMENT TUTORIAL
//---- VARIOUS TUTORIAL TEXTS
//---- MOLLO TUTORIAL
//---- HODAN TUTORIAL
//---- POMME TUTORIAL
//---- OLYMPIA TUTORIAL
// Online Chat Messages [1900-1979]
//---- Online chat pg1 (greetings)
//---- Online chat pg2 (responses)
//---- Online chat pg3 (misc)
//---- Online chat pg4 (chars 1)
//---- Online chat pg5 (chars 2)
//---- Online chat pg6 (chars 3)
//---- Online chat pg7 (chars 4)
//---- Online chat pg8 (chars 5)
//---- Extra
// Abyss Rune Descriptions [2000-2209]
//---- ZETTERBURN
//---- ORCANE
//---- WRASTOR
//---- KRAGG
//---- FORSBURN
//---- MAYPUL
//---- ABSA
//---- ETALUS
//---- ORI
//---- RANNO
//---- CLAIREN
//---- SYLVANOS
//---- ELLIANA
//---- SHOVEL KNIGHT
//---- MOLLO
//---- HODAN
//---- POMME
//---- OLYMPIA
//---- Character Ability Descriptions [2300-2341]
//---- Stage Names [2400-2459]
//---- CSS Options [2500-2549]
//---- CSS Options shortened (width cannot be longer than "SPECIAL") [2550-2569]
//--- CSS Input Options [2780-2789]
//---- Online Ranking Brackets
//---- Online Reward Names
//---- CSS Spectators Sub-Menu
//---- Menu Header Text [2600-2699]
// Rollback Settings [2690-2699]
// Staff Roll [2700-2749, 2780-2799]
//---- GM:S Team:
// Keyboard and Gamepad [2750-2769]
// CSS Match Types [2770-2779]
// Workshop Menu [2800-2899]
// Stage Editor [2900-2999]
//---- Header text
//---- Options menu text
//---- Status text
//---- Stage Types
//---- Layer Names
//---- Control guide
//---- Mouse controls
//---- Workshop menu
// Tutorial Dialogues [3000-3999]
//---- BEGINNER MOVEMENT TUTORIAL
//---- BEGINNER DEFENSE TUTORIAL
//---- BEGINNER OFFENSE TUTORIAL
//---- INTERMEDIATE MOVEMENT TUTORIAL
//---- INTERMEDIATE DEFENSE TUTORIAL
//---- INTERMEDIATE OFFENSE TUTORIAL
//---- ADVANCED MOVEMENT TUTORIAL
//---- ADVANCED DEFENSE TUTORIAL
//---- ADVANCED OFFENSE TUTORIAL
//---- ZETTERBURN TUTORIAL
//---- ORCANE TUTORIAL
//---- WRASTOR TUTORIAL
//---- KRAGG TUTORIAL
//---- FORSBURN TUTORIAL
//---- MAYPUL TUTORIAL
//---- ABSA TUTORIAL
//---- ETALUS TUTORIAL
//---- ORI TUTORIAL
//---- RANNO TUTORIAL
//---- CLAIREN TUTORIAL
//---- SYLVANOS TUTORIAL
//---- ELLIANA TUTORIAL
//---- SHOVEL KNIGHT TUTORIAL
//---- EXTRA TUTORIAL
//---- MOLLO TUTORIAL
//---- HODAN TUTORIAL
//---- POMME TUTORIAL
//---- OLYMPIA TUTORIAL
// Text Entry Popup [3900-3909]
// Keyboard Keys [3910-3929]
// Buddy Names [4000-4048]
// Workshop Error Messages [4049-4199]
//---- STEAM API Errors (https://partner.steamgames.com/doc/api/steam_api#EResult)
//---- Custom Errors
// Rules Popup [4200-4219]
// Abyss Mode Options
// Nintendo Switch [4220-4239]
// Banner Popup [4300-4309]
// Server List (Nintendo Switch) [4310-4319]
// Workshop titles [4346-4349]
// Workshop custom colors [4350-4387]
// Hodan Taunt Lines [4400-4406]
// 2024 Updates [4500-4599]
// Replay Mode Options
// Advanced Training Options
Various menu texts#
2 = "FORFEIT" // button to forfeit the current match (online)
...
9 = "TEAM" // team attack btn (1)
10 = "ATTACK" // team attack btn (2)
12 = "NONE" // No Profile (main menu)
13 = "GUEST" // Guest (css menu)
14 = "EQUIP RUNES" // css abyss runes
15 = "Open Sound Test" // css music note button
16 = "control stick" // term for Analog Stick on PC & Nintendo Switch
17 = "thumbstick" // term for Analog Stick on Xbox
18 = "analog stick" // term for Analog Stick on other platforms
...
