Recordbreaker is another attempt by Taito to make one of those button-pounding athletic games.
Debug Menu#
This game uses the Taito Code:
- While the game boots up, hold the Service Coin button until a "SERVICE SWITCH ERROR" message pops up on the screen.
- Then, press 1P Start (x3), Service Coin, 1P Start.
Normal Game#
Starts a normal game. How about that?
All Debug Game#
Starts a normal game with several debug features enabled:
- 1P Start: Instant Game Over.
- 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
- 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.
ROM Message#
Gives information on the Title Type (Game title), Credit Type (Coin settings), and Taito Type (Region + copyright string). "Tamco" is short for Taito of America Corp.
Round Select Game#
Selects the event played after starting a new game. Since the game already has an event select by default, this is rather pointless, but...
- 1P Button 1 / Button 2: Cycles through events.
- 1P Button 3: Chooses event.
Object Display#
Displays the contents of the graphics ROM.
- 1P Button 1 / Button 2: Cycles through tiles.
- 1P Start: Changes the width of each row.
- 2P Start: Changes the "mode", or palette.
- 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
- 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.
Color RAM Edit#
An event has to be selected before the game starts.
- 1P Button 1 / Button 2: Cycles through events.
- 1P Button 3: Chooses event.
Start a new game and press 1P Start to bring up this color editor.
- 1P Start / 2P Start: Chooses between one of the following five variables: Mode (Palette number), Page (Color number), Red / Green / Blue (Value of current color).
- 1P Button 1 / Button 2: Changes the value of the currently selected variable.
- 1P Button 3: Exits color edit menu.
- 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
- 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.
Style RAM Data Table#
Looks at the tile mappings for each event.
- 1P Button 1 / Button 2: Cycles through the data table.
- 1P Start: Changes round number.
- 2P Start: Changes palette number.
- 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
- 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.
Check RAM#
This is a rudimentary RAM error test.
Check Sum#
A simple verification of the game's checksum.
Test Mode#
Brings up the game's standard test mode (Color bars + input test, dip switch display, and sound test).
Unused Graphics#
It's the old Taito logo. It's not used 'cause it's old.
The tilemap for this logo is still in the game at 0x06EC6 - the new logo is at 0x06ED6. Put this code in MAME's recordbr.xml cheat file to restore the old logo:
<cheat desc="Old Taito Logo">
<script state="run">
<action>maincpu.mw@06E9A=0x6EC6</action>
</script>
<script state="off">
<action>maincpu.mw@06E9A=0x6ED6</action>
</script>
</cheat>
(Debug mode specifics: Original TCRF research)