the cutting room mirror

Recordbreaker

Recordbreaker is another attempt by Taito to make one of those button-pounding athletic games.

Debug Menu#

Another record broken!
This game uses the Taito Code:

  • While the game boots up, hold the Service Coin button until a "SERVICE SWITCH ERROR" message pops up on the screen.
  • Then, press 1P Start (x3), Service Coin, 1P Start.

Normal Game#

Starts a normal game. How about that?

All Debug Game#

|Stop before you break my |heart
Starts a normal game with several debug features enabled:

  • 1P Start: Instant Game Over.
  • 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
  • 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.

ROM Message#

Tamco: Where Tams go!
Gives information on the Title Type (Game title), Credit Type (Coin settings), and Taito Type (Region + copyright string). "Tamco" is short for Taito of America Corp.

Round Select Game#

mmmmmmmmmmmmmmm(etc.)
Selects the event played after starting a new game. Since the game already has an event select by default, this is rather pointless, but...

  • 1P Button 1 / Button 2: Cycles through events.
  • 1P Button 3: Chooses event.

Object Display#

Load code mode.
Displays the contents of the graphics ROM.

  • 1P Button 1 / Button 2: Cycles through tiles.
  • 1P Start: Changes the width of each row.
  • 2P Start: Changes the "mode", or palette.
  • 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
  • 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.

Color RAM Edit#

Too many selections if you ask me
An event has to be selected before the game starts.

  • 1P Button 1 / Button 2: Cycles through events.
  • 1P Button 3: Chooses event.

Runner disqualified for illegal tinting
Start a new game and press 1P Start to bring up this color editor.

  • 1P Start / 2P Start: Chooses between one of the following five variables: Mode (Palette number), Page (Color number), Red / Green / Blue (Value of current color).
  • 1P Button 1 / Button 2: Changes the value of the currently selected variable.
  • 1P Button 3: Exits color edit menu.
  • 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
  • 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.

Style RAM Data Table#

This man broke a record. Can you?
Looks at the tile mappings for each event.

  • 1P Button 1 / Button 2: Cycles through the data table.
  • 1P Start: Changes round number.
  • 2P Start: Changes palette number.
  • 2P Start + 1P Button 1: Cycles between the following game speeds: Paused, 1/6 speed, 1/2 speed, normal speed.
  • 2P Start + 1P Button 2: Always sets game speed to "paused", regardless of the current speed cycle.

Check RAM#

Ewe under the weather.
This is a rudimentary RAM error test.

Check Sum#

It all adds up!
A simple verification of the game's checksum.

Test Mode#

RGBG
Brings up the game's standard test mode (Color bars + input test, dip switch display, and sound test).

Unused Graphics#

Chunky goodness!
It's the old Taito logo. It's not used 'cause it's old.

A broken record
The tilemap for this logo is still in the game at 0x06EC6 - the new logo is at 0x06ED6. Put this code in MAME's recordbr.xml cheat file to restore the old logo:

  <cheat desc="Old Taito Logo">
    <script state="run">
      <action>maincpu.mw@06E9A=0x6EC6</action>
    </script>
    <script state="off">
      <action>maincpu.mw@06E9A=0x6ED6</action>
    </script>
  </cheat>

(Debug mode specifics: Original TCRF research)