20 = "NICKNAME" // generic / nintendo switch
21 = "STEAM NAME" // steam only
22 = "GAMERTAG" // xbox only
23 = "RANK" // player's place in the world rankings (1st, 2nd, 3rd, etc)
24 = "RANKED SCORE" // player's score (1000-9999, etc)
25 = "WINS" // win count
26 = "LOSSES" // lose count
...
28 = "DISCONNECT RATE" // displayed as a %
29 = "If `1 or above, your ranked score will" // (Line 1/2) - This is a warning about penalties for ragequitting
30 = "be `1 until your percent decreases." // (Line 2/2)
31 = "FAVORITE RIVAL" // should be translated as "fav character" - displays the character you select most often
32 = "None" // no favorite character
33 = "RETRIEVING DATA..." // displayed when loading next page of leaderboards
34 = "VIEW FRIENDS LEADERBOARD" // button instructions - filter learderboard to only see you and your friends
35 = "JUMP TO MY SCORE" //button instructions - instantly move to your score on the leaderboards
36 = "VIEW GLOBAL LEADERBOARD" //button instructions -- turn off the friends filter
37 = "ABYSS ENDLESS" // title for abyss leaderboards
38 = "SCORE" // score - for abyss leaderboard/etc
39 = "BEST TIME" // quickest time story mode was cleared
...
41 = "START" // on-screen button to begin a story mode chapter
42 = "TIME" // shortened version of "BEST TIME" to fit UI
43 = "VIEW LEADERBOARD" // shortened version of "VIEW FRIENDS LEADERBOARD" to fit UI
44 = "FURTHEST ABYSS WAVE" // Furthest wave you've reached in abyss before dying.
45 = " BEST RUN" // Same meaning as above but displayed as: "[CHARACTER NAME] BEST RUN"
46 = "ONE PLAYER" // usage: "ONE PLAYER BEST RUN"
47 = "TWO PLAYER" // usage: same as above
48 = "THREE PLAYER" // ^
49 = "FOUR PLAYER" // ^
...
51 = "ALL RIVALS" // used in My Stats screeen
Online lobby#
80 = "CANCEL" // shorten version of "CANCEL SEARCH"
Popup Message Yes/No#
109 = "Continue into the Abyss?" //This popup appears after a cutscene after beating the final boss. If you choose yes, you go into the abyss stage. Otherwise you return to the main menu.
Character Titles#
// Workshop titles located at [4346-4349]
Character Names#
186 = "Ori" // short form
187 = "S.Knight" // short form
188 = "Zetter" // short form
189 = "S.K." // shortest form
Popup Message OK#
213 = "- Connection Error -\nYou do not have the required membership level." //(displayed if you do not have xbox live / nintendo switch online membership)
...
219 = "- Connection Error -\nThe connection failed." // (generic message for errors)
...
230 = "- Connection Error -\nA desync occurred." // (When online game clients became out of sync during a match)
231 = "Earn more coins\nto unlock this." // Displayed when you don't have enough coins to purchase said feature
...
239 = "You have unlocked \n`1's \nAbyss Color!" // Ingame, `1 is replaced with the character name (eg. ZETTERBURN)
240 = "- Error -\nReplay data is corrupted." // when attempting to view a replay that has corrupted data
241 = "Purchase \nShovel Knight \nto unlock this." // for Troupple Pond unlock
291 = "CANCEL READY" // cancel the Ready state
292 = "PRESS" // "press start"
Local Sub-Menu#
312 = "Versus" // big text
Extras Sub-Menu#
552 = "Stage Editor" // for console
Solo Modes#
478 = "Story" // big text
...
480 = "Abyss" // big text
...
484 = "Tutorial" // big text
Online Stats and Options#
549 = "OFF" // for Wi-Fi Mode (must fit in 4 characters)
550 = "ON" // for Wi-Fi Mode (must fit in 4 characters)
551 = "OFF" // for Wi-Fi Mode
Character Specific Tutorial Sub-Menu 2#
// (538 unavailable!)
// (539 unavailable!)
// (540 unavailable!)
// (541 unavailable!)
// (542 unavailable!)
// (543 unavailable!)
...
// (546 unavailable!)
// (547 unavailable!)
// (548 unavailable!)
// (549 unavailable!)
// (550 unavailable!)
// (551 unavailable!)
// (552 unavailable!)
// (553 unavailable!)
// (554 unavailable!)
// (555 unavailable!)
// (556 unavailable!)
// (557 unavailable!)
// (558 unavailable!)
