the cutting room mirror

RayCrisis (PlayStation, Windows)

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Did Working Designs Working Designified this game too?

ENCROACHMENT OVER 100%

Unused Graphics#

Demo Leftovers#

The folder TRIAL, only present in the Japanese releases, contains leftover images from a demo version.

T_NOTICE.BIN
raycrisisPS1-trial1.png

T_TMESS1.BIN
raycrisisPS1-trial2.png

T_TMESS2.BIN
raycrisisPS1-trial3.png

TITLE/TITLE.BIN
raycrisisPS1-trialtitle4.png

TITLE/TTBAK1.BIN
raycrisisPS1-trialtitle1.png

TITLE/TTBAK2.BIN
raycrisisPS1-trialtitle2.png

TITLE/TTBAK3.BIN
raycrisisPS1-trialtitle3.png

Arcade Leftovers#

The files T_RATING.BIN and T_NTC_O.BIN in the folder TIM are leftover screen graphics from the original arcade release.

raycrisisPS1-arcaderating.png
raycrisisPS1-ntco.png

In the Japanese releases, there is also an additional folder in TIM titled TRASH, which contains more leftovers from the arcade release.

T_EPA.BIN
raycrisisPS1-trash1.png

T_FBI.BIN
raycrisisPS1-trash2.png

T_NTC_A.BIN
raycrisisPS1-trash3.png

T_NTC_J.BIN
raycrisisPS1-trash4.png

Unused Loading Screens#

Many of the 3D renders used later for the unlockable Art Gallery were previously intended to appear on loading screens, similar to the ones seen in Raystorm. However, in the final game no such loading screen was implemented, and instead the tunnel transitions between levels from the arcade version were simply given a makeover and act as background loading zones. Thus, these textures go unused. A fifth loading screen with no level theme, created for generic use, is still used when loading the art gallery.

Raycrisis_Loading_screen_0.pngRaycrisis_Loading_screen_1.png

Raycrisis_Loading_screen_2.pngRaycrisis_Loading_screen_3.png

(Source: BonkMaykr)

Unused Score Bonus Text#

The HUD texture has an extra score notification for "MAXIMAM LOCK". It's not clear if this was for landing every single lock-on laser in the ammo pool, hitting a single enemy with the max lasers for its remaining health, or if this is an earlier name for the Hyper Laser, though probably the most former of the three.

Parts of this texture which appear on the leaderboard are altered in the English localization of the game, see below.

(Source: BonkMaykr)

Placeholder Tile#

Present with some maps' water textures is a placeholder with a comment:

Text

Translation

アニメする場所
A1

Place to animate
A1

(Source: tikal.)

Unused Sounds#

Several unused sounds, all of them leftovers from the game's arcade release, can be found within the audio packages in the folder VAB. Additionally, .WAV copies of these same sounds can be found in the Windows release, inside VAB\WAV.

Filepath

File

Description

21_DM_VO.VAB
Sound 2

"Neurocomputer"

Meant to be played in the intro sequence.
Also unused in the arcade release.
In the Sound Test, it is labeled as SE 190.

22_ENDVO.VAB
Sound 1

"...but this is only the beginning."
"だが、これは始まりに過ぎない"

From the arcade version's bad ending.
As this port uses different sequences for the
bad and normal endings, this goes unused.
In the Sound Test, it is labeled as SE 199.

(Source: tikal.)

Dummy File#

ZZZZZZZZ.ZZZ, at the root of the PlayStation release's disc image, is a padding file containing the following repeated string:

Text

Translated

雨が雨が するどい 雨がきつい
雨 雨たちの 私たちの ミッ○ィー
しかも 半ずれ
雨がすごいよ y=x^2のように

The rain, the rain is nimble, the rain is harsh
Rain, our Mi**y of the rain
And yet, half-slip
The rain is great, like y=x^2

(Source: JacobLenstar)

Regional/Version Differences#

Gameplay#

  • In the Working Designs version, using a continue does not reset your score, and the difficulty is set to Easy by default.

Language#

  • The boss of the Emotion Part, known as Sem-Slut in the original Japanese release, had its name changed to Sem-Strut in the North American release and Sem-Slim in the European release.
  • The localization changes some English sentences from the original Japanese game to be more grammatically correct. For example, the loading screen in between stages:

Japan

US/Europe

  • The tagline on the leaderboard was changed from "YOU MUST CHOOSE NOW THE COURSE OF YOUR FUTURE" to "YOU MUST NOW CHOOSE THE COURSE OF YOUR FUTURE".

Japan

US/Europe

(Source: BonkMaykr)

Options Menu#

  • The Japanese and North American PlayStation releases have PocketStation support, used to download a game titled PocketRay. This feature is not present in the European version.
  • In the original Japanese PlayStation release, there is a digital manual accessible by the image gallery which is absent from the localizations, as well as the Windows release. This is also reflected in the menu selection:

Japan

US/Europe

  • Additionally, there are three images in the gallery exclusive to the Japanese release:

raycrisisPS1-JPpicture1.pngraycrisisPS1-JPpicture2.pngraycrisisPS1-JPpicture3.png