Field Day is a button-smashing athletic game completely unrelated to Track & Field in any way, so don't even bother comparing them.
(Source: Taito Legal Department)
Unused Text#
Hidden Messages#
Three hidden messages are loaded into memory on the main CPU:
Address |
Message |
Comments |
|---|---|---|
0x07B6B |
||
0x09F9F |
|
Translation: (Translation: divingkataetheweirdo, puddinpops) |
0x13FB0: |
|
Event Names#
Text starts at 0x01BDA:
120 METER RELAY
SOFT BALL THROW
THREE LEGGED RACE
RING BELL
OBSTACLE RACE
PUT BALL
TUG OF WAR
Unlike the event names used in the final game, these are stored in plain text in the ROM. Might have been used for a stage select or somesuch.
(All other messages: Original TCRF research)
Unused Graphics#
Just a strawberry shortcake. Probably intended as a hidden bonus item. |
|
A white button for use on the name entry screen. There's no white button on the arcade cabinet. Know what game did have white buttons? Track & Field. That's a fact. |
|
An unused HUD graphic, possibly used before the "1st", "2nd", etc. graphics were added. Or the game went through a case of the terrible twos. |
|
Early |
Final |
|---|---|
|
|
|
An early version of the race tracks' player markers and button prompt message are stored near the end of the BG graphics ROM.
|
Track & Field |
Field Day |
|---|---|
|
|
|
They have the same design as Track & Field's markers, which is probably what prompted the change.
(Source: Original TCRF research)
Regional Differences#
|
The Undoukai |
Field Day |
|---|---|
|
|
|
A few of the fans in the stands are holding Japanese flags in The Undoukai.
(Source: Original TCRF research)