// (559 unavailable!)
// (560 unavailable!)
// (561 unavailable!)
// (562 unavailable!)
// (563 unavailable!)
// (564 unavailable!)
// (565 unavailable!)
// (566 unavailable!)
// (567 unavailable!)
Character Specific Tutorial Sub-Menu 2 (cont)#
598 = "CHANGE CONTROLLERS" // switch
Main Menu Variable Strings#
604 = "Tourney" // big text
...
621 = "HOLD" // Pause setting
...
626 = "N/A" // region N/A
CSS Various Texts#
643 = "Best of" // Stocks button
644 = "Lv." // Abyss level
...
649 = "LVL. " // AI level
Replay menu button: sort by#
663 = "STARRED" // replays marked as favorites
664 = "ABC" // alphabetical order
Replay menu#
670 = "INCOMPATIBLE" // replay outdated
671 = "DATE" // starting here is stage data inside the replay file
672 = "MATCH TYPE" //local, friendly online, ranked, etc
673 = "MATCH LENGTH" //duration of the match
674 = "STOCK" //what the stocks setting was
675 = "TIME" //what the time setting was
676 = "STAGE" //which stage you played on
...
683 = "Replays" // x/128 Replays
684 = "UNSTARRED REPLAYS WILL BE" // (1/2)
685 = "OVERWRITTEN WHEN SLOTS ARE FULL." // (2/2)
Pause Menu#
706 = "RESUME" //regular menu begin
...
711 = "RESTART THE MATCH?" //submenu begin
Pause: Training / Replay#
724 = "SHOW HUD: " // more like "HUD toggle": turns it on/off
725 = "TAKE CONTROL" //replay: allows you to control your character inside the replay
Pause: Training CPU DI behaviors#
727 = "IN" //training CPU DI behaviors
Pause: Training CPU tech behaviors#
734 = "IN PLACE" //training CPU tech behaviors
Pause: Training CPU actions#
746 = "CPU SDI: " //SDI: Shift Directional Influence (also referenced in the tutorial texts)
Pause: extras#
770 = "CHANGE CONTROLLERS" // switch
771 = "Hold [`1] to connect a controller." // switch
772 = "Press [`1] to go back." // switch
Practice Mode#
782 = "Error messages: " // ... ON / OFF
...
785 = "CONTROL" // Training CPU action: makes them controlled by controllers
HUD: Abyss Objectives#
802 = "Destroy the Hexes" //i.e. break the targets
803 = "Dodge the energy surges and fight!" //vs 1 enemy with randomly-spawning explosions
804 = "Destroy the seeds quickly!" //falling seeds
...
807 = "Destroy the obelisk quickly!" //failing to destroy quickly results in stage-filling explosion
HUD: Abyss Status#
819 = "ENEMY ARMOR: " //armor health %
820 = "LIGHT: " // light %, absorbed from the firefly
HUD: Misc#
58 = "TOTAL TIME" // story mode
859 = "BEST RECORD" // story mode
860 = "STAGE `1" // story mode
861 = "SCORE" // credits scene
862 = "LEVEL UP!" // abyss mode
VS Result Screen#
910 = "`1 WIN!" // used for Ori and Sein
Stage Select texts#
967 = "" // reserved
Popups#
974 = "`1'S LOBBY" // default lobby name
Custom Colors menu#
1320 = "Body" //zet
...
1330 = "Body" //orc
...
1340 = "Body" //wra
...
1350 = "Rock" //kra
...
1360 = "Cloak 1" //for
...
1370 = "Body" //may
...
1380 = "Body" //abs
...
1390 = "Body" //eta
...
1400 = "Body" //ori
...
1410 = "Body Light" //ran
...
1420 = "Body" //cla
...
1430 = "Body" //syl
...
1440 = "Mech" //ell
...
1450 = "Armor Light" //gus
Story Mode UI#
1490 = "Journey to `1" // map
1491 = "The Final Battle" // map
1492 = "Final" // map (short form)
1493 = "TOTAL TIME `1" // +1:00
...
1497 = "CO-OP" // "CO-OP: Press Start"
ADVANCED OFFENSE TUTORIAL#
1510 = "UAIR HITFALLS: " //updated
1511 = "{-1,PR_JUMP} then {90,PR_ATTACK}{12,JOY}{-1,PR_STRONG} then {271,-1} during hitpause" //updated
FORSBURN TUTORIAL#
1626 = "FSTRONG DTILT COMBOS: " //updated
1627 = "{0,PR_STRONG}, then {270,PR_ATTACK}" //updated
ETALUS TUTORIAL#
1671 = "{-1,PR_SPECIAL} on ice, then hold {0,PR_STRONG} near Orby" //updated
SYLVANOS TUTORIAL#
1743 = "{90,PR_SPECIAL} in the air, then {-1,PR_DODGE} before digging" //updated
BEGINNER MOVEMENT TUTORIAL#
// (1800-1815 unavailable!)
VARIOUS TUTORIAL TEXTS#
1822 = "Press [`1] to repeat instructions." // press VIEW to repeat instructions.
HODAN TUTORIAL#
//Use 1851.
POMME TUTORIAL#
//use 1654 for the inputs here. "Hold Fspecial"
OLYMPIA TUTORIAL#
//use 1648 for these inputs. "Nspecial then tap Nspecial"
...
//Use 1872.
Online chat pg4 (chars 1)#
1924 = "I'm getting heated." // Zetterburn Taunt
1925 = "That was a big slip-up." // Orcane Taunt
1926 = "That was a breeze!" // Wrastor Taunt
1927 = "You got rocked!" // Kragg Taunt
1928 = "I'm on a hot streak!" // Zetterburn Situational
1929 = "Splash ya later!" // Orcane Situational
1930 = "Let's team up!" // Wrastor Situational
1931 = "I'm unphased." // Kragg Situational
Online chat pg5 (chars 2)#
1932 = "You got smoked." // Forsburn Taunt
1933 = "Lily is better than you." // Maypul Taunt
1934 = "I trained for this." // Absa Taunt
1935 = "You're on thin ice." // Etalus Taunt
1936 = "I defeated myself..." // Forsburn Situational
1937 = "Let's wrap this up." // Maypul Situational
1938 = "That was shocking." // Absa Situational
1939 = "Freeze. I'll be right back." // Etalus Situational
Online chat pg6 (chars 3)#
1940 = "You need a spirit guide." // Ori Taunt
1941 = "Time for some paciFISTS." // Ranno Taunt
1942 = "Your future looks bleak." // Clairen Taunt
1943 = "I let you win." // Sylvanos Taunt
1944 = "Lighten up!" // Ori Situational
1945 = "Peace out." // Ranno Situational
1946 = "My presence is a present." // Clairen Situational
1947 = "Awwwooooooo!" // Sylvanos Situational
Online chat pg7 (chars 4)#
1948 = "I'm steaming mad!" // Elliana Taunt
1949 = "Salt in Spades." // Shovel Knight Taunt
1950 = "I can beat you with anyone." // Random Taunt
1951 = "Extinguished." // Mollo Taunt
1952 = "I blame my controls." // Elliana Situational
1953 = "Can you dig it?" // Shovel Knight Situational
1954 = "LOL. I was playing random." // Random Situational
1955 = "Well, that was a dud." // Mollo Situational
Online chat pg8 (chars 5)#
1956 = "OOH OOH AAA AAAAAAAAA!!!!" // Hodan Taunt
1957 = "You're playing off-key!" // Pomme Taunt
1958 = "Polish up your skills." // Olympia Taunt
1959 = ""
1960 = "Don't sweat it!" // Hodan Situational
1961 = "Can you keep the rhythm?" // Pomme Situational
1962 = "That fight was brilliant!" // Olympia Situational
CSS Options#
2510 = "RUMBLE" // PC & Switch
2511 = "VIBRATION" // Other platforms
...
2518 = "\n(Press [`1] to cancel)" // copy of 2521 without the multiple button text
CSS Options shortened (width cannot be longer than "SPECIAL")#
2550 = "ACTION" //only used to display DPAD setting in custom controls
Menu Header Text#
2628 = "GAMEPLAY" // sub-section titles for keyboard controls screen
...
2651 = "TURBO" // Used for adding "TURBO" to main menu texts
Rollback Settings#
2690 = "ROLLBACK SETTINGS" //2780
2691 = "AUTO ROLLBACK" //2781 unused?
2692 = "INPUT DELAY" //2782 unused?
2693 = "MAX ROLLBACK" //2783 unused?
CSS Match Types#
// (2780-2999 unavailable!)
Workshop Menu#
2815 = "Workshop User" // used as the default author name
...
2822 = "WAITING FOR OTHER PLAYERS" // available
...
2831 = "Clear all categories and sort the entire list?" // for characters
2832 = "Sort the entire list?" // for everything else
Stage Editor#
2903 = "EDIT INFO" // stage name, author, description
...
2905 = "EDITING: " // (EDITING: BG#)
Options menu text#
2940 = " TILES" // "__ TILES"
Status text#
941 = " MODE" // // "____ MODE"
2942 = "STANDARD" // mode
2943 = "ADVANCED" // mode
...
2947 = "(Press to listen)" // for mouse mode
Mouse controls#
2990 = "L-Click" // mouse left click
2991 = "R-Click" // mouse right click
2992 = "M-Click" // mouse middle click
2993 = "Scroll Wheel" // mouse wheel scrolling
BEGINNER DEFENSE TUTORIAL#
3016 = "Parries are not instant, however. They become active 2 frames after pressing the dodge button and have a long cooldown afterward.\n(Note: there are 60 frames in a second)" //updated
...
3018 = "Parries can also be used to reflect projectiles. This does not usually stun the opponent, but still gives you invincibility." //updated
INTERMEDIATE MOVEMENT TUTORIAL#
3077 = "You can also walljump while in the special fall." //updated
ADVANCED DEFENSE TUTORIAL#
3188 = "Holding the left or right stick in a direction right when you are hit by a move will move your character a short distance." //updated
3189 = "You can only shift once per hit, so the effect is minimal on single-hit moves. The right stick takes priority over the left stick if both are held." //updated
3190 = "Try to escape my attack before the final hit by holding the control stick away from me every time you get hit." //updated
ADVANCED OFFENSE TUTORIAL#
3230 = "Try hitting me with rising UAIR then hitfalling." //updated
ZETTERBURN TUTORIAL#
3234 = "Zetterburn, the Fire's Roar, is fast and strong with simple mechanics that will feel familiar to veteran platform fighter players." //updated
ORCANE TUTORIAL#
3269 = "Normally, when you use FSPECIAL in the air, you will go into special fall. If you hit an enemy with the attack, however, you will avoid special fall and instead remain fully actionable." //updated
...
3285 = "Holding the dodge button during the startup of USPECIAL allows you to Orcahop while a puddle is out." //updated
3286 = "This last technique allows you to slide across the stage while charging a strong attack. When Orcane turns around while running, he gets a slight boost forward before accelerating backward." //updated
KRAGG TUTORIAL#
3336 = "Be careful, however. The pillar will be instantly broken if hit by any attack, sending anyone standing on top of it into special fall as long as they aren't invincible." //updated
...
3339 = "Press the dodge button during the startup of FSPECIAL to get the same small boost while you still have access to your pillar. This is useful for recovering, since creating a pillar is slow and punishable." //updated (moved the old text to 3341)
...
3341 = "Nice! You can also pull a rock out of a pillar, but only once per pillar." //updated
FORSBURN TUTORIAL#
3363 = "When you consume the final cloud, all existing smoke clouds disappear. This move trades Forsburn's deception for access to extremely powerful options." //updated
...
3370 = "Forsburn's FSTRONG and USTRONG are two-part attacks, meaning pressing the strong button once will do the first hit and pressing it again will execute the second" //updated
3371 = "After hitting an opponent with the first hit of FSTRONG or USTRONG, you can perform a jab or tilt instead of performing the second hit." //updated
3372 = "Try hitting me with the first hit of FSTRONG and then DTILT." //updated
MAYPUL TUTORIAL#
3400 = "Maypul also has the ability to cling to walls when wall jumping." //updated
ETALUS TUTORIAL#
3464 = "When Etalus uses USPECIAL, he does not go into special fall. Instead, he can act out of it once he travels far enough." //updated
ORI TUTORIAL#
3497 = "NSPECIAL can be used 3 times quickly before overheating, which will put a short cooldown on the move. Spirit Flame only deals knockback to opponents already in hitstun." //updated
RANNO TUTORIAL#
3540 = "Hitting the bubble allows you to position it, and pressing DSPECIAL again allows you to move the bubble around." //updated
SYLVANOS TUTORIAL#
3617 = "You can also cancel USPECIAL by pressing the dodge button while still in the air." //updated
ELLIANA TUTORIAL#
3659 = "DSPECIAL can also stick to opponents if dropped on top of them. After a short arming time, the bomb will detonate if the player is hit by FSPECIAL." //updated
STEAM API Errors#
4049 = "- Steam Workshop Error -" // Header qualifier before the error message
Custom Errors#
4186 = "and `1 more" // used after the incompatible files list, if it's long enough
Workshop custom colors#
4350 = "Body" //mol
...
4360 = "Steam" //hod
...
4370 = "Body" //pom
...
4380 = "Right Crystal" //oly
2024 Updates#
4500 = "THE END" // story mode
4501 = "ADD CATEGORY" // workshop menu
4502 = "DELETE CATEGORY" // workshop menu
Advanced Training Options#
4550 = "Advanced Options" // header text
...
4557 = "Loop: " // (eg. Loop: ON/OFF/SHUFFLE)